The Beast Unleashed
Interviews – David Sobolov

About this Episode
This is David Sobolov, voice of DepthCharge in
Beast Wars, and you're listening to the Beast
Unleashed Podcast. and welcome to the All Things
Transformers The Beast Unleashed interview pre
-show. Joining me in this awesome interview is
TFG1 Mike and Michael Wilson. Hey guys. Hey,
how's it going? It's going. How's it going? Mr.
Catchphrase. Anyways, today in the latest in
the interviews, actually the second one of the
week, we have David Soboloff. Yes. Yes. So, basically
we'll be asking a crap ton of questions. I made
a special intro for the episode, which I think
is kind of cool. It's kind of a cross between
Beast Wars and all things Transformers. Obviously
not every question is going to be tailored towards
Depth Charge, but it'll be basically all kinds
of random. Yeah, it's very, very random. This
is what happens when you write it at 2 in the
morning. It's kind of like you turned into Blitzwing
from Animated, his random side, and it's like,
ooh, let's all dance around the maypole. Or something
equivalent. I'm not sure what a maypole is. I
have no idea what he's talking about. That's
why I said that. Is that like a stripper pole?
No, no, no. To wear g -strings? There was a line
in one of the episodes. What did you say, Steve?
Look, even on an interview, we get it dragged
down the rat hole. Oh, whatever. Mike's the one
talking about stripper poles. I don't know. Anyways,
no, no, no, no. There was a scene in Animated
where Blitzwing... Because Blitzwing in Animated
has three different personalities. And his crazy
personality said it... Transform the crazy personality.
He said, ooh, let's all dance around the maypole.
I don't know. Whatever. Maybe Blitzwing had a
G -string. And it was purple. Decepticon purple.
And it changed colors every time his personality
changed. That would be awesome. Okay, can we
get to the interview now, please? Because this
is really... Yes. And so basically we're minutes
away from calling David. So, yes. I guess we
will cut this off so we don't get any more wildness.
We'll save that for TBU. And right after this
commercial, you will be hearing the interview
with David Soboloff. Welcome back to the Beast
Unleashed and All Things Transformers interview
with David Soboloff. First, we'd like to welcome
you to the show, David. Hello. Hello. Hello,
hello. Hello. So, what's been going on with you
lately? What has been going on with me lately?
Well, the really exciting stuff is that I am
going to go on, and I never go to conventions.
This is only like the second convention I've
gone to, and it's Slagacon in October in Indiana
with Chad Williams. Do you know about it? I myself
am not familiar with it, no. I think I've heard
of it. I've heard the name. Well, I had a lot
of fun at Icon 1, which was only one year. I
don't think it happened after that, but it's
been about four years since I went to something
like this, and it should be fun to meet all the
fans. Yes. I'm doing other things. I'm doing
Guild Wars 2 video game, and I've been doing
a lot of things outside of video games and outside
of animation lately. I've been doing some commercials
and some trailers and stuff, and just getting
into different things. Awesome. I remember you
at IACON. I think you were there with Scott McNeil.
Scott is everywhere. Everywhere you go, you will
find Scott. And yet we haven't gotten an interview
with him yet. Darn it. You haven't? No. We haven't
been able to get contact with him. We've gotten
David Kaye, Gary Chalk, and James Carlette. Well,
try him on his Facebook page. You never know.
We have. I actually caught up with him at this
year's BotCon and asked him about that, and he
said, you know, it's really hard to keep up with
all the stuff going on on the Facebook page.
And yet you didn't ask him for an actual interview
when you met the guy in person. I asked. It was
a good three -minute recording with him, so I
think that's pretty good considering. But life
is all about opportunity and grabbing that opportunity
when you can. You know that. Yeah. Well, we're
going to start into some basic background questions
to start it off. Starting with, where did you
grow up? I grew up in a place called Windsor,
Ontario, Canada, which is physically south of
Detroit. It's a very strange little anomaly of
geography. But yeah, right there near Detroit.
And that's where I was. until I graduated high
school, and then I started on my journey after
that. Awesome. Very cool. How did you break into
voice acting? Was it something that you decided
to go after? Is there some story of you as a
kid, you always could do voices, or how did you
get into voice acting? Well, I was doing stage
work. I had gone to the Neighborhood Playhouse
Acting School in New York. and I was doing theater
work and musical theater work too. And some agents
heard my voice in Vancouver and approached me
and asked me if I would start doing animation,
and I just kept doing it after that. You eventually
in this business gravitate toward where they
will pay you, and it seemed to be the most economically
viable area for me, so that's where I ended up.
How did you transition into video game voice
acting? Well, when I moved to Los Angeles in
2000, the industry was changing. There was still
a fair bit of animation, but it seemed that there
were more and more video games that needed voice.
And there seems to be an insatiable need for
them. There's always something going on with
video games. So I just started doing more and
more of them, and at this point I've done almost
50 of them. Wow. Wow. How did you land your first
voice acting job? It was... You know what? I
am going to look. I don't know why I can't remember
this guy's name because he's quite well known.
Someone who works... I think he had something
to do with Reboot. Remember that show called
Reboot? Oh, yeah. I'm looking it up. His name
is Michael. He gave me my first voice acting
gig after this agent had signed me up. This would
be... would be about 1993 or 4. Not Michael Donovan.
Well, I can't remember his name right now. But
anyway, the fellow gave me my first chance with
that, and I actually pretty quickly ended up
in a series. I did a series in 1996, and it was
called Vortec. I don't know if anybody remembers
it. It was on Fox. That was the first series
role I had. It was all up in Vancouver, just
before Beast Wars. Around that time, I did other
series. I did the animated series that's now
being repeated on CBS on Saturday mornings. And
I did Spider -Man Unlimited. Oh, yeah, I remember
you in that. I think that was the first role
I actually noticed you were in before Beast Wars
that I'd actually seen. And around the time I
did Beast Wars, I also did RoboCop, which should
have been big, I think. weird thing going on
at the time. They aired it at 2 .30 in the afternoon
and the kids weren't home from school. So I don't
think anybody saw it. But it's on Hulu now if
anybody wants to look it up. It's kind of amusing.
Is it the animated series or the television series?
No, animated series. Cool. Is most of your work
local to LA or have you traveled back to Vancouver
for voice work or anything like that? I haven't.
You know, it's technically possible to do it
from everywhere, and I've certainly had directors
all over the world directing me in Los Angeles.
Since I left Vancouver, there's this human nature
thing. People want to physically see you there
sometimes, and I know that there was talk of
some series work after I left Vancouver. Because
I wasn't physically there, they like to know
that they can call you up and say, get down here
in an hour, and they don't want to have to pay
for the remote studio stuff, so a lot of times...
you need to be in the same city where work is
quite often, especially for animation. Would
you say it's more lucrative to stay in L .A.
rather than Vancouver then? Well, lucrative because
of the volume of work. It takes a lot of auditioning
to book anything, so it's so much competition.
And everybody's doing electronic submissions.
Sometimes you might have hundreds of people trying
for each job, so the more opportunities you can
get. The law of averages kicks in. But in Vancouver,
you might only have four or five auditions a
month. But here, I might have three a day. So
it kind of makes more economic sense. Although
I do miss Vancouver, I do miss Canada, definitely.
But I've enjoyed my time here, too. What was
one of your favorite shows, or let's extend that
out a little bit and just say one of your favorite
gigs, including video games and stuff, that you've
been on in the past? Well, and not saying this
just because of the program that I'm on, but
really the Beast Wars gig. I only did seven episodes
of Depth Charge, but people never forgot it.
It's amazing. I get a letter or something every
month, and people interview me still. I mean,
you called me up, and it's been, what, 12 years
since I did that show? It's pretty amazing that
it has life like that, and I think that's everybody's
goal. I mean, aside from making a living, if
you're doing it because you love it, you want
to have an impact, and it's great when people
like what you're doing. I just thought of a story.
It might be a little bit of a tangent, but this
might be interesting. I was doing Robocop, and
there was this... Part of the series where they
talk a lot about in this series, you know, his
history and the fact that he was human and he
had a family. Every time they do a RoboCop series,
it always comes up that his family's in trouble.
They have to go save his family, even though
they don't really know that it's him. But he
remembers it's him anyway. Excuse me. I wanted
to do a really good homage to the whole franchise.
You know, I want to make sure that I was true
to that and I was spending a little time. And
one of the other actors... looked at me. I wasn't
spending a ton of time, but just a little extra
care that day just to make sure that everything
was right. And he said, David, it's only an effing
cartoon. And I said, Jim, it's got my effing
name on it. It's always nice when you remember
that this is something I feel very passionate
about. You guys love this stuff. We're doing
it as living. but we love performing it. You
guys love watching it and love experiencing it.
I have to be there for you. I have to know that
I'm doing my best so that you're going to have
fun. And if I'm phoning it in from Toledo, you're
going to know. One of the funny things, really
quick, just to digress before we move on, one
of the funny things is you said that Beast Wars
is probably one of your favorites. Honestly,
There have been other podcasts that have covered
Beast Machines or Beast Wars just overall. We
are the only podcast that is doing an in -depth
review of all three seasons of Beast Wars and
two seasons of Beast Machines. Wow. Cool. What
show or gig did you miss the most and wish you
could have gone on longer with? I know you partially
explained it with Beast Wars, but... I don't
want to keep coming back to Beast Wars, so I
won't mention my sadness at the death of my character.
But a lot of them. Anyway, moving on. Which question
are we on, Steve? It would be yours on the video
game. Okay. What video game posed the biggest
challenge that you have been a part of? I don't
even have to hesitate with that. It was Call
of Duty 4, and I was a lead role in that, Lieutenant
Vasquez, and that was a scream -o -fest to end
all scream -o -fests because he was constantly
in battle, and we had special lozenges that numbed
the throat if you got through the session. Wow.
The video game screaming is different than animation
screaming. You might have some isolated moments
where there's some intensity going on, even in
battle in an animated series. But for video games,
there's something that's happened with the people
that are gamers, where they just expect more
and more action, more and more action, to the
point where it's almost impossible for the human
body to create that much excitement. Wow. It
really is hard. So that was the height of screaming
that I've ever done. I've retired from screaming.
I will still do video games, but I will not scream
like that ever again. I was a horse for six months.
Wow. And I was happy that I even got my voice
back. Yeah, I want you to after that. Yeah. I
mean, I enjoyed it. It was a great thing. I even
got a fan letter from a lieutenant in the Army
saying he wished he could command his troops
like that. So, you know, what an honor. It's
like, wow, I had that much impact. But I got
to be able to do this. I picked this career because
I wanted to do it until I was 90. And if my only
choice of voice is something like this, it's
not going to work. Yeah. Beast Wars, what interested
you about that series? I mean, what got you involved?
Well, the initial interest, of course, is a job.
But the actual character was really compelling.
Ace Fipke was one of the producers, and him and
Elizabeth Carol Savinkoff were the ones casting.
And they brought me in, and we had a really interesting
audition process because they did this thing
called layering where they just would talk about
one aspect of his personality and this other
aspect of his personality, and we just keep layering
it and layering it. And we threw in the Clint
Eastwood stuff. So it got to the point where
the voice was the way they wanted it, and I got
cast. And I remember the first day, they took
me aside and brought me into a room and showed
me a drawing of the character, and no one else
had seen it in the outside world. And they wouldn't
let any of the other cast members see it. It
was just me. I couldn't keep it, and I had to
go and do the show. That was kind of interesting.
But yeah, I got into it much like I get into
any other show. the whole audition process. I
never know what might have happened in history,
but when they were casting Beast Wars the first
year's season, I was on vacation in Australia.
So I missed it. I was called to go in and audition
for it, and I don't know if I would have gotten
a part. I don't know. But I missed out the first
time, and I was glad that I was able to squeeze
in on the last season. If you had gotten in on
the first season, which character would you have
liked to play? Oh, Megatron. Nice. Aim high.
No, I'm not going to reveal where, but somewhere
in the Transformers universe, in the past, I
was... Well, actually, I have been cast as Megatron
and actually recorded as Megatron once for something
that never aired. I was cast in something else
as Megatron. and I actually had to turn the part
down for very complicated reasons. So I've come
so close, but I've never got to play the big
M. Did you ever pull Gary's finger? No. Since
you asked me that, I'm going to retaliate, even
though Gary didn't do that. I'm going to tell
you a Gary Chalk story. Okay. Now, I noticed
in this, you guys sent me a recording today that
was very interesting. Oh, yeah, that was me.
You're probably going to mention this later in
the broadcast, but it was as if Depth Charge
was SpongeBob SquarePants, and it was very entertaining.
But if you listen to it very carefully, you will
notice something. The word Depth Charge is very
difficult to say clearly. Oh, yeah, it is. People
say Depth Charge. But Gary would say deaf charge
like, you know, the guy couldn't hear anything.
And if you listen, I don't know which episode
it is, but this is a super geeky thing, I think,
to bring up. If you're a hardcore geek, you will
find the episode, one or two episodes, where
Gary addresses deaf charge as deaf charge. You
know, you just sent us on a mission for this.
Yeah. I can almost hear it in my head right now,
too. And when you're in the studio, the actors
don't direct the other actors. Sue Blue, one
of the absolute top, tippy -top directors in
the business, was directing us. You don't say
anything. She's the director. You don't talk
to the other actors about their acting. I could
hear it. No disrespect to Sue at all. It was
fantastic. But that slid by, that deaf charge
thing. And she probably didn't care. because
it was exciting action going on and no one's
really listening to the minutia. But for some
reason, maybe I was more sensitive because that
was the name of my character. But I never had
to worry about that problem because I never talked
to myself. I didn't get that crazy. Well, I kind
of did talk to myself, didn't I? Depth of Charge
did have monologues where he had an internal
thing going on, but he never addressed himself
by name. Yeah. The recording was done by Steve
as Beast Wars Megatron. He can pretty much pull
off David Kaye's voice as an impression. The
original idea came from Michael Wilson, though.
He posted it on our website in one of our episode
comments. And I'm like, oh, wow. That's nuts.
And it progressed from there. Constantly amazed
at what the fans come up with. I had a 14 -year
-old girl write me once talking about the fan
fiction she wrote about Depth Charge. And without
getting into it, I could never answer her email
because of the nature of the email. But she got
grounded for a week for writing the fan fiction.
Ouch. Yeah. That's the best kind of fan fiction.
It's like, and I'm the main character. It's like
you wrote yourself into the fan fiction, did
you? That's kind of creepy. Well, she wrote it.
She wrote this fan fiction, and it was something
her mother didn't want her to be writing about,
apparently. Nice. So, what were some of your
favorite characters you've played in cartoons
and video games? Outside of Depth Charge. Outside
of Depth Charge, of course. Let's see. You know,
the... What was the name of this character that
I played? This is so embarrassing because I often,
when I'm doing an interview, I have my website
up so I can remember all this stuff. And, of
course, as soon as I click on it, I remember
it. Where is this cartoon that I did a few years
ago? Hello, Warner Brothers. Legion of Superheroes.
The Persuader. Yeah, I was going to call him
The Punisher. The Persuader was great. That was
a lot of fun. I don't know if anyone remembers
that, but that was in Season 2 of Legion of Superheroes.
He was a lot of fun. Yeah, I remember that. And
the deliciously evil guys, especially. There
was a video game that I did, where is it, early
on, called Spawn. And I was Malbolgia, and the
delicious evil deepness was really fun. You got
to play Satan. I've done that a number of times
in my career. Huh. Yes, and in D .C. There's
a fair bit of evil in my voice, apparently. Yes.
I think it's that you can hit that nice dark
tone. Yeah, that's what it is. I often giggle
through the sessions because it's really not...
You know, I'll do some really big, huge thing
like I did in Halo Wars, the video game. I was
the Arbiter. And you just do this gigantically
huge, deep thing and then just laugh because
it's so far away from who I am. That's why it's
called acting. Exactly. Would you say that Depth
Charge is the role that you're most identified
for for animation? It's the one that's most remembered,
that's for sure. Okay. What about for video games?
For video games, there's a few. The Arbiter from
Halo Wars, for sure. The Call of Duty role that
I told you about. Lieutenant Vasquez was quite
a popular one. And what else would have been
really popular? Probably what I did for Enemy
Territory, Quake Wars. That was pretty well known,
too. He called Sprog Infiltrator, but he had
a very distinctive, weird voice. So people remember
that one. I don't know how popular that video
game was, but Darkseid, that was a pretty memorable
role, too. Yeah. Did not play that one. Speaking
of video games you were in, what can you tell
us about your role in the upcoming Diablo 3 game,
if anything? You know, it's a mystery to me because
I went in there for this one section that was
a cutscene. And it was a really involved whole
scenario that was going on. obviously super confidential.
And I'm amazed they haven't released this thing
yet. I recorded that two and a half years ago.
Wow. It hasn't come out yet, has it? No. As far
as I know, Blizzard likes to wait until the last
minute until they're 100 % sure it's going to
come out at a certain date before they release
it. I think the press for that has basically
said, you know, everybody's bugging us. When
are we coming out? And they wrote, when we're
ready. Yeah. I think it's all for years to say.
Yeah, in software, it used to say when it's done.
It'll come out when it's done. Well, here's the
thing. Video games cost a huge amount of money
to produce. And, you know, just the years and
years of work it takes to produce, they do not
want to release something that isn't great these
days, especially because it's just not worth
the investment if it bombs. Because the lifespan
of a video game, really, commercially, financially,
is really only about a month. You get a month
to three months, actually. A month to three months
to sell the thing and sell most of your copies,
unless it's a massively multiplayer game and
it lives on and on. But you've got to hit the
ground running. It has to be a huge hit or you're
done. So they're not going to release it until
it's amazing. I loved working on Brutal Legend,
too. That was a lot of fun. I don't know if you
ever played that. No, I've never played that,
but I have played the Transformer movie game
and the Unreal Tournament 3. Yes, where I played
Brawl. And then Crawl and Unreal Tournament.
Yeah. I remember that. Alrighty. How did you
get the role of depth charge in Beast Wars? Well,
I think we kind of carried that. We talked about
just the normal audition process, and then they
just narrowed down and decided to go with me.
It wasn't like a phone call like, David, we need
you. I had to compete for it. You don't have
like a red phone in your office that rings? Yeah,
like the bat phone. The bat phone. I actually
do. It's all about call display these days, so
if I see my agent calling, I know that it's a
good call. That's the bat phone. The bat phone
calls when it says Atlas Talent there on my cell
phone. Were you a fan of the original Transformers
before you got into the role of Depth Charge
for Beast Wars? I really wasn't that familiar
with it. It wasn't something that was really
my experience. I mean, that was like mid-'80s,
right? Yeah, it was the late 80s. I was already
20 years old at that point. So not that adults
aren't watching that, but I was just finishing
Neighborhood Playhouse and I don't even think
I had a TV. I was just concentrating on doing
the acting thing and living in New York City
at that time. Getting back to depth charge. See,
now we're all trying very hard to pronounce this
properly. Well, that's the key. You don't try
too hard. Depth charge. Just say it and forget
it. I'm just going to call him DC. Try too hard,
you'll never get it. What did you say? I just
spelled him DC. So, DC. Yeah, that guy. How did
you come up with his distinctive voice? I mean,
it's very, like we say, Clint Eastwood -y. What
was the process there? Well, there was that layering
thing we talked about in the audition process,
but it was a full -body experience. You have
to stand up to do it. You have to put all of
the energy in your voice, and then I clenched
my jaw a little bit to get it to work. And there
was a lot of tension in the voice, yet a relaxed,
mellow sound at the same time. It was just a
combination of things going on. And I would usually
leave a session. with a bit of a headache because
of trying to put all that energy into a small
space. You know, he was never really yelling
except when he said, you know, maximize. Right.
You know, for the most part, he was pretty low
-key, but really intense. And I think that was
the key to the character, the intensity. Even
when he blew up. The mellow intensity. Yes. He
probably would have smoked marijuana, but they
never showed that on camera. That's because he
hadn't grown in underwater yet. Well, he surfaced
occasionally. There was the time that he was
a boat for an episode and he smacked Rattrap
with his tail. Well, pretty much everybody did.
He had a big chip on his shoulder. I liked the
death scene. The death scene was fun. That was
one of the best scenes I've ever done in my career.
It's still on my demo to this day. And it was
an epic death scene at that. It was epic, and
I guess when you know you're being, the series
is, you're leaving the series, too. You want
to leave with a bang. And I didn't. I thought
there might have been another year of the show,
but it turns out there wasn't. I know originally
there was supposed to be. Continuation to another
show, I guess. Hmm? I know originally there was
supposed to be another year of it, because I
know they wanted to drag more of the Generation
1 Transformers into the mold. But it never, I
think they just, Hasbro decided to change direction
at the time. I seem to remember at the end of
the third season that there was pretty much an
understanding that there would be a next season,
and it just never happened. I like the toy, too.
The toy's fantastic. I would have to say that's
one of the better ones out of the Beast Wars
line. Had it on top of my TV set for years, but
you can't put anything on top of a TV set anymore
because they're thin. Unless you have them hanging
from wire in the air. I guess. I have one still.
I used to have one open and transformed into
the way I wanted it, but I have one sealed with
the cast all signing it. Oh, that's awesome.
It was out by the time I'd finished, and on the
last day I had everybody sign it. Everybody was
there. And Sue, the director. Nice. I'll will
that to some lucky person. I've got a Minton
box one packed up in the closet. But I have to
say, I like the universe repaint, too. Well,
I will leave that to you to discuss, because
I... Just don't know anything about it. We're
getting a little too geeky for David. I'm sorry.
I love geeks, but I have to just sit back and
smile and nod. We've kind of talked about Dep
Charger already, and you've kind of talked about
him as far as his character, but overall, do
you think that there was any character growth
between the time he premiered and up to the time
of the death scene? I think for the most part
he was spending the entire series looking for
his adversary, and he was singular in that, and
he had various interactions with different characters,
and he wanted to be part of the gang and be a
good guy, but the most important thing for him
was making that kill and confronting that guy.
So that was really all that he cared about. So
I really felt that that was his driving force.
And there wasn't a lot of growth, per se. There
was just movement toward a goal. Yeah, I would
tend to agree, but I laughed so hard when he
first premiered and the computer was telling
him something about the High Council. He's like,
slag the High Council. Yeah, well, he didn't
care. He didn't care about the High Council.
He just wanted to, again, do what he wanted.
And he was brought in to try to help. He only
kind of half -heartedly did it. He was a good
guy, but barely. I played a lot of characters
in my career that were sort of half good and
half evil. It's interesting. The Spider -Man
Unlimited, if anyone remembers it, there was
this part I played called Lord Tiger, and he
was the not -quite -evil -enough evil guy. Yeah,
I remember that. I love that show. He ends up,
you know, it never aired, I don't think, because...
There were other shows that were really popular
that year, and I think they pulled the show before
it ran, but if you get the DVD, the last episode,
he let Spider -Man out of jail. He let him go,
and he's supposed to be one of the bad guys.
I thought that was kind of cool. Yeah. Had Beast
Wars gone on for another season, and granted,
if... Death Charge hadn't died, what would you
have liked to have seen happen with that character?
Well, it really depends if he had been able to
get Rampage. The only way he could have competed
was if he never had that fight with Rampage.
Otherwise, the whole reason for him being there
was that. Right. That was a conflict. You know,
there has to be conflict. You don't just sort
of amble along. You have to actually have a goal.
Right. So without Rampage there, he wouldn't
have a point in being there? Not really. I don't
think he would have stayed in health. He would
have just taken off and been a loner. He would
have never came there if it weren't for the fact
Rampage was there. Yeah. Right. Pretty drunk
character, really, in the end. I think that's
what made him interesting. He was very much kind
of like a James Dean kind of type. A brooding,
kind of a little bit sexy, a little bit angry
bad boy. Now, do you feel he... I mean, this
is aside from the other questions. Do you feel
he kind of filled the void of what Dinobot had
the previous two seasons? I think... I think
he was good in the mix of that season. Because
there's a lot of wacky comedic things going on
and super serious things going on. And he was
kind of almost a realist in the middle of all
that, I thought. He was kind of the least cartoony
of, and I'm not talking about performances per
se, but I'm just talking about the characters,
the way they were written and the way they were
constructed. He just seemed to be keeping it
real, at least in my mind. That makes sense.
It's almost like the whole thing's a painting,
and he's just an important color in there, just
like everybody else is. Huge cast, obviously.
They always kept it moving. And he would be thrown
in, and things would slow down. His speech was
slower, and his... consideration of things was
a little more... He was annoyed, but he didn't
act quickly, per se. He'd speak slowly and carry
a big stick. Yeah. Do you remember any secrets
from your days of playing Depth of Charge and
Beast Wars? Well, the secret... I guess to me
was that no one will ever know out in the public
what it's like to actually hear all those characters
come out of everybody's mouths in person in the
same room when you're recording this thing. We
had a very tight -knit group. Some episodes had
10 people in there really close together, side
by side, and I always stood beside Scott. And
to hear that crazy stuff come out of his voice,
come out of his mouth, you're thinking, this
isn't... even human. How does he do this? That
was kind of the biggest fun for me was sitting
next to Scott or standing next to Scott. Especially
with him doing four characters. Yeah, and he
could instantly change. He's so talented. I kind
of have a different approach in a sense because
I don't know what his process is per se, but
he can just come up with character after character
after character. come up with a character, but
it takes a little bit of time for me to sort
of develop it and to perform it. And I'm not
the guy they hire to do six characters, although
I did that once. With one video game, I did seven
characters in one day, but that's kind of unusual
for me. I'm usually the guy they will hire for
a lead villain or hero that's this very focused
thing going on. So I really appreciate the type
of talent that Scott brings to the table because
it's nothing that I could do. He's a good guy.
He's really good at what he does. He's a good
guy. He's always been nice to me. Never heard
a bad word said about him. Good guy. Were there
any, have there been any inside gags or anything
while you've been in various animation voiceover
sessions or video game jobs? Well, inside gags.
each other in the studio. Yeah. I kind of like
the pull my finger thing with Gary, but you know,
from, from anything and not, not just beast wars,
but I mean, is there any other stuff that you've
done? Like, were there any like gags during the
Spider -Man records or anything like that? I
gotta be honest, you know, for the most part,
there isn't a lot. I mean, there's fooling around
in the session in terms of the performance because
they got to keep it light so people could have,
feel comfortable and, give amazing performances,
but these people have a lot of money invested
in this stuff, and we're all being paid really
well to show up. There's not a lot of time to
fool around. They don't want it. There's a little
bit for a while, but then it's like crack the
whip and keep going because they have to get
the session done in a certain amount of time.
There's a lot of people there. You've got a lot
to get done. You're working. You're having fun
while you're working. Yeah, and it seems like
just from the way that you describe the jobs
that you do, it sounds like there's a high amount
of integrity. Well, I don't know if you're referring
to me or just the whole process, but you've got
to show up ready to work. There's so much competition.
So many people would love to be doing what I've
done. I'm so lucky. You know, I appreciate my
life. I appreciate being able to show up and
do this for a living. I am so blessed. And I
want to have a good work ethic and show up and
do my best. And that involves focus. You know,
you want to have fun, but it's not playtime.
It's a serious business, but a serious business
that happens to be fun. But when it runs long
and you've had a 12 -hour day and everyone's
getting a little loopy... There's no 12 -hour
day in voiceover, ever. No? Not anymore. Not
since... Go ahead, David. Not in the professional
world. The union contracts allow for eight hours
on the first episode. And just to make sure that
the character's worked out and all that, it's
never, ever, ever used. Usually you can get an
animated episode, a 22 -minute animated episode
done in two hours. That includes a rehearsal
and four hours max. If you go more than four
hours, you're going to lose voices. Any professional
setting does not book a voice actor for anything
more than four hours, period, end of story. And,
Michael, you know this. You've met Peter Cullen
in the Wally Burr sessions and all that. I mean,
you know that that happened back then and that
doesn't happen anymore. Well, I knew that it
happened back then, but I wasn't. didn't actually
realize that it didn't happen today. The last
long session I did was for the very first video
game I ever did in 2000 called Homeworld. And
I think we worked about six hours. And I got
overtime and all that, and they poured me into
the cab. I've never... If you are coming with
your game face on and you're ready to go, and
you're giving it your all, and you're not goofing
around, it's exhausting. It's a lot of work.
We hopefully make it sound like these guys are
alive and they're really existing. But to make
it sound like that, it takes a lot of work. It
takes a lot of physical, at least for me, physical
and emotional energy, especially for Depth Charge.
After that death scene, I was white for the rest
of the day because I just gave it as much as
I could. But yeah, that night after Homeworld,
I remember going to bed at about 7 o 'clock,
and I didn't wake up the next day until 9 in
the morning. I always slept like 14 hours. I
woke up a little bit, but it was as if I had
been drugged or something. It was just too much.
So this is kind of why they don't do more than
four -hour sessions, especially with the intensity
that they're asking in video. There's no way.
Yeah, yeah. Wow. And again, I'm just really impressed
with your work ethic. Well, thanks. You know,
I can't be the only one. So, moving along. Who
were your role models that influenced you for
voice acting? Well, James Earl Jones, the archetypal
deep voice, which I was usually... Early on,
when I would go into the studio... I don't know
if anybody remembers this, but he used to do
the, this is CNN. And they would make me do that.
Oh. They didn't say, do Darth Vader. As soon
as you walk in the door, they don't say, do Darth
Vader? No, they don't say, do Darth Vader. Well,
if somebody asks me to do characters that aren't
contracted, you know, if it's like out in the
world or whatever, I'll do this. I've got to
put the phone down to do it, okay? And tell me
if you think you know what I'm doing, physically.
One sec. You know what that is? No. It's a performing
seal in a circus. I'm not a performing seal.
I get this all the time, though. I get this at
parties. I get this at gatherings. I get this
in grocery stores. It's like, oh, do a voice.
Like, no. Here's my website. I don't want to
be a prima donna, but it's like if you were a
plumber, would you fix my pipes in the grocery
store? No. Probably not. So you're going to have
to bring your pipes with you. It doesn't mean
I don't want to be pleasant and talk to people.
It's just my thing. I mean, I'm sure some people
would just do everything all day long, and that's
what they do. But, you know, it's just not what
I do. Occasionally, if I'm feeling like it. Well,
I mean, to digress, you had mentioned that a
lot of interviews that you have with job interviews
revolve around, oh, hey, we like that you have
a deep voice like James Earl Jones. Yeah, well,
usually I'm making up a specific character, but
a lot of times in what they call the specs, you
know, the specifications or whatever where they
talk about what they want, they'll mention a
movie or they'll mention an actor. And hopefully
you'll get it the day before or a couple days
before and you can look it up and reference it.
And that kind of gives you an idea of the flavor
they're looking for. Interesting. Yeah. It's
kind of changed over the years. You know, they
don't really direct the way they used to in auditions.
It used to be very much about, you know, in the
moment, just... create this, which is still sometimes
how it happens, but a lot of times there's that
reference. They kind of have an idea in their
head of what they want it to sound like. And
if you can give it to them, yee -haw. Or the
opposite happens where they don't have any idea.
And they'll bring everybody in, and somebody
that wows them. Yeah. I know there was a part...
I mentioned earlier, it's on CBS on Saturday
mornings. It's Sabrina the Animated Series. I
played this character called Spooky Jar. And
they wanted an Indian -sounding genie. And I
don't do that accent. It's not in my wheelhouse.
But they had gone through everybody in town,
apparently, and they thought, oh, yeah, David
Sobolov. They just thought of me at the last
minute, the day before they were going to record
this thing because they couldn't find anybody.
And I did the audition, and the guy that was
directing it was jumping up and down. On the
other side of the glass. Like, yay, we found
our guy. But I didn't do an Indian accent. I
just said to him, I don't do an Indian accent,
but I'll give you what I think would be good.
And it was based on Agnes Moorhead in Bewitched.
That's awesome. The grandmother. Yeah, that's
awesome. Nice. And the spell she used to perform.
Yeah. Because he only speaks in rhymes. Oh, yeah.
Really? No. No, Steve. Well, I'll even do that
character for you. It isn't too vocally. Something
like... Here's the thing with the voiceover acting.
Unless I have the script in front of me, I've
got to think of words, too. I don't normally
have to think of words. I have to think of the
character. The words are sitting in front of
me. Thou must answer questions three. Thou must
answer questions three. You know, it was sort
of low and lyrical and like a spell. Yeah. It
just sort of made sense that I would do it like
her. Nice. Very cool. Steve. Yeah, Steve. Oh,
yeah. Who have you worked with in the industry
that has been really cool to work with? Well,
I have to go back to animation days because video
games are almost all done in isolation. Almost
every single video game except Halo Wars is all
by myself pretending other people are talking
to me. But let's see. I'm going to go back on
my own resume here and bring something to mind.
Let's see. You know, there was a guy, and he's
still my Facebook friend, named Jay Brezzo. And
he was on Sabrina the Animated Series. And he's
got a long history of voice work and of on -camera
work, especially in Canada. And just, again,
I think it's worth it. Just the nicest guy in
the world showing up ready to go. And just, the
people I love working with the most are the people
that are pleasant and the people that are down
to earth. You know, it isn't, I mean, sure, I
can be in awe of people's talent, but there's
so many people that I'm in awe of. You know,
just. Every time I go to the studio to do a group
project, they're so picky now about who they
cast. Everybody's amazing. So if they're amazing
and they're nice to me, I'll love them forever.
We've kind of talked about this a little bit,
but how was it working with Sue Blue and what
did you think of her voice direction? I'm really
not blowing smoke, as they say in Hollywood,
but she is my favorite, favorite, favorite of
all time. Not that the others aren't amazing.
She is just so, so fantastic to work with. She
engages with a huge amount of energy and gets
the performers hyped up to just give everything
you can to her, and she's got this wonderful
positive energy. She loves what she does. She
throws herself into it. She's not phoning in
from Toledo. I've said it before. She is as engaged,
she is more engaged than we are. She's like,
and she'll get us into a scene. She'll make up
some words just to get us into it or just talk
about what's going on with the same excitement
that you're supposed to have when you jump into
it. She doesn't work as much as she used to.
She still does on occasion. I haven't worked
with her as much as I'd like lately. I have some,
but I've done... I did Vortec with her. I did
Beast Wars with her. And a couple of other guest
shots. I did the Warner Brothers show that I
mentioned earlier. The Legion of Superheroes
with her. And Labor to Death. She's the best.
Yeah, that would be an interview I would love
to do. Oh, yeah, she's hard to track down. But
if you can track her down, yeah, she'd have a
million and one stories for you. She's been doing
this since I was a little kid, I think. Any way
you can get her contact, pass on her contact
information to her? You know, I don't even have
her contact information. Oh, man, where's Gary
Chalk's number when I really need it? Well, and
to be honest, it's always best, the way you want
to ask for that is, can you ask them to call
me? Right. Because it's not fair to give out
people's phone numbers. You know that. Right.
No, no. Well, that's what I was asking. Is there
any way you can talk to her for us or pass on
our information? That's what I meant. Hey, if
I happen to run into her, I will definitely pass
on your info. I can do that for you. Awesome.
Okay. I want to say, you did mention that you
still keep in contact with some of the people
that you've worked with in the past, but what
voice actors from Beast Wars or other voice projects
do you still keep in close contact with? Well,
so many are on Facebook now. It seems to be like
voice actors that I worked with in the past.
It's going to be on Facebook. But I still know
Elizabeth Carol Savinkoff that was the computer
voice in Beast Wars. We still are in touch. And
Jay Brezzo, as I mentioned. I'm on. It's funny.
I don't really know if... Well, I do know that
Scott... I'm in touch with even though he's got
a million fans on Facebook because he asked a
friend me. So I know that that was an active
thing on his part. Nice. Or somebody that works
for him. But I haven't talked to him in a long
time. Not since that con. That was a ways back.
That was a smallish con, actually. It was small,
but mighty. I sat there. getting signatures,
and I brought my Beast Wars Season 3 DVD, and
when somebody asked me for an autograph, I asked
them to autograph my DVD. Oh, nice. So I have
a DVD full of fan signatures. That is awesome.
Very cool. Because I know when I watch that DVD
that it's all the people that signed it really
loved me. Because they asked for my autograph.
I'm surprised that you haven't done like a botcon.
All anyone has to do is ask. I would be happy
to do it, but I'm only going to go if I am asked
to go. I get asked to send messages or to sign
things sometimes, but I have not had the pleasure.
I know one of the organizers for TFCon up in
Toronto. Maybe I'll pass that along to him as
far as something. But, hey, I got asked to go
to this con this fall, and I'm going in Slagacon
2010. Look it up on the Internet in Indiana.
That's actually down by Muncie. I want to say,
actually, Mike, that's down by Nightmax's mom.
Ah, cool. Chesterfield, Indiana, near Indianapolis.
I might have to make the trek down there for
that one. It's going to be fun. I'm going to
be doing a voice acting class. Oh, nice. Oh,
awesome. That should be fun. And there's going
to be dinner with Depth Charge. They're trying
to work on that now. And if my flight is late,
it'll be donuts with Depth Charge. And if my
flight is really late, it'll be drinks with depth
charge. See, now Steve wants to go. No, I'll
get there on time. Actually, I'm up by Chicago.
It's probably about a two -and -a -half, three
-hour drive for me. And that was kind of keeping
me from really wanting to go down there. But
you're making it sound very enticing. It's going
to be fun. I'm guaranteeing that I will have
a smile on my face, and I will be ready to have
fun. It should be, because from what I understand,
that's, again, like Icon 1. That's going to be
a smaller one. It's going to be more about quality
rather than quantity. And Greg, who played Grimlock,
is going to be there, too. Oh, really? Now you've
got to go, Michael. He's a good guy. I've met
him before. He is great. I work with him on Halo
Wars. And I run into them around town all the
time. And if you go to Really Fast, before they
change it, there's a 14 -year -old picture of
me on there. Back when you had hair? No, just
after I shaved it off. Soon to be replaced by
one with me in my lab, Gunner. Oh. Actually,
is that... I was going to say, is that the one
from your website? The one from my website. I've
been doing voiceover for so long. I stopped pursuing
on -camera stuff many years ago, so I haven't
had a headshot. I haven't really done a professional
headshot, so I need to do one. People keep asking
for it, and I end up sending this 14 -year -old
picture. Nice. We've got just a couple of random
questions then we can wrap this up. Have you
been asked to do any newer Transformers related
cartoon work? Would you be open to the idea?
I'm very open to it. I've auditioned but I've
not been called in. We may have covered this
but what are some of your favorite types of voice
acting work? I love the I love the delicious
villain characters. They are fun. I like doing
some commercial stuff. You know, I was the voice
of Liquid Plumber for a couple of years. And
it's fun. And you might have two or three lines,
especially if it's something slightly character
-y. And you go in there and they have you do
it 20 different ways. And you never know what's
going to end up in the commercial. It's always
a lot of fun to watch the commercial and see
which take they used. And, you know, I like characters
that are complex. There was this one video game,
and I'll go back to my website again. It was
an anime thing from Japan that they translated
into English. Rogue Galaxy was a Sony thing,
and the character was so complex. He was a soldier,
but he had quit because he was an alcoholic,
and he had all sorts of... Just personal issues.
And he was in love with the woman who ran the
bar that he would go visit. And in a video game,
it's just so cool to have something that's that
complex. I think the more human the character,
the more fun I have with it. The more that it
sort of deals with human emotions and interactions.
And finally, our last question. Do you have any
advice for people who aspire to get into voice
acting? Well, the traditional advice is, you
know, I'll just tell you what the traditional
advice is, but it's not necessarily my advice
because I don't want to be negative ever. But,
well, A, well, here's the positive thing. Don't
ever let anyone squish your dreams. If you want
to do it, you should do it. It's very hard to
make a living doing voice acting. Traditionally,
your parents, what I was going to say to begin
with, traditionally your parents or even people
in the business will say, if you can do anything
else with your life, do it. Around New Year's,
a lot of people call Screen Actors Guild and
they call Actors' Equity unions, Actors' Unions,
wanting to be an actor and asking that same question.
And almost always the response they will get
is, if you can do anything else, do it. But if
you love it and it's your dream, you want to
take acting classes. You want to do improv especially
so that you can be ready to do anything they
throw at you. In your town, wherever you are,
if you're a teenager, do community theater. If
there's an improv troupe, work with them, but
community theater is great. And know that eventually,
if you want to do this with your life, you're
going to have to, in the States, live in New
York or Los Angeles, especially Los Angeles,
because there just isn't enough work to sustain
you anywhere else. And in Canada, it would be
Vancouver or Toronto. And just have fun with
it. Don't do it to make money. Do it because
you love it, and the money will come. All right.
We would like to thank you once again for taking
time out of your busy schedule to hang out with
us this evening. You are most welcome. Thank
you for thinking of me. And I will throw in a
plug one more time for Sligacon. Everybody get
to Indiana and say hi. As far as people being
able to interact with you on the Internet, how
can they go about doing that? Do you want to
give out your website or your Facebook or anything
like that? I think my website is best. I'm probably
going to start very soon a fan site on Facebook.
I'm going to have two separate accounts. I'll
have one for people that I know in person that
are in my personal life and then another one
for fans. I've noticed lately a lot of people
are starting to want to say hi to me and I would
rather kind of separate that and then I can talk
to them like fans, you know, just answer their
questions and stuff. Look for a fan page on Facebook
fairly soon, but for now, my website's a great
way to reach me. All right. And I'm happy to
get, if people have questions or they want to
say hi to me, I'm more than happy to answer email
via my website. It says, you know, if you want
to book me, you know, press the button here,
and it actually goes to me first. So that's the
big secret of my website. I screen for my agent.
So I'm happy to talk to people. All right. So
if you'll just hang on the line one second, we
are going to go to the outro. Who lives in a
colony under the sea? Depth Charge Fish Pants.
Who wants to kill Rampage for you and for me?
Depth Charge Fish Pants. Whose material goodness
is misunderstood? Depth Charge Fish Pants. Who
sounds like Batman and Clint Eastwood? Depth
Charge Fish Pants. Ready? Depth Charge Fish Pants.
Depth Charge Fish Pants. Depth Charge Fish Pants.
Excellent. Yes.
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