Talking in Circles
Interview with Emily R. Gillis and Crystal M. Rollins on

About this Episode
Hi, this is Kevin Conroy and you're listening
to the Geekcast Radio Network. You are now on
the inside of what I like to call the circle
of trust. We are all connected in a great circle
of life. You know something Bert? What? I think
you and I are going in circles. It feels like
we're going in circles. The Circle is now complete.
When I left you, I was but the learner. Now I
am the master. Because it's a circle. Yeah, we
heard about the circle. Yes, we're familiar with
shapes. Hi, this is Greg. This is Chuck. And
this is Dan, and we are Talking in Circle, brought
to you by the GeekCast Radio Network. And this
week we are very proud to have our second...
Gas and of course, we're gonna have a second
guess. We're gonna double up this time is it's
the sequel, right? Yes, exactly You gotta go
gotta have Robin in there with that man. Exactly
I would like to welcome Emily and crystal from
wayward studios as they they run a great online
comic that we'll get into and I I had the opportunity
to Check out their stuff from Baltimore Comic
-Con and now we're bringing them on the show
to kind of get it get into what they do and Bring
them into the wonderful world of talking in circles.
So thank you. Thank you both for joining us today
Thanks for having us Nice to be here. Thank you.
Thank you for those that don't know Do you mind
just kind of giving you like a brief overview
of what wayward studios is and I am saying that
correctly I know I like to print mispronounce
words. I'm gonna make sure I'm not mispronouncing
that you're saying it just fine Wayward studios
is a partnership between crystal and I and we
just work on various independent projects together
I believe just reading from your site online
that both of you met in college and it has and
that's kind of where you started this whole or
at least started the process of writing comics
together. Is that correct? Yeah. Yeah, you know,
it's funny. We didn't really partner up so much
in college anymore. So then our group of friends,
we tended to sort of hang out, draw things, write
things, shoot the breeze creatively. And it wasn't
until everybody kind of scattered to the winds
and me and him. separately on our own had started
up comic projects and we got back in touch because
we were the only people we knew who were still
working on comics after college. I don't even
remember how it really started. We were just
chatting with each other back and forth about
this problem or that problem or how it was going
with our comics. The comics that you I know you
have right now you've a you have at least on
the site right now You have a couple different
ones have those been ideas that you've been kind
of just come to you recently since Since the
site has opened or are those ones that you've
kind of worked on since you've been writing comics
Well, I know my main project, Jacocha, I've been
working on since I was a freshman in high school.
So it's kind of been a long time coming. Wow.
Mind you, it's one of those comics that she's
completely redrawn and scrapped like four times,
five times. What is it? Only four. And my comic
aspect was the same way, only J 'Kosha at least
kept the same name every time. My comic, I kept
changing the names. It's existed in one firm
or another since... East Early High School, possibly
Middle School. Because it was basically the role
-playing adventures of me and my group of friends
from Middle School. So I don't recall at one
point it really actually started being a comic
versus just being random... Internet chat rooms
late into the night during the ye olde era of
text -based chat rooms back in like 98 Wow, yeah
back when the internet was all gears and you
know, you ran into like literal like cast iron
tubes Yeah, not these fancy plastic tubes we
have these days but like cast iron with lead
solder Very nice. So you said you played role
playing games in high school. So what type of
role playing games did you partake in? I was
actually part of the role playing club at my
school. And D &D was kind of the first thing,
but I played, let's see, D &D, a couple different
White Wolf expansions. I actually DM'd Bessam,
which is like an anime based role playing game.
Gosh, what's the one that's like set in like
a fallout kind of world and has ridiculously
overcomplicated rules. I think it's basically
the GURPS universe. No, Detroit. That is very
close to fallout. Rifts? I want to say it's called
rifts or something. Gosh. But yeah, mainly those.
And a lot of the people I dealt with actually
were writing their own campaigns and writing
their own storylines in part because, you know,
we were high schoolers, so we were dirt poor
and we couldn't afford the expansion modules
and stuff. And partially just because I seem
to have always fallen in with a crowd of people
that wanted to just write their own stories.
I lacked creativity to play real playing games.
But I think, Greg, you partake in The Wonderful
Walder of Dungeons & Dragons. Am I wrong? It
was just way too much math for me. That's why
I tended to go more towards playing games like
Fallout or Skyrim. D &D isn't too bad. You would
have hated riffs. People have jokingly called
it Dungeons and Dragons the Calculus Edition.
The entire GURF system is notorious for that.
It's too much math, too much trying to figure
out what different things you can do and at what
times you can do them. It was just way too much.
I always had somebody there telling me what to
do. I don't really play that much at this point.
It was mostly because of a girlfriend I had at
the time. Of course, you know. That's how you
get into everything, right? Yeah. Well, I'm into
most generally nerdy stuff and I wanted to try
it out, but... I know you brought up Jacocha.
I know, Crystal, you do the colors for that and
Emily, you mentioned that's your project. So
is that the only book that you kind of have joined
in together on so far? We pretty much work on
all of our stuff together to some extent or another.
I was helping out a lot with some of the preliminary
coloring with Aspect. And I also did it for a
while with Skyborne, but I've kind of fallen
back to kind of a consultant or an editor. And
that's important just because we've both gotten
really busy and I was starting to slack with
getting the line art to her and she was starting
to slack with getting me the flats colors back.
We got help. Yeah, my friend Ricky is unemployed
and she seemed interested in learning how all
this stuff went together. So I've been starting
to teach her how to do flats in Photoshop. Will
first admit I am artistic illiterate so I can
look at something and think it out looks pretty
but You're Greg he's like yourselves you guys
went to school for graphic design But I guess
so the coloring that you use is it mostly digital
coloring or I thought looking at some of it I'm
like almost look like water coloring. I don't
I don't know if that was kind of what you use
or if that was just the the way it was made.
You know it's ironic because watercolor is like
my worst medium ever. I hate watercolors with
a passion. Not how they look, but because I just
suck at them. Really bad. All of my coloring
for all the stuff I'm printing is entirely digital
now. I do make like sketch cards and things on
the side using markers, and I keep intending
to get back into acrylic wash, which was one
of the things I was better at. But reproducing
colors from traditional media, it's just really
touchy and Annoying and obnoxious. So I got out
of that pretty quickly. I used to do the covers
For like the additions I did back in high school
and even going into part of my college comic
stuff I did do some with traditional mediums
I was actually really good at airbrush surprisingly.
Oh, wow. So I did a couple the covers with airbrush
in college But god, it's way too long. I could
imagine like I think I put in 20 or 30 hours
on a cover That's crazy. Wow. Airbrushes can
be really fast, but to get good depth of colors,
it's a really slow medium, surprisingly, because
you have to layer and softly add and add and
add. It's almost like oil paints in that way.
A really good oil painting, you're layering translucent
layers of color. and letting them dry and layering
color and letting them dry. And it's the same
way with airbrush. If you're doing like a really
detailed, really color intensive work is it's
like layer and dry and layer and dry. And if
you work in it too fast, you get stuff that bleeds
over itself because, you know, the material is
still wet. I learned something new today because
I could, you know, my extent of airbrushing was
when I went to the boardwalk and I would get
a t -shirt that was airbrushed. So I had no idea
that you could even go through and make a cover
with it. That's pretty insane Do you do you have
any of those on your website at all? Are those
just personal? Uh the air you know, I didn't
because airbrush takes so long I think I only
ever made like seven artworks ever if you go
to my deviant art though, I did A painting that
still hangs by my husband's computer of his character
from world warcraft He had a troll warrior that
I did a painting of. So with World of Warcraft,
are you also a player as well? I am. I got sucked
back in recently and it's really killed my...
With the new expansion. Yes. I have some issues
with Draenor mostly that I feel like I'm pushing
buttons and getting rewards. It feels a little
bit like a Skinner box now, but there's other
things that are really awesome with this expansion.
And I missed all of Pandaria just because I put
it aside to try and get... Aspect book one and
jacosha book one out me and M went together for
this massive crunch back in 2012 I think that
was that yeah We were getting out like four or
five pages of each of our comics every week So
we were basically getting like four hours of
sleep a night and then that's going to work doing
a full day of work coming home and Spending all
our time on the comic. It's awesome. Like there
was no room for video games. There was no room
for anything else No room for video. So you chose?
Sleep over video games. I know I chose comics
over sleep and video games I'm not kidding about
the four hours of sleep part. I would go to bed
at like one in the morning and I would get up
for work at 530 in the morning because my day
job I work 7 to 330 I do I do pre -press all
day. So we we do kind of a slightly early shift
so that we're Available for our East Coast clients
because their nine to five shift is more like
our seven to three shift Also, it means I miss
rush hour traffic which here in Seattle can really
suck I'm jealous. We had a little brief discussion
about traffic before we started the podcast and
I am NOT a fan I got pulled over the other week
actually Thanks for bringing that up. You know,
part of the reason I finally got a new car is
I got pulled over from my tabs being expired,
and I had already had that happen last Christmas,
and my car failed its emission test, so I'm like,
hmm, pay $300 for the chance of them fixing my
engine and getting my new tabs, or just suck
it up and get a new car, because my car is like
14 years old. Oh, wow. I don't do much mileage.
I'm bitching about traffic, but I even now I
only live like seven miles from work before we
moved into our house I only lived two miles from
work That is so I was putting like 5 ,000 miles
on my car per year You could you couldn't basically
coast to your work you probably didn't have I
thought about actually getting a bicycle sometimes
I used to bicycle up in the only thing is it's
a really steep hill It was like two miles straight
downhill to work and like straight uphill the
way home And i'm just not in the shape I used
to be in in high school because I used to do
that every day in high school. Yeah was I Would
coast to school like 30 miles an hour down the
hill and then like chug uphill the whole way
home It was two miles each way. That's why you
get somebody to pick you up Yeah, I never had
that. My parents would get in late at night.
They'd leave early in the morning. No one was
ever available to give me a ride to school. If
I had a flat tire, I was hosed. Besides, if she
could get rides, we couldn't be yelling about
kids getting off of our front lawns and walking
two miles both ways in the snow. Yeah. I'm assuming
that uphill two miles, it is both directions,
right? Naturally. Yeah. No. I'm super jealous
of this because it's my I'm similar to me. Like
I my wife she works her we live close to her
work She's like, you know, she'll come home and
like I had a lot of traffic today. It was a 20
-minute drive It took me two hours get to work
yesterday Which is great because I get an opportunity
to listen to podcasts, but uh, you know, that's
great But they can't they get back on the comics
because this isn't traffic cast no matter how
hard I want it to be Traffic atomic I can see
that it's just the same panel over and over again
Very realistic though. It is very realistic.
So But Emily I didn't have a question for you
because this looking at a lot of your comics
that we were talking about coloring earlier and
I noticed like with Stuff like, you know, the
day in the life of your cats and a few other
your comics you you tend to go more the black
and white with your comics at least, you know,
Is that a personal choice? Is that something
you prefer or is it just a time consideration
with those short comics? You're seeing there.
Those are actually all 24 hour comics. So that's
a time crunch And I actually have been working
on cleaning up my fourth 24 hour comic, which
is also black and white, of course But I tend
to stay away from color because Crystal's so
much better at it than I am. So I'm intimidated.
So this tells you something about our friendship,
that the way I got started doing colors for him.
So her comics - She saw mine sucked. Look, I'm
just kidding. Come on, it's better if I tell
the story. Let me tell the story. So, like, Takosha
was in black and white initially. She was doing
pens and she was doing markers over the pens.
And it looked OK. But at some point, like, she
decided she wanted to go into color. And I was
kind of giving her some coaching and some tips.
But yeah, it was kind of muddy. It was kind of
weird. And she, I don't even remember what she
was thinking with some of her layers in the Photoshop
files. Like this just tells you how good friends
we are that I just flat out went and told her
one day, I'm like, um, um, your colors kind of
suck. Can I do your colors for you? Unless she
got suckered into doing all the hard work. She
says suckered, but I suckered her into giving
me like 300 bucks to do her first chapter because
she wanted it done in a month. Wow. Wow. At least
she can be honest, you know, honesty is a key
component to good friendship. So that's, that's
important. Well, and you really need that when
you're working on stories together, like if the
other person's just going to like, Oh yeah, your
story is great. That's fine. Yeah. Like if you
get that kind of input all the time, there's
no point in Talking shop like you're not getting
anything useful out of that. Yeah Definitely
Greg and Chuck tell me I suck all the time Yeah,
your questioning is starting to suck Dan. So
I'm gonna fill in is there any that any of the
24 -hour comics that are black and white are
just gonna come out later as a color like I'll
probably keep them black and white honestly,
but I do intend to go back and make them prettier
make them prettier as Not changing any storylines,
but just changing like little mistakes here and
there. Yeah. Part of it is, you know, keeping
those in black and white, we actually do those
as like super cheap mini comic prints when we
go to conventions. They're like the two buck
chuck of our comic books. Keeping them really
stark black and white means that we can actually
get them printed at like a Kinkos, a Xerox, you
know, best value copy one of those like cheap.
photocopy places and they still look good and
we can get them done like double -sided print
through a photocopying company and then we can
do the folding and the stapling ourselves and
we can actually make a profit off selling them
for like three bucks a pop. The other really
cool thing about the cat comic is I started pitching
that as not just a fun little comic about my
cats but I've also pitched it as a coloring book
for kids and that has gone over really really
well. That is that is actually a great idea.
You know what I can pitch that to my wife because
she's it like I said She's a teacher. So they're
always looking for things to color. So Yeah,
she is always coloring something. She's always
there with Crayola crayons and just going to
town Yeah, and teaching me how to color cuz one
of these days I'll stay in the line And when
you say 24 -hour comic so that means the like
you just buck her down and for one day you Make
that comic from start to finish. Is that? Yes
Wow, if you're really taking the competition
seriously, you're not supposed to have Any of
the art any of the storyline anything worked
out before the cat the timer starts And this
was actually a concept started by Scott McLeod.
There's like an official website It's done on
a specific date every year if you're really gung
-ho about being part of the official competition
Wow, so Within that cup do you then submit your
the comic you made to that competition or is
it more of like a like a friendly competition?
It's like an honorable mention kind of thing.
Like you get on Pat on the back. Hooray. You
did it Yeah, no no cash prizes no nothing But
that's interesting. So you say when you go into
that you're just it's more of a like a brainstorm
at that moment trying to figure it out and then
You know going in with that with a blank slate
and yeah, you can think of it as a Nana Remo
type project for comics with a tighter deadline
Okay, it's like it's like when runners run marathons
like you don't hear of many marathons that actually
have like prizes for the people that get first
but people still run their hearts out because
you know, they're in it for themselves and to
show people they can run really fast well, it's
the same thing with the 24 -hour comic it's partially
just an exercise like You you can't overthink
while you're working on it. You're just making
comics like it's a creative rush experience kind
of and the other part is that you know, if you
do complete it, it's really cool because you're
like Hell yeah, I finished this I made a comic
in a day and people can read it and it's done
Have you ever within that process like maybe
started an idea and then went a different direction
but then picked up that same idea? and maybe
expanded upon it further in a larger format?
Not as of yet, but the last 24 -hour comic I
did, did definitely take a very different turn
from what I originally intended. So how often
do you, uh, do you, is that like a once a year
tradition or is that just kind of random, randomly
happens? Annual. So I noticed too with like Chuck,
Greg, and I, We all come from like the world
of superhero comics. So well, I am uh, and I
think chuck and we all trying to expand our horizons
beyond that beyond the superheroes and uh, what
and one thing I noticed just um crystal we talked
about coloring and One thing that just struck
out my mind with a lot of the coloring you use
is that it reminds me a great deal of just with
the like the brightness of it and especially
with jacosha is that it not necessarily in style,
but just in like the Like how it yeah the color
power. There you go. I told you I'm artistic
It is fun to listen to you try and talk about
this kind of stuff though, Dan. Yeah And remind
me of a lot of a comic book I recently started
that I love which was soggy cuz just oh my god
Bright and scary and just like how it just I
just immediately stood out to me So you're also
a fan, I'm assuming. Yes, oh my gosh. Both in
story and the art, I really, really like Saga.
Gosh. Is that the type of comic that you... I
noticed with your stories... Well, you all, I
mean, I should say that you have a variety of
different stories, not just one, but with...
There seems to be more of like a adventure type
of feel to them. Is that kind of what you see
yourself gravitating towards? Oh, I do. Okay,
so let me... Clarified she started out asking
what color and now you're asking about story
So are you are you saying are you asking if I
gravitate towards a certain color palette or
a certain type of story? you know, I was saying
like the I was saying that the color of it really
reminds me of the Uppy adventure of something
of like saga just because it can kind of grabs
you So the colors that you're using in one type
of process you go through and choosing what how
you want your comic to look You know, it's a
little different for each comic like jacosha
Em came to me with a specific concept, and she
actually does the flat colors for her comics,
so she gets a lot of sway in picking what the
sort of colors are for all of the objects. That
being said, I tend to overrule her all the time
in changing what the atmospheric colors are in
a given scene, because I really love to give
each scene, not even like a whole chapter, but
like bit by bit, I like to give it like a specific
sort of a lighting effect in that scene. like
when there's a sunset, there'll be like really
warm colors cast over people and really like
warm shadows with a hint of purple, like pinks
and purples going on with like golden light.
And M came to me initially for the entire comic
and said she wanted to do like a Wizard of Oz
thing, which is why chapter one starts out in
like completely black and white. And then J 'Kosha
is just this like shock of color because We really
wanted it to be like night and day like the real
world is boring and jacosha is crazy That was
actually going to be my next question because
I was um to emily with regarding that because
I did I did feel that way i'm like I just with
the the black and white and just that opening
shot of that of that land which was was You know,
it's just it reminded me very much of that or
even something like uh You're going through the
wardrobe and like Narnia just that open scope
of a new world that you kind of just like Wow,
here it is and so I was curious if that was that
was the intention there Absolutely. Yep flat
-out entirely the intention If that's how you
felt then you got it Wow, I I did something right
today. I appreciate that I can write that down
To let me get one more thing in so like that
was what M gave me as a startup for jikosha And
I I get a lot of play in there like during the
battle scene, and I think it's chapter three,
when Nifty and Koala are sparring, like I went
to town with giving the whole thing like a really
orangey sunset cast, and I even like kind of
winged it with a lot of the cloud backgrounds.
Em can attest that I like clouds way too much,
which is great because my other comic Skyborne
that I'm working on is all about like an entire
colony of people that live in the sky. So I get
lots of chances to draw clouds and have people
talking about, like, the weather and clouds and
flying and stuff. And when I went to Skyborne,
like, I've got a completely different thing I
started out with, which is that that one's based
off Medieval Europe, and I wanted to give the
color palette a much, much more subdued tone.
It still ends up way too bright sometimes, but
that's partially just my coloring style. And
then it hasn't come in too much, but when magic
starts to play a part in that story, the magic
is super saturated so that it's really easy to
tell apart from like normal mundane things that
are happening. Interesting, interesting. I feel
like I am like... Becoming more artistic and
literate just literate. I should say just the
hearing you talk. So I do appreciate that So
Emily kind of getting back to what we were talking
about with the adventure story So you mentioned
that is something that you gravitate towards
your your fan of the adventure tale and and especially
you mentioned like Wizard of Oz and things of
that nature Oh, yeah, most most definitely Are
there any specific influences beyond that of
Wizard of Oz that you feel like kind of influenced
the work that you do? There are a lot of animes
that I watched growing up that really have influenced
my storytelling style. Like I drew a lot from
Magic Night Rayearth and the mysterious play.
More recently, I've been drawing from Saga, of
course, Rat Queens, any like high fantasy, high
adventure stories. Very interesting. I feel like
I'm a part of this club down under I've heard
people talk about saga now I can actually partake
in that conversation We had a we had a homework
episode a few episodes ago and basically the
purpose of that was to kind of Give people the
opportunity like we gave each other assignments
the assignment Greg gave me was that of saga
So I and I and I loved it and so it I've been
kind of Absorbing that type of comic and kind
of getting beyond the superhero Row which I still
enjoy I'm not gonna lie. I do you I know I noticed
like that's not necessarily some comics that
you draw But it do you I'd all enjoy the superhero
stories as well Are you more so into the you
know, like you mentioned anime and things that
are in the role -playing and I don't read superhero
comics as much as I used to I didn't really get
into American comics in general until I hit college
I've yeah You need to pick up a few superhero
comics more recently mostly stuff like kelly
suda comic and gail simone are working on because
I idolize them Um, but I definitely gravitate
more towards independent stuff. Yeah I I see
I I find myself doing that first is my my love
first and foremost is movies and use mostly independent
films and I think I kind of got uh washed out
with superhero comics but got back in with some
of the more independence things seeing the cool
like ideas that people are having outside of
the norm And I mentioned at the beginning of
the podcast that I learned about your studio
and what you do based upon the square city comics
anthology, which the way I describe it, it's
like a almost like a movie trailer for comics
or independent comics or like a. like a film
festival or a comic festival within one comic
because it's a combination of a bunch of different
independent stories all in one book or now two
books, I believe. Can you kind of go into what
Square City Comics is and like how you got involved
in that project? Sure. Square City Comics is
a DC based collective of independent cartoonists.
I came into the group basically when it started
in 2010, I think. Was it really that early? Yeah,
it really was. I got invited by one of my other
friends, Scott Kaptur. It started out just being
like four to six of us who would meet once a
month to talk about our projects. We started
doing shows together, started getting more people
involved, and now we've got over 100 members
based in the Baltimore, Northern Virginia, D
.C. area. And it's just, it's really just a club
of people who like to create comics. We talk
about our projects, we collaborate on things,
and we just help each other out. That's very
interesting. So have you, um, you mentioned,
like, that's like you, you help collaborate.
Wow, I cannot say that word. You work with each
other to create comics. Have you had, um, have
other members of Squar City Comics in that, in
that group have helped you out with other comics
that you've been currently working on? Uh, they
haven't. Really had any involvement in the projects
I'm currently working on, but I'm about to team
up with one of our other members for our next
anthology project and I'm working on other project
with one of the other founding members. So very
interesting and I was. I know there's like online
comics in this type of form has becoming more
and more popular. What is it like being in that
situation where you guys are talking about doing
a 24 -hour comics, getting hours of sleep, very
little hours of sleep doing your work. What is
the climate? Like right now for independent comics
you feel like it is Opening and welcoming and
you you mentioned with square city that you guys
work with each other Do you find that's kind
of the universal feeling for those people or
is it still like rather competitive and? Like
hard to kind of get noticed in that field. I
think I'd like to actually clarify something
which is that I mean Technically a web comic
and an independent comic and the square city
comics group. They're not all the same thing
I mean, there's people that do that are at square
city comics that do that have actually done projects
or work for the mainstream studios. And there
are webcomics that are actually being put out
by larger studios and larger creators. And vice
versa, you could be an independent creator and
not have a webcomic. Yeah, I just actually, last
few weeks, I talked about The Private Eye from
Bry King Vaughn, his online only comic that is
available through his, the panel syndicate, I
believe. Yeah, I believe Scott McCloud even had
one comic that he entirely published through
the web. So maybe I should clarify my question
just regarding that of independent comics there
and trying to get and get noticed and get people
to You know kind of buy into what you're doing.
I think it's absolutely Welcoming I as far as
getting your product out there and getting noticed
I it's kind of hard to say but I have come across
nothing but open arms from other independent
creators and super welcoming from other creators,
super cold, desolate void for readership sometimes.
It's really tough, especially if you're not a
trained marketer and you're not a viral marketing
guru and you're not already a really well -known,
popular personality. And if you're not a super
people person, I might come off deceptively talking
over the internet, but I am terrible at the sales
pitch. I am Terrible at this whole networking
thing. I'm still not sure what the hell that
buzzword means really And you can put that on
the business card so that way they're like, oh,
okay, I get it what he's doing here I said, but
yeah, I can I can understand that cuz Someone
who does podcasting and I think there are some
certainly similarities I am rather impressed
just the work you put in because I thought you
know editing a podcast or something But like,
you know the metal work you have to do for years
is rather impressive, but it's a similar Situation
where you know to give you some kudos me and
Emma have talked every now and then about doing
like a web tutorial series or like a like a video
tutorial series I mean or like a podcast or something
and every time we like Start to poke at the programs
to actually do the editing. We're like, this
is hard But yeah, it's similar to that. Like
you said, you could put all that stuff in and
you don't know if it's really getting to people
or, you know, the reaction to it. But, you know,
you do it because you enjoy it because we started
this because, um, Myself, I live in Baltimore
area and Greg and Chuck, they live in good old
Scranton, PA. So we were friends going in college.
So this is kind of our opportunity to just kind
of hang out virtually. So is that kind of similar
to what Wayward Studios, I feel like that's probably
something similar to what Wayward Studios is
to you too, because I know you're on the opposite
end of the globe. So that's gotta be a good way
to kind of continue your friendship in a way
that's beyond just, you know, the Facebook chat
here and there. Absolutely. I think we're only
a quarter of a globe apart, but that's still
a pretty big distance. Yes, true. Like a true
American, I forget there's countries outside
of our own. But no, yeah, me and Emma have literally
only met up in person twice since college, so
only twice in the last seven years. And one of
those was to debut our books at SPX, and the
other one was because Em was getting married.
I keep bragging her because she still hasn't
actually come out to Seattle to see me. I will.
She's on the hook for the next visit, but she's
still got lots of money to pay off from her wedding.
I can relate to that. So Emily, originally you're
in the Baltimore area, correct? Yep. All right.
So are you originally, are you from here and
moved to, is that kind of where your home base
has always been? No, I actually, so I was born
in Minnesota and then my family moved out to
Colorado when I was a kid. So I went to college
in Gunnison, which is about 200 miles away from
Denver, which is where Chris and I met. Okay.
Yeah, and I I was actually born in Seattle went
to Germany went to Arkansas and then to Colorado
because my dad was in the army and Then I was
in Colorado for about 15 years before college
and then I went up to Gunny and met em where
we both were getting graphic design degrees Very
nice. Wow. I feel very untraveled because I lived
in Scranton and moved to Baltimore and that's
my story so Guys have been all over so what so
uh Way back when you guys were mentioning with
a lot of these comics that you have been working
on them since high school that you know, they've
been stuff with you that ideas that have been
with you to are within the characters that you're
creating. Do you see yourself in any of them?
Or like, do you feel like your personality is
coming through for some of them? Or is it more
of a removal experience where you're kind of
seeing the eyes through someone else when when
making that character? It used to be that I was
the characters were basically another version
of me, and my voice came through personally through
a lot of them. I've since removed myself a bit
more, but each character has a voice I have within
myself, if that makes sense. Yeah, I definitely,
I can understand that. It's the same thing. Oh,
sorry. No, go ahead. I was gonna ask if it's
the same thing for you, or what your process
is like. It's definitely really similar, and
I feel like the longer I'm working with a character,
the more I can kind of distance them from myself.
But then it is kind of like having multiple personality
syndrome. It's like all the little voices in
my head, but they're separate characters. That
being said, a couple of my stories, there is
flat out the character that's like, this is me,
but with magical powers, or this is me, but if
I was even more obnoxious as a teenager. Mei
from Aspect is flat out like me if I had magical
tinker powers. And Leandra from Skyborne actually
is based a lot around a lot of my own anxiety
issues and stuff. So I could understand how the
the previous experience with role -playing must
really carry into that if it's since you've kind
of you know Done something similar. Oh god. Yeah
So the abstract way, yeah role -playing games
are great in one sense for character building,
which is that You know you have this system.
Yeah, it's too much math and hate math then you
know, it might seem daunting or silly Me, I'm
actually kind of a mathner. So I loved it. But
it gives you that experience of like, okay, this
character has flaws and they have traits and
they can't all have positive attributes. They
also have negative attributes. And like, you
know, it gives you that experience of like keeping
this idea of like all the traits of a character
in your head and imagining how they would like
react to various situations. If you've got a
good DM, that's one of the great things in role
playing is that it's not just like roll a d20
to see if you get poisoned. It's also stuff like,
this character just asked if they could sleep
with you. What is your character's response?
Yes. And if you have a good DM and you're in
a good situation that's more story -driven, then
you get to make decisions like that and you can
option to play off things. Sometimes some of
the most hilarious stuff is if a character is
promiscuous or isn't promiscuous or like... is
in a situation where they're a character that
takes advantage of people more or doesn't, you
know? And it also teaches you about, like, letting
other people... Like, because you're with other
human beings who also have characters that they
have agendas for, it also teaches you a little
bit about, like, group dynamics. That, you know,
some of the worst experiences are when everybody's
trying to go after their own Gauls, and they're
going in five different directions, and meanwhile
the dragon's eating people. Yeah, I can see that's
like a situation where you kind of have to put
yourself out of your norm and kind of think differently
than, you know, kind of open up your mind a little
bit compared to just like your, you know, the
way you normally process things. Yeah, that's
that's one of the hardest things for me writing
characters is when I have to write a character
that couldn't figure something out that I can
figure out or can figure something out that I
can't. Like, I'm a complete social How would
I put it? Like, socially inept? Like, politics
make no sense to me in the microcosm. I understand
the big stuff, like money goes in the economy,
money leaves the economy, bad stuff happens,
wars. But when it comes to like, office politics,
like the interpersonal communication between
human beings, I can offend someone without even
trying, and they can offend me without trying
and... Never seemed to be able to get my way
in a group of people that I can't just flat -out
yell that So like to try and write a character
that is savvy is really difficult for me because
I have no So how do you how do you kind of overcome
that ask other people sometimes? That's a good
that's a good spot to have a partner to go to
when it comes to coming up with ideas So our
Emily, do you find yourself being being the person
to tell her how to and in a normal situation?
This is how someone would act. Is that is that
kind of what you see yourself doing with with
your storytelling? Oh, yeah We do this with each
other Yeah, a lot of writers actually fall into
that exact problem, not even like socially inept
writers like me, that it sounds great in your
head and then you read it out loud to someone
else or they read your comic and they're like,
why the hell would this person be asking for
ice cream right now? They just got hit by a car.
What's going on here? Like sometimes that's an
extreme silly example that's not even from any
story I've written. Gosh, Em had a scene the
other day that like she had a character and she
was trying to hide something from the character
and make the character like miss some of the
things that were happening and she kind of overdid
it and It didn't it sounded fine when she wrote
it. But when she read it off to me, I'm like,
okay, she's not Barbie She's not that dumb. You
got to tone it back and she's done that to me
where I had characters that were just Like too
far off one end or the other and you know, she
had to kind of put it in perspective for me That's
the greatest part of having a co -conspirator
is having that, that, that sort of echo change.
Sounding board. Sounding board. There you go.
That's the word I was thinking for. Interesting.
Yeah. Have there been moments in which you feel
like you both have disagreed and maybe you weren't
and basically you're like, all right, I don't
care what you say. I'm going to, I'm going to
do it this way. Or do you feel like you're always
able to come to that compromise or figure out,
you know, the way that you both will be satisfied
with the solution? There have been plenty of
times where we just had to ignore the other person.
I don't think there's any time that we've, like,
completely wholeheartedly flat out ignored them,
though. I think we've gotten to a point that,
like... There's usually some kind of compromise,
but... Yeah. Could see that I mean so I do like
movie reviews which are nothing compared to that
because it's easy because I'm just Reacting towards
something else, but Greg I don't know if you've
ever had the opportunity But he we do this little
radio skit thing on here called the unknown and
Greg comes up with it because he fancies himself
a writer as well You could probably relate to
that when it comes to creating characters and
storytelling. You don't have to have grammar
to do good writing. I mean, look at all the money
that I can has cheeseburgers made. That's true.
Except I have to the characters that I've been
trying to write for it are at least semi -intelligent
as opposed to the one character. I just had him
freaking out the entire time and just yelling
stuff for. Kind of like I am Groot, but not repeating
the same phrase and just doing grunts and stuff
But I have tried to write and it's it's it's
hard to keep in your mind, especially if you
were taking Vacations or just have time in between
where you don't have to do it and trying to get
back into each character's frame of mind and
remembering what you wrote last and trying to
trying to keep the continuity the same and not
try to mess stuff up like that. Yeah, I actually
get exactly what you're talking about. So during
college, I worked on a comic, and when I moved
out of college, my hard drive died, completely
died, took my entire senior project with me,
which was the latest version of Aspect that I
had done before college. I got so pissed off
that I had lost two chapters worth of pages that
I just kind of scrapped it and gave up. I was
tired of it. I didn't have any more ideas. And
about six months later, I got hit really suddenly.
But with inspiration for this story that I ended
up calling Lannox Journey, I ended up writing
out an entire like 300 page and by 300 pages,
I mean eight and a half by 11 at 12 point bond.
way too long. 300 pages over the next nine months.
And there were times it was really tough to pick
it up if I had taken a week off because I would
look back at the chapter and I couldn't remember
where I was at or why the character was in the
position she was in or what the final goal of
the story I was working on was even anymore.
It's really tough to keep your macro goals of
a longer story in mind and your smaller goals
at the same time. like, keeping the chapter interesting
while still working towards whatever that last
chapter that you had in mind was, and making
the pieces line up from A to Z when you still
have to figure out how to get to N in the middle
there somewhere. And that's probably the hardest
part of working on a comic, because the entire
process is slowed down by, like, tenfold. I try
not to think about the fact that, like, if I
stay at my current pace, Skyborne will be done
sometime a decade from now. With Skyborne or
Jacocha, do you all have the idea of where you
want the story to go? And you're just trying
to get there, or are you still kind of on that
path of figuring out, you know, where this exactly
will be, and you're kind of just letting it naturally
evolve? I know where Jacocha's going. Have my
hand in mine, I just have to get there. It's
kind of like Lord of the Rings, like The Hobbit
has the ring. Mount Doom is off somewhere in
the distance. You know that at some point ring
will meet lava. uh and in between is a lot of
walking and random occurrences and that's kind
of how my skyborne script is is that i have all
of it really loosely scripted out like there's
important points that have to happen but the
in between like the all the entire dialogue word
for word is not written out i have notations
like they got on a boat they fly through the
sky they have to hit this city they have to do
this this has to happen they have to have a fight
about this So like you mentioned, it's more the
macro, it's the micro that you're still working
with, more the minutia of the fun process. Well,
and you have to kind of leave yourself something
interesting to do. I was at one point thinking
I had to write the entire script out, and I was
getting so bogged down by trying to work out
all of the details of the entire six -book script
that I wasn't interested in actually working
on the pages anymore, and so it was just killing
me. So I finally was like, screw it, I have to
throw my hands up and... you know, not work too
far ahead or I'm just gonna get completely bored
of working off my own script. Then I just become
my own manager for the next ten years, you know?
I kind of have that issue as well with trying
to write something longer. There's certain, like,
what kind of tips do you have for people that,
like, are trying to write and then they keep
getting bogged down in different things? Is it
just take a break or...? So if you're talking
about just explicitly writing... What I did on
Lanx Journey was I basically made a document
for any of the chapters I had worked out and
I skipped ahead. If I was stuck on this chapter
but I had a good idea for another chapter, I'd
work on the next chapter. For me, that works
because I'm a much more fluid, creative personality.
I've talked to some people who are really successful
in creative endeavors, and they have the opposite
thing, that they just have to force themselves
through it. And sometimes I do have to, and that's
part of actually why me and Em publish as a webcomic,
is that having that deadline, even though it's
artificial, like no one's gonna dock our pay,
no one's gonna yell at us if we miss a page update.
We have gotten frowny faces of people that leave
us passive -aggressive comments like, darn, I
wish this comic updated on time. We're lucky
that we do not have super evil troll commenters
that like our comic. We're really lucky in that
case because there are some comics that do get
that and other, you know, creative things on
the web. YouTube is, you know, the most notorious
for it. Oh, geez, yeah. You can get a... You
can get a video of just like being cute and you're
gonna have like the most vicious remarks underneath
it And the most creepy like people will be like
man, I hope that kitten rapes you and you're
like what? But what I'm trying to say is having
Having little goals for yourself. It is a nice
way of being yourself in check So if you are
doing a novella, you could be like, I'm going
to post a chapter once a week on the site, and
it'll be public, and people can read it. So there's
proof that it exists, and there's proof that
I'm staying on track. But if I miss a week, I
don't get a scoop of Nutella ice cream. It's
not the worst thing in the world. Then I always,
if I do something like that, I feel like I'm
going to screw myself over. Like I'm trying to
set up something big and I accidentally let something
leak out in that part, like that I've already
posted. And then, like, I'm down the line, I'm
like, I already let that leak, that's a big,
huge thing, and now how do I fix it now? Um,
so you're saying, like, you're worried that you
might, like, post something inflammatory and
not be able to take it back? Or, like, oh crap,
I posted chapter 17 and I meant to post chapter
12. Well, that could be an issue if I'm really
because in that case you just like pull it back
off the internet and go Oh, it's an Easter egg.
You guys got to see it early. Aren't you glad?
website, but all those people that don't check
it like immediately at midnight, you didn't get
to see it Teehee Like I can grab a video guys.
Look it here. It is again. Thank you commenter.
Appreciate that Like stuff like that and then
like just like another continuity issue going
on of getting too far ahead of yourself and putting
yourself in a corner like I have probably done
a couple times trying to write Unknown. Well,
and that's one thing that we worry about sometimes
with comics. That's sort of the nature of bad
writing in comics is because like, if you did
something in chapter one, And then chapter five,
you really wish you hadn't like, oh, the character
had their power stone stolen. But I really wish
she had it right here, because I don't know how
to get her out of this endless pit that she fell
into. Yeah, exactly. Why did I write her falling
into an endless pit? This was a terrible idea.
But now it's drawn. So now it's not only in writing,
it's been drawn, it's been colored. You know,
I got to find a way out of this pit. So that's
why you end up with those like bad 50s serials,
bad comics writing is because, you know, it's
literally set in stone, or at least it's set
in a printing plate, you know, so there ain't
no going back. But that's one of the joys of
the internet, is it's not set in stone, it's
set in pixels at the very worst, so you can go
back and fix it. You can always post a comment,
be like, hey guys, you know... I know it might
seem like a cop -out that I'm changing chapter
one so that she doesn't get the power stone stolen,
but it's gonna work out a lot better and she's
not gonna fall into an infinite pit and I think
you're really gonna like this writing in chapter
12, but go back and read chapter one again or
you won't know why she has this. I've seen comic
artists do that and, you know, it's something
you're giving to people for free. It's a fluid
thing that's a work in progress, which is probably
why the whole web to Kickstarter thing has been
so successful for comics. Because you know people
I think understand that most webcomics are meant
to be like the preliminary stage like they're
not the end result there There's something that
you're sharing with people in order to spread
the word and get feedback But do you feel like
that takes people out of the story if you do
something like that? Maybe a little bit, but
I mean I think people's Cause what you're talking
about is, uh, gosh, what do they call it? Um,
you know, the fourth wall, the plausible deniability.
Oh gosh, what is it? I'm trying to think of a
word. It's like the experience that like, uh,
suspension of disbelief. Okay. I think people's
suspension of disbelief is a lot more. It's,
it's usually a lot more. Oh God, I'm missing
my words tonight. Forgiving? Forgiving. Oh, that's
a good word. That's not what I was looking for,
but that fits. yeah i think it's a lot more forgiving
than you might think it is and i mean the second
you've got someone reading a comic on the internet
like they're clicking buttons they're looking
at ads and things like from what i've seen of
the internet usually the more they get hints
that like their creator exists usually the more
they like the project yeah the more involved
they feel the more contact they have with you
Yeah, we kind of do that with comments and stuff
with the with the podcast We get a lot of comments
and I feel like the more we participate the more
people we have kind of listening in Yeah Do you
feel as people like you mentioned? you know being
the forgiveness and kind of being part of that
process and realizing that sometimes you can
write yourself in the corner as as in those that
like You mentioned that you're a reader of comics
when you're more on the fan side Are you then
more forgiving of that of people who are creating
comics because you realize okay? I can understand
You know the diff or appreciate the difficulty
in making something that is great because you
have the experience of trying it yourself Well,
I guess I have I find in some ways. I'm more
forgiving Uh, and in other ways i'm less like
I find Over time like I start to drop like comics
that are written or drawn more poorly off my
list Like the better I become as a writer and
artist, the less I'm able to tolerate really
bad writing and really bad art. Especially when
it doesn't improve over time. There's comics
I've flat out dropped just because I got sick
of the writer falling into the same really poor
tropes or like an artist that just is still doing
really ugly artwork constantly. What probably
feel he's a he's a notoriously bad comic book
artist let's not draw the shoulders that look
like you know It's gigantic and really tiny heads
is like everyone looked like a negative bobblehead.
It was You're familiar with the Escher girls
go look them up and you'll find lots of leads
out there So so Emily is that similar for you
that you mentioned that you are more forgiving
based upon your experience creating common I'm
more forgiving of people who go back and fix
things, but I still if I'm six or seven chapters
in Like Crystal said, if the art hasn't improved
or the story has not really moved anywhere, forget
it, I'm done. So regarding that improvement,
do you feel like throughout this process, you
yourself have evolved and become a better writer,
a better artist than you have been in the past?
I have definitely gotten a lot better at all
aspects of creating comics since Crystal and
I teamed up and since becoming a part of Square
C Comics. You know the biggest confidence booster?
looking at your old artwork. Yes. Oh my gosh.
My friend, my friend Ricky, the one who's doing
my flats, she was, she didn't know that I had
done a version of the comic in college. So I'm
like, Oh, I still have a copy of it in print.
Here, take a look at it. And I was looking over
her shoulder as she looked at it. And I was like,
cringing every other page. I'm just like, this
is so bad. And this was my college senior project.
This is terrible. And like I realized that at
the time I was super proud of that I remember
being Ridiculously proud of it and I could still
see positive aspects of it But at the same time
it was really kind of affirming that yes seven
years later. I did actually improve I might not
be constantly in college anymore, and I might
not have been like Like trying to improve, but
it was improved and so like I would recommend
that to any writer or artist or creative is keep
enough of your old work around to make you feel
better when you find it in the future. Don't
throw all of your crappy old drawings away, because
you'll want to bring them out so you can pat
yourself on the back for not sucking that hard
anymore. It's a very very good point good point
So do you feel like you'll be the same way if
you fast forward ten years from now? Ten years
now we're gonna look at our art now and think
God. What were we thinking? Yeah, I I don't remember
who said it but I there was a writer and a creative
person it was like a comic artist at one point
that says something about like you should never
plateau if you plateau and your stuff is as good
as it's gonna get then you're not gonna get any
better and you know, you're just Shooting yourself
in the foot. So like he basically said like I
hope to always look back at my older stuff and
think It you know and see the flaws in it because
he's getting better So you mentioned with your
current comics that you have you kind of know
where you want to go Do you do you have other
ideas and other? Comic ideas that you're kind
of waiting to start to get into that you're also
developing like is that something you feel like?
You're always gonna have something that you can
continue your your your project We both have
a folder that we refer to as the vault that is
just a plethora of ideas just Short things extensive
outlines. I want to point out that the vault
was my word and Yes, I stole it. Yes. It's a
google lock. In fact, um I have it shared with
Em so she can write comments and she can update
it if she feels like it. And it's just page after
page with an index at the top so I can find ideas
and I can do a digital search, like a Control
-F search of it. And it's helped sometimes. I
don't remember Em grabbed one idea out of there
the other day. I don't remember which, and she
ran with it. And I took one for the 24 -hour
comic. I've got one called Tecolache that I based
off of this idea that Emmett actually pointed
out to me about this creepy petrified lake in
Africa that we thought would make a good horror
comic. Interesting. Yes. I hope to bring that
one out sometime in the spring. That sounds fascinating.
But we're near our hour here, and I don't want
to take, you know, you said one more hour of
your four hours of sleep away. Oh, I'm not getting
four hours of sleep anymore. I'm much better
now. I actually had to go through therapy earlier
this year, and one of the things my therapist
baby started doing was actually getting a proper
night's sleep. So I have an alarm on my phone
now to make sure I don't go to bed at two in
the morning anymore. Geez. See, I am like 80
years old and I can barely get past 930 anymore.
I'm like, I'm itching towards my bed time right
now. I'm not going to lie. You know, I feel like...
Oh hey, you have to East Coast. I have to...
Forgive you guys because over here. It's like
630. I think you guys had a lot of great pointers
a lot of great ideas And if people want to get
in contact with you or get access to your stuff,
where can they go? You can find us on our main
website, which is wayward studios net We're also
on Facebook. It's wayward studios comics. We
have a Twitter which is just that waiters wayward
studios We also have a Google Plus page, which
I think is Wayward Studios net. If you just Google
search Wayward Studios, Google Plus, you'll find
us. See, you're a lot better at that networking
than you let on. Except what you didn't hear
from that is that we're like terrible about actually
posting. I think our last Google Plus post was
a year ago. Oh, we have a Tumblr. That's right,
we have a Tumblr now. We have individual Tumblrs
too, and we each have individual DeviantArt pages
too. Great and I would all do too is I will put
all Access to links to all your stuff online
because you you can even buy your comics online
as well That's correct. You have a store friend
a store in the storefront which you can just
find through the waiver studios website There's
links all over the place to it through the various
sub comics and like I said I would definitely
recommend checking out their stuff because I
I read it I was appreciated as I'm like I would
really like to talk to these people and figure
out how they come up with this stuff because
I couldn't imagine doing it, but I would really
like to thank you guys for coming on. I really
appreciate it. I hope you enjoyed your time.
Definitely have you on some other time, but I
wish you the best of luck with everything that
you all do. Same to you. Thanks for having us.
Thanks. This was great. Thanks, guys. Thanks.
Or ladies. Yes, we have. What is this? This is
weird. You should, you know, you should fix that
because actually from what I've seen is webcomics
are a lot more gender neutral than mainstream
comics are. Like if you threw a dart at a webcomic
artist, there's like a two in one, a one in,
ah, a one out of two chance that it's a girl
that you hit about a guy. So that's one of the
great things about them that you didn't even
come up with. is the fact that, like, the internet
means that you don't have to deal with, you know,
the boy -centric monopoly that is most of the
mainstream comics. I actually meant to comment
on you guys way earlier when we were talking
about superhero comics, is that I really find
it sad that people think that superhero comics
is a genre. Like, it's sort of a subgenre? And
the fact that people think superhero comics need
to be this separate thing from other stories.
Like, I would hope that anyone would just read
good stories. That they read romance and action
and horror and adventure and spy stories and
slice of life and autobiographical stuff. That
they would really just open themselves up to
all sorts of stories from all sorts of creators
and that comics can tell any kind of story if
the artist and the writer are up to the task
of that given story. Albin, I've been an ignorant
person towards that for a very long time, but
I am just recently in the last few years kind
of seeing, just like you said, the power of comics
is just like any other artistic medium where
you can kind of really attack anything, go after
any type of idea, whether it be, you know, even
a social political idea or if it's more, you
know, fanatical or fantasy. So you're very right.
I mean, it's true. sometimes when you say the
word comic you either think the Sunday comics
that you get in a newspaper back when those existed
and or the You know the superhero stuff but clearly
like, you know stuff like that you all put out
and you know You've likely mentioned things like
saga or all their independent comics like that
There is clearly an unlimited tap to be reached
there. So that's very true Yeah, but yeah, anyways
truly appreciate you going on and like I mentioned
check out their stuff. It's great Do it it's
free too, or you can also support them, which
is also great and support Independent comic artists
or independent artists. I think that's those
are the focus that we should definitely be going
towards because you know Marvel and dc they have
enough money, you know It's people like where
we're studios. That's that's the people that
you should be supporting Well, wish you all the
best of luck. And I again, thanks for coming
on. I hope our questions weren't were too bad
I do know this was a lot of fun. I really appreciate
you guys having us on Appreciate it. Oh, we'll
talk to you. All right. Thanks ladies. See you
guys So that is it for us for this week We'll
be back next week same time same channel same
podcast feed But for now, we've been talking
in circles and we'll see you next week
No chapter markers for this episode.



