Altered Trek
Interviews – Renegade Tim Russ

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About this Episode
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You are listening to This Week in Geeks, Future
Imperfect. Brought to you by the good folks over
at SFI .org. Starfleet, the world's largest Star
Trek online fan club. And well guys, we've been
on shore leave over the last couple of weeks.
We've been enjoying our vacation, as it were.
But we got something extra. I had a really good
friend of mine hook me up with one of the principal
actors and directors over on the fan project
Star Trek Renegades. Now this is a guy you may
recognize from many television projects. He's
also done a fair chunk of video game voice acting,
but you're mainly going to know him from Star
Trek Voyager. I'm talking about Tim Russ, the
guy who played Lieutenant Commander Tuvok on
Star Trek Voyager. Without any further ado, let's
welcome Tim to the show. Glad to be here. Thank
you for having me on. The project is based on
sort of an offshoot of Section 31, which has
only been mentioned a few times in the past.
So it's like a, I want to say like a covert black
ops kind of operation, but with a cast and crew
of characters who are somewhat rambunctious and
not necessarily get along with each other all
the time, and some of whom have their own motives
for coming on board. So they are sort of roguish
in their style and their appearance and all that
good stuff, and their behavior. It does incorporate
some of the characters that we are already familiar
with, although they may be slightly different
than you remember them. It takes place 11 years
beyond Voyager. But their mission in this case
is definitely noble, and it's sort of put together
by Tuvok and Chekhov for it to take place. absolutely
necessary. It has to happen. So it's just a sacrifice
as to how much we go by the book and how much
we don't go by the book in order to achieve the
goal. So, Tim, one of the things that I wanted
to ask you, particularly about this, is I know
you directed Of Gods and Men. How are you approached
for Renegades as it's carrying on to what I consider
the true canonical universe that is separated
from the J .J. Abrams reboot verse? Well, the
main thing, like I said, is We're not doing it.
It is not, in fact, a reboot because it takes
place ahead of Voyager. And our whole goal is
to try to make it look and feel different than
anything we've seen before, certainly different
than the series that have been on since TNG through
Enterprise. We just want to change the way it
looks, the way it feels, the style in which it's
shot, all these things. And we're introducing
a new alien race. in here of bad guys. So we're
not tinkering with interdimensional timelines
as J .J. has done with the features, and it is
not a prequel. So there's two things right off
the bat that we're sort of dealing with right
now. We're dealing with a timeline that we left
off at about 11 years ahead of that timeline.
The only liberties we're taking essentially are
in terms of style. And characters, they're a
lot more edgy, a lot tougher, a lot more rough,
a lot more grizzled, a lot more ragged around
the edges. And we're also talking about the style
and the way in which we accomplish the goal.
It may be a little bit off the books. Like I
said, that's the basic idea. Now, the fact that,
like you said, this is more kind of rough around
the edges, not exactly, say, your dad's Star
Trek, so to speak. Yeah. Was this something that
particularly attracted you to the project in
order to direct it? Well, I, you know, discussed
with the writers at the very beginning. It would
have been Jack Trevino, it would have been Ethan
Hawke and Sky Conway all sort of collaborated
on the story. And as they ran it by me also,
I gave them my input on certain things. But basically
we all came to the agreement that if we're going
to make this project, which was essentially written
from scratch, let's do something different with
it. The whole idea was to do something different.
The whole idea was to break it up. The whole
idea was to think outside the box and push the
envelope on what we could get away with in terms
of style. That's really the idea here. Some of
the technology we'll be using has not been used
in the Star Trek series before this. And also,
like I said, the look and feel of the characters.
Initially, this is a pilot presentation. It's
not really designed as a feature film. It's a
pilot presentation for series. So ultimately,
we would be setting up an ongoing story. And
that's what this is all about. Now, one of the
things that I think might be a challenge, specifically
because you're dealing with a property like Star
Trek, how do you think directing Star Trek differs
from, say, other sci -fi properties? Well, it's
not that much different, really. At the end of
the day, it all depends on your script and your
budget. That's what determines. what and how
you shoot anything. It's just how much money
do you have to work with and what's your script.
If your script is a quiet, cerebral sort of sci
-fi piece, that's going to dictate how it's shot
and how it's cast and the tone of the whole thing.
If it's something that's all action -oriented,
i .e. Star Wars, something like that, now you're
talking about, again, a different style. a piece.
So it all depends on the script, you know, how
much money you have to work with on the script,
et cetera, et cetera, will definitely dictate,
you know, what decisions I make, you know, in
terms of shooting, you know, in terms of equipment,
what I can get away with, what I have to cheat,
you know, that kind of thing. So the budget is
important. And the script definitely makes a
difference as to what kind of story it's going
to be. Now, you were mentioning budget there.
What's it like to go from having the huge Paramount
-style budget to the small one? Like I said,
you may have to cheat a little bit here and there.
Do you think that forces you to be more creative
or to maybe tweak the script here and there?
Do you think it makes a better storyline by being
forced to do something on a smaller budget? Well,
at the end of the day, it certainly costs a lot
less money and time and energy to take a paragraph
out of a script or to change that paragraph than
it does to actually try to shoot the paragraph
by leaving it in there. It's much easier to modify
the story. And it's also, as I've told the producers
several times, we've had four or five versions
of the script already. We may have another version
or two before it's all over. And the whole point
is that the audience has never seen version 1,
2, 3, and 4. They're only going to see the version
that you release. So they're not going to know
what you put in or took out to compromise for
the budget. They're not going to have any idea
because they've never seen the story before.
They don't know the story. So if it was something
in which the audience saw one version of the
movie and then saw another version of the movie
without certain scenes, well, then they would
notice that. But nobody's going to know because
we haven't shot it yet. And at the end of the
day, if you don't have enough money to shoot
one thing or another, you simply change it. We
have changed the script several times based on
the initial script, which was very ambitious
and which cost money. You can't shoot a science
fiction project without money. I mean, it's just
that simple. You have to have either money or
some free resources because nothing in the script
is going to look like it takes place now. Everything
in there has to look like it comes from another
time period. unless you're doing a contemporary
piece like the Twilight Zone type piece that
takes place in the here and now and something
just bizarre happens in the here and now. Then
it's fine. You can drive your regular car. You
can wear your regular clothes out of the closet.
You can use your regular cell phone props and
all those other things without having to worry
about recreating everything that you look at
or feel or touch, walk into, whatever. It's very
expensive shooting science fiction. Now, one
of the people that I've come to know from actually
Star Trek Renegades behind the scenes is a guy
named Scott Nakata. He does a lot of really cool
props and everything. He built me one of those
Mark II filming prop phasers as well as a Voyager
-style one. I've had the good fortune to work
with some very good key people in production
on the gods and men and will be working with
on Renegades. You know, everybody from, we've
got special effects, we've got Michael Strzok,
we've got Chris Dawson, we've got costumes, Debbie
Hartwell, we've got Scott McCott on props. We
have a solid first AD, I've got cameraman Tristan
Bernard, who I shot with Gods and Men. He was
a DP, worked with him on Gods and Men as well.
We've got some, and of course the writers I mentioned
before. Everybody's on board and it really makes
a difference when you are producing a project
like this. This is not, I want to say, a fan
film in the sense that it's fans making the project.
This isn't something somebody's thrown together
in their garage. This is produced by professionals,
all professionals across the board, and people
who make a living at their work. And I would
say that the fans... have financed this project
through an online website, which did not exist
when we did Gods and Men. And in fact, fans will
be enjoying the film once it's finished. But
as far as it being produced by fans, it's being
produced by people who work in this business
professionally, and they simply have signed on
board to do this. Now, speaking of professionals,
the cast for this... It's honestly quite impressive.
I mean, you've got Walter Cullen returning as
Chekov. You've got a lot of people who I've seen
in different horror movies, different other sci
-fi properties. But most notably, you have two
Voyager alumni with you in Garrett Wong and Robert
Picardo. What's it like to work with them again
to continue the storyline that you guys finished
X amount of years ago? Well, it's... It's always
good to be able to work with people who are pros.
If you're working with pros, you show up on the
morning to shoot and they've already had the
script for some time and they bring to the table
a lot of really very cool surprises and elements
to the characters that sometimes we discuss beforehand
and sometimes we don't. Sometimes they just show
up and it's a big surprise as to what they're
going to do and a lot of times that's kind of
a kick and a thrill for me. you know, to roll
camera, and all of a sudden we get some really
cool stuff coming. I think that we, I don't know
if we're going to have a full table read beforehand
or if we're just going to come in and start rocking
and rolling on the day, but I expect that working
with these guys is going to be an absolute pleasure,
as it was on Gods and Men, with more and more
surprises in terms of how they perform, what
they pull out of their hat in terms of nuances
for the characters. Our characters from Voyager,
will be somewhat different than they were on
the series. And that's just a little hint of
how this particular project is going to be. It's
not going to be the same as what I've seen before,
but they're going to be a little bit different.
My character, Tuvok, will also be in it, and
my character will basically be the same. But,
you know, Bob Picardo's character and Gary Wong's
character will be somewhat different. As we start
to kind of wind down this interview, Tim, I think
as per the Indiegogo, I think things end on,
what, October 2nd it is? No, sorry, September
13th. By that time, what are some of the stretch
goals that you guys would like to maybe see do?
I mean, as of this recording, literally right
now, you guys have raised over $27 ,000. How
much money would you guys like to see raised
to deliver your director's vision of this, so
to speak? Well, it is more so resources in terms
of, in this case, it may be more so in terms
of post -production. We have some CGI that's
got to be done and things like that. Some of
this money is going towards that, also towards
costumes and a couple of other areas, also makeup.
Makeup, we have to have. a lot of people on board
to do the special effects makeup for the alien
characters, and we have a lot of alien characters
running around in this piece. So we need extra
bodies, extra people there to do the work. And
again, that's because they're all professionals.
They have to be paid for their time, et cetera,
and the materials that they use. So the primary
thing in terms of shooting is resources. So the
more money we have, and I'd say, Anywhere between
$40 ,000 and $60 ,000 would be great to raise
in this section of fundraising that we're doing
now. It would really help us out a lot. I mean,
those guys would be happy with a half a million,
but whatever we can get, realistically, if we
get up to $60 ,000, it would be great. Because,
again, the primary thing that people have to
understand is that it's very expensive to shoot
this stuff. Special effects make up in about...
If we've got six aliens working that day, we've
got to have seven people doing makeup because
each person, alien character, if it's heavy,
takes a couple of hours. So in order to shoot
a 10-, 11-, 12 -hour day, those guys come in
two hours earlier, including the actors, than
when you shoot. So you've got to have enough
people to cover. If you only have two people,
that's going to be two hours per character. If
I need all five of them on the set at the same
time, I need five people making them up. That's
what we're looking at here as far as, you know,
just some of the challenges, not to mention building
sets. We have to build sets. We have to modify
sets that already exist. We have to change over
a couple of sets from one type of look to another
so that they're being utilized for two different
things. It is, you know, it's a big freight train
barreling down the track once you get going.
is finite. Whatever we have is what we have to
work with. And cost overruns can average 15 %
on any film. So you can't just go back to the
well and say, oh, I need a few more bucks, like
you can with an independent financier. This is
money that's already in the bank, and it has
a finite point to it. So once it's over, it's
over. So you've got to come in under that limit.
Well, I'm really hoping you guys are able to
reach that 200 ,000 goal. I'm just looking at...
the new bridge you guys would have for the Renegade
ship, and man, that would be really cool to see.
Yeah, you know, the way we have it right now,
we're going to be sort of redesigning a couple
of things with an existing ship set that we're
using. We're going to add some materials to it.
We're going to add some pieces to it. We're going
to add the layout of the chairs and seats and
how it's going to work. It's a cool concept.
I like the way we've discussed doing it. And
we have the other bridge set for the Federation
ship that we're using. We have a planet location,
a series of caves. We have, you know, I mean,
there's also Starfleet. We have a number of sets
that we have to build. And we have a refinery
we have to put together with a green screen.
They've got pieces for that refinery that we
have to build and then put in front of a green
screen. special effects for monitors and consoles
and displays. I mean, the thing goes on and on.
This is the stuff that people expect to see,
and in terms of science, this type of science
fiction is period piece type science fiction,
so as much money as we can raise, we will be
using every single dime for it. Well, I gotta
say, Tim, I really hope this actually does turn
into a full online series and isn't just a pilot,
because honestly, this Trek universe is my Trek
universe. I'm really happy to see Section 31
getting a little bit more love. Yet another female
captain is awesome, because Janeway is literally
my favorite captain. So I'm really excited for
you guys to do this. So people have until September
13th, and no matter what, you guys are going
forward? Oh, yes. We are definitely scheduled
to go on October 2nd. It will definitely happen.
We've already got everybody on board. We've got
the spaces reserved. We've got construction crews
that are in place right now to do the set building.
Oh, it will happen. There's no question about
it. And, again, we have some – I've got such
good people that I'm working with that we can
get away with – making something look good for
very little. We did it for Gods and Men, and
we certainly can do it on this project here.
There were a lot of things we did not have in
Gods and Men for at least eight of the 11 days
that we shot, and we made it work. We had good
sets that we used. That's the core. Once we have
that and we've got an outstanding costumer, the
characters will look really good on camera. And
we've got, you know, the props and things like
that. Once we put those elements together, you
know, I don't need, you know, all the fanciness
of cranes and this and that and all the other
things. You know, I can work with just a camera
and a handheld, man. I can take this thing to
the next level very easily. And I intend to do
a lot of that kind of stuff anyway. It's going
to be really awesome when everything all comes
together. And the fact that you don't have to
have all the fancy, fancy studio -type stuff
to make something truly fantastic, that is definitely
television -worthy. That's awesome, Tim. Tim,
I wish you the best of success with this role.
Guys, if you want to check out this, there's
a link in the episode post. Star Trek Renegades,
you can fund this on Indiegogo. So far, they've
raised over $27 ,000. Let's get them up towards
$60 ,000. In fact... Come on, random billionaire.
Let's get them up to 200 ,000. I want this bridge.
It looks cool. So, Tim, thank you so much for
spending time with us today. My pleasure, man.
Thank you for having me on. All right. All right,
guys, that was my interview with Tim Russ, director
and star of Star Trek Renegades. Like I said,
guys, go check this out. And if you want props
from the movie, you can contribute and even get
those via some of the perks they have set up
over there. Also, check out Scott Nakata's website.
I'm going to put a link below to see some of
the prop work he does on this. I own some of
his props. They are frigging awesome. He actually
built me or was building me a Mass Effect pistol
at one point, and the prototype looked awesome.
So guys, go check that out. So guys, I'll have
more interviews from Star Trek Renegades leading
up to the finale on September 13th, but go fund
them, please. I'll be dropping some money in
the bucket myself. So guys, until next time for
Future Imperfect, I've been Mike the Birdman
Dodd saying, live long and prosper.
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