
On-the-fly character switching between X and Zero, tough boss encounters, RPG-style DNA Soul shop upgrades, and massive replayability.
Minor camera real estate restrictions inherent to the original Game Boy Color screen size.
| Graphics | 4.5 / 5.0 |
|---|---|
| Controls / Gameplay | 4.5 / 5.0 |
| Sound | 4.5 / 5.0 |
| Music | 4.0 / 5.0 |
| Replayability | 4.5 / 5.0 |
Originally published on The Emulation Archive in December 2003 by Steve Megatron. Updated for a modern feel.
If the first Mega Man Xtreme was a modest attempt to condense 16-bit action down to a handheld screen, Mega Man Xtreme 2 is a masterclass in portable game engineering. Taking place on Laguz Island, X and Zero team up with navigator Iris to investigate the mysterious “DNA Soul” anomaly that is draining Maverick data across the globe.
What makes Xtreme 2 exceptional is how much content Capcom managed to cram into a Game Boy Color cartridge. Players can freely switch between X and Zero mid-mission, each with unique move sets and weapons. Bosses like Wire Sponge, Overdrive Ostrich, and Blast Hornet have been reworked with tougher attack patterns. Furthermore, defeating enemies grants DNA Souls, which can be spent at an item shop to purchase permanent upgrades, sub-tanks, and power-ups. With multiple gameplay modes and high replay value, it ranks among the best action games on the system.
Features
- Change between Mega Man X and Zero at any time.
- Collect rare DNA Junk along the way to build new weapons, bosses, or even a new stage.
- 4 modes of play: X Mode, Zero Mode, Continue and Extreme.
- Find hidden game modes for both Mega Man X and Zero.
Gameshark Codes
- 91ff30d5 = Invincibility