ToonCast Beyond
Interview with Christy Marx on Jem and the Holograms

About this Episode
Hi, this is Christy Marks, the writer of Gem
and the Holograms and Beast Wars, and you're
listening to Geekcast Radio Network. I am the
worst podcaster in the world, ladies and gentlemen.
I agree. Shut up! Nobody asked you! Welcome to
the ToonCast Beyond interview of Christy Marks.
This is the update interview with Jem, the Truly
Outrageous Complete Series, getting released
this coming Tuesday. This is the update interview
where Christy will be talking to us about the
DVD, The Resurgence. She recently went to a JemCon
over there in Holland. With me is Michael Wilson.
The fucking goofy one, Mike, I guess. Okay. I'm
Michael. Hey, how's it going? As the crowd responds,
hi, Michael. So, yes, anything we want to say
before we get to this interview? No. Okay, then.
Okay, then. So, without any further ado, here
is our interview with Christy Marks. We'll be
right back. Hello and welcome to the first interview
on the ToonCast Beyond feed. ToonCast Beyond
is the continuation of ToonCast Classic. I am
one of your hosts, TFG1 Mike, and joining me
is Peacon Court Michael. Hello. Hey, how's it
going? It's going, and yes, Christy Marks, the
creator, head writer of Gem in the Holograms,
is our first ToonCast Beyond interview. Hello,
Christy, how are you? First! Yes. I get to call
first. No idea how many YouTube people do that.
Well, why should I be any different? Exactly,
exactly. So we are here today to talk about several
things. We're going to hit the legacy of Jem,
Jem coming out on DVD. You recently just went
to a JemCon over in Amsterdam. And we'll talk
about some other stuff as well. So why don't
you fill the listeners in on what you have been
up to, what projects you've got coming up, or
anything that you might be able to reveal to
us. There's probably not a whole lot I can talk
about. I'm working at Zynga, which is the large
game company that makes games for Facebook, such
as Farmville and Frontierville and Cityville
and Mafia Wars. and I'm working on a new game
project for them. Therefore, unfortunately, I
can't talk about it, but I am learning all about
making Facebook games, which is a fascinating
new area of game design. Very interesting for
me. I have something else in the wings, but unfortunately,
I haven't signed a contract on it yet, and I
can't talk about it, but it will also be quite
exciting. It is not gem -related. I will put
that rumor to rest right now. Oh, so it's not
that gem movie we've been waiting 25 years for.
Not yet. Can you hint at it? Is it a video game?
Is it a TV show? Since I haven't actually formalized
anything, I'd rather not. Ah, okay. It's a secret
project. But it's something really cool. Awesome.
All right, so what... What are your feelings?
How are you feeling about the resurgence of Gem
and the fact that it was announced a few months
ago that it was going to be appearing on Hasbro's
Hub Network? We're getting the DVD release of
the complete series. Finally, we're getting all
three seasons. What are your thoughts on just
the resurgence of the fandom and stuff? I'm amazed,
actually, that it continues to be as strong as
it is. It's gratifying. It's surprising. It's
fascinating, just from a purely cultural point
of view, the impact that GEM has had and where
it keeps popping up in the culture and how frequently.
I encounter people who remember Jim and really
react to remembering Jim and so forth. And so
it's just tremendously gratifying. Yeah, I bet.
I mean, you know, the DVD set is amazing. I got
my copy a couple weeks ago. I know they sent
you a copy, and I remember watching it as a kid,
but I remember watching it behind Mask or behind
another boys' franchise. I don't know. I have
a weird memory sometimes when it comes to my
childhood. But I didn't really remember, besides
the first story of how Jerika gets her powers,
or not her powers, her synergy and all this and
all that. I didn't remember any of the story
other than the beginning, and I've been going
through and watching the set, and it's just,
the show's amazing. It just is. Well, I think
for one thing, when we talk about the DVD release,
I would like to really give props to Brian Ward,
who was the person at Shot Factory who really
shepherded that project. and just was absolutely
devoted to making that an excellent DVD release
and putting as much into it as he possibly could.
He really, really went above and beyond the call
of duty, I think, on that DVD to make it the
best and most special thing that he could. So
good for him. And he was great to work with,
obviously. On the DVD set, there is what they
call the video jukebox. And it's pretty much,
I think it's almost every song that was ever
in the series. And it's spread over all 11 discs
of the DVD. I'm wondering, can Shout Factory
turn that into a CD version and make gem albums?
Or digital versions and make gem albums for audio?
Because that would be a cool thing for Shout
Factory to do. Well, I know it's something that
the fans would love to have. It's a whole different
issue, I think, when you're talking about putting
out just a music CD. And, of course, there are
costs involved in doing that because the people
who created the music are protected by BMI or
ASCAP so that they get the residuals of royalty
or however that works. Unlike, unfortunately,
writers or voice actors or other people on the
series. Wow. So tell us a little bit about the
bonus features that she recorded. Well, I did
about a one -hour interview that's on there.
So I didn't do commentary on any particular episodes,
but they sat me down and we did a video interview
that's on there. That's for my part. And then
I know they interviewed other people. I mean,
I can't tell you everything that's on there myself.
It'd be Britta and Samantha both, I believe.
Britta Phillips and Samantha Newark, yep. Yeah,
and I know they even went to the fans. It was
very nice of them and very smart of them, I think,
to go and get fan involvement on the project
as well. Now, would you have wanted to do commentaries
on any of it? It would have been okay, but I
already did do commentaries on the previous DVD
sets, so I don't know that I could have added
much of anything new. Oh, okay. Mind you, the
other DVD sets are hard to come by now. Well,
they're hard to come by, plus they're like $50,
$60, $70, $80, $100. Yeah. Damn you, Rhino. Anyway.
Blame Rhino. Hey, it's the truth. I can sit there
and look at eBay, and I'll look at Transformers
and G .I. Joe and Beast Wars, and all those Rhino
DVD sets will be anywhere from $30 to $500. Yeah.
Scarcity. Mm -hmm. That's too bad. But, yeah,
I suppose I would have just said the same things
over again. Yeah. But then again, maybe it would
be more accessible, so who knows? Tell us about
your trip to Amsterdam. The GemCon that took
place, it actually was in Rotterdam, which is
about a – I don't know what the exact number
of kilometers are apart, but it's maybe – 25,
30 -minute drive between the two cities. Holland
overall not being terribly huge, of course, so
things do tend to be relatively close together.
But the international airport is in Amsterdam,
and then there's another more European -oriented
airport in Rotterdam. So I arrived a day ahead
of time, and the guys that organized it, they
were... cousins, Stefan and Rob Spearings, and
they did an absolutely amazing job of organizing
this con. These two guys were just fantastic.
And they had help from their long -suffering,
very patient, and wonderful partners, and just
organized this thing. You know, every second
was just perfectly organized. They were so good.
Picked me up at Amsterdam airport along with
some other fans that had arrived from the United
States. And they had shuttles and picked us up
and shuttled us to the hotel and looked after
us and took care of us. And these guys were,
I just can't praise them enough. These guys were
absolutely wonderful. And we had an entire day
of just touring places within Holland. And we
went to a place called. That's if I can remember
the name of it now because the name of it always
eludes me. But Mandurah Dam, I think is what
it's called. And basically what it is, it's a
huge kind of theme park that was built and it
opened in 1952, I believe. And it's scale size,
about 125th scale size replicas of all of the
famous buildings and landmarks in Holland. And
so you just walk around on paths around this
absolutely amazing theme park. And you see all
of these churches and community buildings and
the entire port of Rotterdam and canals all over
the place and windmills. And they're amazing.
They're these beautiful recreations. It's just
an absolutely amazing place. So we did a tour
of that. And then they took us for a tour of
some... 300, 400, 500 -year -old windmills that
are still functioning, that are still actually
operating as commercial windmills, and we got
to go tour those and go inside them and so forth,
and that was very, very cool. And then we wrapped
up that day's tour in Amsterdam, walked us around
Amsterdam, got to see the interesting districts
of Amsterdam, and then went and... No partaking
now. It's legal there. So why not? You know,
I come from the 60s. Anyway, and then we had
a delicious dinner there in the evening. And
it was just absolutely wonderful. So we had this
fantastic day of getting to tour. And Holland
is a beautiful country, really beautiful. And
all these gorgeous little canals all over the
place and very green and lots and lots of brick,
like lots of brick streets and beautiful brick
buildings. Just absolutely a gorgeous place.
The con itself was small, cozy, and intimate.
And they had people from, let's see if I can
remember all of the countries. I hate to leave
anybody out. Obviously, we had the United States
represented, various parts of the United States.
And then we had Dutch people that were there.
And, of course, we had a guy who made a DVD little
short gem film, a guy from Chile, a film named
Italo. Italo Ianti, and he made this film using
the dolls, and he took audio from some of the
episodes and mixed them together into a little
bit of a new story. I think it ran about 40,
45 minutes, and then he used dolls and sets and
fashions and things that were made, and they
even recreated Stingers dolls, and made this
movie specifically for the Gem. It was just GemCon,
just made it for the GemCon. So he was terrific.
So he was there from Chile, and his mother came
along too, in fact. And so we played the film
for everybody, and it was great fun. And then
we had a gentleman from Italy, and we had people
from Belgium and France and England, obviously,
and Scotland. It was wonderful. Terrific people,
lovely people to be around. There was one room
for the panels. Little seminar things that they
did and showing the movie and then one room for
the doll collection. Mainly Stefan's enormous
doll collection that he got to exhibit finally
because it's not something he can drag to Gemcons
in the United States. So he got to show off a
lot of cool stuff that he's collected besides
the dolls and other memorabilia and cells that
he's collected and drawings that he's collected,
production drawings and things like that. And
other people bringing some of their dolls and
fashions and so forth. So there's a huge doll
collecting contingency as well as people who
are interested in just the animation part of
it. So there's this mix of this. And because
it was small and intimate, I got to spend a lot
of time close up. Oh, Canada. I forgot to mention
Canada. I'm sorry, Alana. Forgive me. I forgot
to mention Canada. And Alana shows up and does
an absolutely fabulous minx. She does the whole
costume and the accent and everything. Oh, interesting.
Oh, she's great. And I met some of these people
at previous cons, of course. That's how I got
to know Stefan and Rob from previous cons. And
I got to know Ilana from previous cons. And two
lovely ladies from Scotland have shown up at
previous cons and so forth. So some of those
same people were here. And, yeah, I talked. did
a couple of days' worth of panels talking about
Gem and just answering questions and so forth
and just getting to spend time with the people,
really. It was just a tremendous amount of fun.
So what was the turnout for an Amsterdam con
versus a U .S. con? I mean, I can imagine it
would be a lot smaller. Oh, yeah. Like I said,
it was much smaller, much more cozy, more intimate.
We probably had about 30 people round about.
I think that's the smallest convention I've ever
heard of. Yes, yes. That's like a large family
gathering. That's what it felt like, and that
was actually what was so wonderful about it.
That would be nice, actually. Yes, because everybody
just gets to sit around and chat up close, and
we had lunches and dinners provided at the hotel,
so we all just got to sit around and eat lunches
and dinners with one another. There was one lovely,
lovely woman from the States with her mother,
who was just one of the most darling people I've
ever met. And they both dressed up in gem costumes
for the Saturday night party. And I'm sorry that
I'm not better with names, but this woman did
a gem song. There was Karaoke, of course. And
this woman did gem signing. She signed the gem
song because she does signing as part of it.
Wow. So that was a lot of fun. That was very
cool, too. Who else was there as far as, like,
was Samantha there? Was Britta there? Were other
gym people there? Or was it just you? Yeah, it
was just me. They couldn't afford to bring anybody
else over. I was the one person that they settled
on to bring over. So I got to hog the limelight.
That would be nice. Yeah. That would be great
if they did one. And I know they do one of these
every year, right? Or every couple of years?
Yeah, the next one's in St. Louis, if I remember
correctly. Nice. Road trip, Michael. That's not
that far away. We were just talking about driving
to St. Louis not too long ago. There you go.
In a couple of days. Yeah. That would be great.
Honey, we're going to drive to St. Louis to the
JumpCon. Well, it's better than flying to California
every year for BotCon. Well, that's the sad thing
is I skipped it in California both years. I know.
Yeah. I'd go to one in St. Louis. Anyhow. Besides
Jim, you're not just known for Jim, you're known
for other things as well. When I first did the
research on you for getting this, well, technically
third interview, you mentioned earlier that you're
working at Zynga. How did that come about? Well,
let's see. It basically came about because of
another game designer who was working at Zynga
who knew me and knew that they were looking to
add narrative designers to the design teams.
A narrative designer being someone in the games
business. It's a relatively new title for what's
been done in the games business for a long time,
but never had a specific title. But basically
a narrative designer is someone who designs how
to bring into the gameplay, how to mesh story
and gameplay, how to handle integrating story,
how to visually tell story or through text tell
story or whatever means you find to put story
into gameplay and do the writing and so forth.
And Zynga had recently discovered that, hey,
adding a little bit of story to the games really
improves the games. Exactly. they began looking
around and hiring narrative designers. And so
this woman who works there and who knew me said,
hey, are you interested? Do you want to come
on over? Because they're looking for people with
your kind of qualifications. And what had happened
to me is that I'd been moved up to the Bay Area
in 2007 to work on an MMO project, big -time
MMOG. with a famous game designer named John
Romero who was heading it up. And I ended up
working on that for two and a half years, and
then the project was killed, which unfortunately
is a really common sort of occurrence in the
games business. It seems to happen a lot to Romero.
Yeah, I mean, this certainly... It's typical.
It happens in the business. It really does. Unfortunately,
it's the nature of the video game business. It's
a common thing. There I was living in the very
expensive Bay Area and lost the job that I had.
So I spent about a year working on independent
projects. I worked on a virtual world project
with a company in Switzerland, got a trip to
Switzerland out of it, which was very nice. And
then I was doing some story editing and writing
on Lord of the Rings game for Snowblind Studios,
which is part of Warner Brothers. So when she
brought this up to me, I said, yeah, that sounds
like a good idea. So I came in and actually now
it's a little bit more roundabout than that.
One of the people who was hiring narrative designers
is also a very well -known I will even say perhaps
a legend in the game design field called Bob
Bates, and I've known Bob for about 20 years
in the games business. And so Bob was the one
that brought me on board initially as a consultant.
And I began working on the Facebook games as
a consultant, and then finally I went full -time
back in April. So that's what I have been doing.
It's quite a demanding line of work. I haven't
been doing much else than that. Yeah, those Zynga
games are very, very popular and very, very addicting.
They certainly can be. Well, Michael knows. He
plays Mafia Wars all the time. I play a lot of
Mafia War, yeah. Where do you see Mafia Wars
2? You know, and that brings me to the next question
here. I've seen at least three Zynga games pop
up since the last time we talked. And I keep
thinking, is this the one Christy's working on,
or is this something new that we haven't seen
yet? When I first started working there, I was
working on the Mafia Wars 2 project. And then
I switched over to another new project that I
can't talk about. Okay. I believe it's just about
to launch, if it hasn't launched yet. Yeah, it
is. I think Monday, if I recall correctly. That
should be interesting. Very, very interesting.
Now, do you yourself, I mean, I know amongst
your job you have to be able to play and test
these, but I mean, just in your own spare time,
do you have any Zynga addictions or any Facebook
game addictions yourself? I play a number of
the games, obviously. There's a fairly new one
out called Adventure World, which I've been having
a lot of fun playing. And Cityville is one that
I liked a lot. So, you know, obviously as a part
of my job, you're expected to play these games
and to know and be familiar with them. And then
I'm still very much a World of Warcraft player.
I still come home and, you know, relax by playing
World of Warcraft. I wouldn't have guessed that,
to be honest. Oh, yeah. No, my husband and I
have been a team for about five years or more,
actually, on World of Warcraft. Nice. That's
awesome. That is one game I just can't get into.
I don't know. I'm more so the type of person
that I like the first -person shooters or that
kind of stuff. I don't really get into the role
-playing stuff. Yeah, my wife and I used to play
games together, and then we had kids, and that
kind of ended that. Yeah, it makes it a little
tough, yeah. Yeah, it's a little hard for her
to find time. I still find time, but she likes
to sleep. Funny, that. Yeah. It's like, I don't
need to sleep. I'm good until about two. Good
night, honey. Yeah. Sorry I can't play games
with you now. That's so funny. That's just so,
so funny. Do we have anything else we want to
ask her, Michael? Because I think that was it.
I mean, the point of the interview today was
to, you know, get the gem stuff out because,
As we said, the DVD is coming out this coming
Tuesday. But anything else that we want to talk
about? In addition to playing Jem, of course,
the Hub has also been running Conan the Adventurer,
which was another series that I did with Sunbow
and Jetlag Productions. So that's another 65
half hours that I worked on. So it's kind of
funny. They've got both the Gem series running
and the Conan series running at the same time.
So two of my shows being represented. And if
they show some of the old G .I. Joes, that'll
be represented. Conan was an interesting show
to work on because it started out being a Sunbow
Productions show for like the first 13 half hours.
And then for whatever reason, it ended up going
to a different production company. kind of a
different setup. But what was interesting about
that, I researched all of the original Robert
E. Howard Conan stories. I went back to the source.
And everything I drew from, I drew only from
his stories, his original material. But of course,
I still had to come up with something that would
work for animation. So that was an interesting
challenge because when they first said to me,
we want you to do a Conan animation series, I'm
saying, but he's a big barbarian with a sword
that Kills people. You can't do that. What are
you going to do with that in animation? So that
was a very interesting challenge to come up with.
And he was no longer a loner. Of course, he had
a bunch of friends and buddies that would hang
out with him. But it was a lot of fun. Had a
good time with that. Another thing that was unusual
about my experience on that series is that I
was the only story editor. And they wanted three
scripts a week. which meant that I didn't have
time to do a lot of writing on that particular
one. It also meant that I was having to turn
around three premises, three outlines, and then...
do my editing passes on three scripts every week,
every single week for the production of that
series for 65 half hours. So that was probably
some of the toughest work I have ever had to
do just in terms of sheer hours and the amount
of work that was involved. That actually sounds
like voice work in the 80s where you go into
a Wally Burr session and you end up being there
for 15 hours rather than four. I was going to
say, I've never seen the Conan show before, but
I have read a few of the original stories, and
that doesn't seem to me like something that would
translate well into a children's show. Like I
said, it was a challenge. It was very tricky.
But we managed to pull it off. And it's running,
so you can watch it now. Yeah, we just got the
hub. It was strange because we haven't changed
our cable package. But when the hub first came
out, we didn't get it, and then we got it. for
about a month, and then we didn't get it, and
now we've got it again, inexplicably. So, yeah,
yesterday my kids were introduced to Strawberry
Shortcake for the first time. You know, they
thought it was really cool. They were like, whoa,
this is different. I've never seen this before.
But, yeah, we're definitely going to have to
watch Jam as soon as it comes on. We might even
record Conan. I'd like to see that. And then
another thing that has resurfaced recently, I'm
not sure exactly how or where it's showing up.
You know, whether it's on the hub or whether
it's somewhere else. But I have suddenly been
getting a lot of response to Spider -Man and
his amazing friends. I think it's on Netflix.
I'm not sure if it's on the hub, but I think
it is in the United States Netflix Instant Watch.
Because that was the series that Dan Gilvezan
voiced, Spider -Man, the 1981 series, right?
Right. Yeah. Yeah, that was some of my earliest
animation work, learning to write animation,
one of the earliest series that I worked on.
And lately, I've just been getting a lot of response,
a lot of email and response from people about
that show. And I'm like, wait, where is this
coming from? It's like, whoa. And it's also getting
a very, has a very strong response from people.
It's quite interesting. Yeah. Yeah, that was
a great show. Yeah, and see, the funny thing
you mention about that is that, was it last year
or was it the year before? The game before the
current one, it was Spider -Man Shattered Dimensions.
I remember watching Amazing Friends and reruns
when I was like six or seven years old in 86,
87. So I remember hearing Dan Gilvezan Bumblebee
as Spider -Man. Right. When the trailer for Shattered
Dimensions came out, the Spider -Man Shattered
Dimensions video game, it's Gil Vazan in the
2099 Spider -Man, the dark, really, really dark.
So I loved how they went back and got some of
the original voice actors, but they put them
in the different Spider -Man roles, because obviously
in the 1981 series, Spidey's all kind of happy
-go -lucky. It's not really dark humor. Where
in the video game that they did... He is voicing
a completely dark Spider -Man, and I just love
the transition of hearing his voice between the
two, between the animation and between the video
game now, and it was just amazing. Oh, that's
very cool. I'm glad they did that. I was especially
hearing from people who were fond of the Firestar
origin story and were asking me about that. Because
I was the person that got chosen to come up with
the origin story for Firestar, so that was a
lot of fun. Oh, so that was actually an original
character to that show. Yes. Yeah. And then didn't
they move her into the comics after that? Yeah.
Yeah. Yeah. Yeah. She had her own comic there
for a while. Yeah. So that was a cool thing.
I got to work with Stan on that and bring that
together. What was that like? Working with Stan.
Well, I had already known Stan through the comics
book business, and he's a wonderful person. He's
a warm, sweet, delightful person to work with.
Very, very creative man, obviously. Highly creative.
I've worked with Stan at a number of different
occasions in my career. A number of years back,
my husband and I, who also write as a team, wrote
a movie for Stan. It was going to be an animated
feature. Unfortunately, it never got made. It's
always great working with Stan. He's just intensely
creative. Yeah, every time I see him in anything,
I just get a laugh because he is just so awesome.
That's an interview I would love to do. I know
a lot of people would love to interview Stan,
but that is an interview that would be awesome.
So I think we're going to wrap this up. I'd like
to thank Christy Marks for joining us here on
Tooncast Beyond for the very first Tooncast Beyond
interview for this feed. Remind everybody again
what you can talk about as far as upcoming projects.
Is there anything that you would like to pimp
out or anything that people should be on the
lookout for in the future? Well, people might
want to go to Facebook and check out the Christy
Marks Clubhouse, which is where I will be announcing
things when there are things to announce. And
I've done a number of interviews with... other
sources recently for the DVD release. So as,
as I get information about those, I will be posting
those to the Christy Marks clubhouse as well.
Nice. Awesome. So thank you very much. We'll
ask you to hold the line and we'll be back after
this. Yeah, it's always good to talk to Christy.
She's just an amazing, amazing interview. She
has such insights on stuff, and it was just great
to talk to her again. Yeah, that was great. One
thing that we didn't get into the interview was
that she had mentioned off -air, and she told
us we can say this, that Hasbro is going to have
a very strong presence at the New York Comic
Con. This month, I think it's October 14th to
the 16th are the dates. I think that's when it
is. And supposedly they're going to be announcing
something about Jem. So she doesn't know what
exactly. She wasn't informed, but supposedly
there's going to be an announcement about Jem.
Everybody's wondering, what could it be? Is it
a movie? Is it a new TV show? Cartoon? Video
games? Toys? We don't know. Wow. I just can't
see a gem video game in the High Moon Studios
fashion. That would be kind of weird. Well, they're
completely lacking red lasers and blue lasers.
Yes. So, you know, again, thank you very much
to Christy for taking the time with us. Thank
you for taking your time out of your Saturday
to do this with me. Oh, anything for Christy.
Not so much for you, but, you know, to talk to
Christy. Yeah. There you go. I love you, man.
You're not getting any of my Transformers. Stop
stealing that stuff from Target. That's right.
Stop breaking into the back room. So, yes, this
has been the ToonCast Beyond interview with Christy
Marks. We're going to go before we start cracking
each other up and it turns into a train wreck.
So ToonCast Beyond Episode 1, the Superhero Squad
show, will be premiering November 11, 2011. 11
-11 -11. We did talk about it. Superhero Squad
a little bit with Tom Kenny recently. Yes, yes
we did. We did. So for ToonCast Beyond, you are
Michael Wilson. And I am TFG1Mike and we will
catch you next time.
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