ToonCast
Interview with Christy Marx on Jem and the Holograms DVD Release and Her Career in Animation and Games

Part of a Collection
About this Episode
Showtime synergy! Hi, this is Kristi Marx, the
writer of Gem and the Holograms and Beast Wars,
and you're listening to Geekcast Radio Network.
I am the worst podcaster in the world, ladies
and gentlemen. I agree. Shut up! Nobody asked
you! Welcome to the tooncast beyond interview
of Christy marks. This is the update interview
with Jim the truly outrageous complete series
getting released this coming Tuesday This is
the the update interview where Christy will be
talking to us about about the DVD the resurgence
She recently went to a gym con over there in
in Holland With me is Michael Wilson. I am The
fucking goofy one, Mike, I guess. Okay. I'm Michael.
Hey, how's it going? As the crowd responds, hi,
Michael. So yes, anything we want to say before
we get to this interview? No. Okay, then. Okay,
then. So without any further ado, here is our
interview with Kristy Marks. you Hello and welcome
to the first interview on the Tooncast Beyond
feed. Tooncast Beyond is the continuation of
Tooncast Classic. I am one of your hosts, TFG1
Mike, and joining me is Pecan Court Michael.
Hello. Hey, how's it going? It's going and yes,
Kristy Marks, the creator, head writer of Gem
in the Holograms, is our first Tooncast Beyond
interview. Hello Kristy, how are you? First!
Yes. I get to call first! No idea how many how
many YouTube people do that all Exactly exactly
so we are here today to talk about several things
we're gonna hit You know the legacy of gem gem
coming on a DVD you recently just went to a gem
con over in in Amsterdam And we'll talk about
some other stuff as well. So why don't you fill
the listeners in on what you have been up to?
What projects you've got coming up or anything
that you might be able to reveal to us? There's
probably not a whole lot I can talk about. I'm
working at Zynga, which is the large game company
that makes games for Facebook such as Farmville
and Frontierville and Cityville and Mafia Wars.
And I'm working on a new game project for them.
Therefore, unfortunately, I can't talk about
it. But I am learning all about making Facebook
games, which is a fascinating new area of game
design. Very interesting for me. I have something
else in the wings, but unfortunately, I haven't
signed a contract on it yet, and I can't talk
about it. But it will also be quite exciting.
It is not gem -related. I will put that rumor
to rest right now. Oh, so it's not that Jim movie
we've been waiting 25 years for. Not yet. Can
you hint at it? Is it a video game? Is it a TV
show? Is it a cartoon? Since I haven't actually
formalized anything, I'd rather not. Ah, OK.
It's a secret project. But it's something really
cool. Awesome. All right, so what What are your
feelings? How are you feeling about the resurgence
of GEM and the fact that it was announced a few
months ago that it was going to be appearing
on Hasbro's hub network. We're getting the DVD
release of the complete series. Finally, we're
getting all three seasons. What are your thoughts
on just the resurgence of the fandom and stuff?
I'm amazed, actually, that it continues to be
as strong as it is. It's gratifying. It's surprising.
It's fascinating, just from a purely cultural
point of view, the impact that GEM has had and
where it keeps popping up in the culture and
how frequently I encounter people who remember
Jim and really react to remembering Jim and so
forth. And so it's just tremendously gratifying.
Yeah, I bet. I mean, the DVD set is amazing.
I got my copy a couple weeks ago. I know they
sent you a copy. I remember watching it as a
kid, but I remember watching it behind mask or
behind another boy's franchise. I don't know,
I have a weird memory sometimes when it comes
to my childhood. But I didn't really remember
besides the first story of how Jerika gets her
powers, or not her powers, her synergy and all
this and all that. I didn't remember any of the
story other than the beginning and I've been
going through and watching the set and it's just
The show is amazing. It just is Well, I think
for one thing when we talk about the DVD release
I would like to really give props to Brian Ward
who was the the person at shot Factory who really
shepherded that project And just was absolutely
devoted to making that an excellent DVD release
and putting as much into it as he possibly could.
He really, really went above and beyond the call
of duty, I think, on that DVD to make it the
best and most special thing that he could. So
good for him. And he was great to work with,
obviously. On the DVD set, there is what they
call the video jukebox. And it's pretty much,
I think it's almost every song that was ever
in the series. And it's spread over all 11 discs
of the DVD. I'm wondering, can Shell Factory
turn that into a CD version and make gem albums
or digital versions and make gem albums for audio?
Because that would be a cool thing for Shout
Factory to do. Well, I know it's something that
the fans would love to have. It's a whole different
issue, I think, when you're talking about putting
out just a music CD. And, of course, there are
costs involved in doing that because the people
who created the music are protected by BMI or
ASCAP so that they get the residuals or royalties
or however that works. unlike, unfortunately,
writers or voice actors or other people on the
series. Wow. So tell us a little bit about the
bonus features that she recorded. Well, I did
about a one -hour interview that's on there.
So I didn't do commentary on any particular episodes,
but they sat me down and we did a video interview
that's on there. That's for my part. And then
I know they interviewed other people. I mean,
I can't tell you everything that's on there myself.
It'd be Britta and Samantha both, I believe.
Yeah, and I know they even went to the fans,
and it was very nice of them and very smart of
them, I think, to go and get fan involvement
on the project as well. Now, would you have wanted
to do commentaries on any of it? It would have
been okay, but I already did do commentaries
on the previous DVD sets, so I don't know that
I could have added much of anything new. My the
other DVD sets are hard to come by now, but Well,
they're hard to come by plus. They're like, you
know 50 60 70 80 $100. Yeah Damn you Rhino anyway
play Rhino. Hey, it's the truth. Don't I can
sit there and look at eBay and I'll look at Transformers
and GI Joe and Beast Wars and all those Rhino
DVD sets will be anywhere from 30 to 500 dollars.
Yeah Scarcity. Mm -hmm. That's too bad. But yeah,
I suppose I would have just said the same things
over again. Yeah. But then again, maybe it would
be more accessible, so who knows? Tell us about
your trip to Amsterdam. The GemCon that took
place, it actually was in Rotterdam, which is
about a, I don't know what the exact number of
kilometers are apart, but it's maybe a... 25
-30 minute drive between the two cities. Holland
overall not being, you know, terribly huge, of
course. So things do tend to be relatively close
together. But the International Airport is in
Amsterdam. And then there's another more European
-oriented airport in Rotterdam. So I arrived
a day ahead of time and the guys that organized
it, they were... cousins, Stefan and Rob Spearings,
and they did an absolutely amazing job of organizing
this con. These two guys were just fantastic,
and they had help from their long -suffering,
very patient, and wonderful partners, and just
organized this thing. Every second was just perfectly
organized. They were so good. picked me up at
Amsterdam airport along with some other fans
that had arrived from the United States and they
had shuttles and picked us up and shuttled us
to the hotel and looked after us and took care
of us and these guys were, I just can't praise
them enough, these guys were absolutely wonderful.
And we had an entire day of just touring places
within Holland and we went to a place called
That's if I can remember the name of it now because
the name of it always eludes me, but Manjurama,
I mean Manjura Dam, I think is what it's called.
And basically what it is, it's a huge kind of
theme park that was built and it opened in 1952,
I believe. And it's scale size, about 125th scale
size replicas of all of the famous buildings
and landmarks in Holland. And so you just walk
around on paths around this absolutely amazing
theme park and you see all of these churches
and community buildings and the entire port of
Rotterdam and canals all over the place and windmills
and they're amazing. They're these beautiful
recreations. It's just an absolutely amazing
place. So we did a tour of that and then they
took us for a tour of some... 300, 400, 500 -year
-old windmills that are still functioning, that
are still actually operating as commercial windmills,
and we got to go tour those and go inside them
and so forth, and that was very, very cool. And
then we wrapped up that day's tour in Amsterdam,
walked us around Amsterdam, got to see the interesting
districts of Amsterdam, and then went and...
No partaking now. It's legal there. So why not?
You know, I come from the 60s. Anyway, and then
we had a delicious dinner there in the evening,
and it was just absolutely wonderful. So we had
this fantastic day of getting to tour, and Holland
is a beautiful country, really beautiful, and
all these gorgeous little canals all over the
place, and very green, and lots and lots of brick,
like lots of brick streets, and beautiful brick
buildings. Just absolutely a gorgeous place.
The con itself was small, cozy, and intimate.
And they had people from, let's see if I can
remember all of the countries. I hate to leave
anybody out. Obviously, we had the United States
represented in various parts of the United States.
And then we had Dutch people that were there.
And of course, we had a guy who made a DVD, little
short gem film, a guy from Chile named Italo.
It's a little yanty. And he made this film using
the dolls. And he took audio from some of the
episodes and mixed them together into a little
bit of a new story. I think it ran about 40,
45 minutes. And then he used dolls and sets and
fashions and things that were made. And they
even recreated Stinger's dolls and made this
movie specifically for the Gem. It was just GemCon.
Just made it for the GemCon. So he was terrific.
So he was there from Chile. And his mother came
along too, in fact. And so we played the film
for everybody, and it was great fun. And then
we had a gentleman from Italy, and we had people
from Belgium, and France, and England, obviously,
and Scotland. And it was wonderful. Terrific
people, lovely people to be around. There was
one room for the panels. Little seminar things
that they did and showing the movie and then
one room for the dolls doll collection mainly
Stefan's enormous Doll collection that he got
to exhibit finally because it's not something
he can drag to gem cons in the United States
Yeah, so he got to show off a lot of cool stuff
that he's collected besides the dolls and you
know other Memorabilia and cells that he's collected
and drawings that he's collected production drawings
and things like that and other people bringing
some of their dolls and fashions and so forth.
So there's a huge doll collecting contingency,
as well as people who are interested in just
the animation part of it. So there's this mix
of this. And because it was small and intimate,
I got to spend a lot of time close up. Oh, Canada,
I forgot to mention Canada. I'm sorry, Alana.
Forgive me, I forgot to mention Canada. And Alana
shows up and does an absolutely fabulous minx.
She does the whole costume and the accent and
everything. Oh, interesting. Oh, she's great.
Thanks. And I met some of these people at previous
cons, of course. That's how I got to know Stéphane
and Rob from previous cons. And I got to know
Elana from previous cons. And two lovely ladies
from Scotland have shown up at previous cons
and so forth. So some of those same people were
here. did a couple of days worth of panels talking
about Jim and just answering questions and so
forth and spending, just getting to spend time
with the people, really. It was just a tremendous
amount of fun. So what was the turnout for an
Amsterdam con versus a U .S. con? I can imagine
it would be a lot smaller. Oh yeah, like I said,
it was much smaller, much more cozy, more intimate.
We probably had about 30 people, round about.
I think that's the smallest convention I've ever
heard of. That's like a large family gathering.
That's what it felt like, and that was actually
what was so wonderful about it. That would be
nice, actually. Yes, because everybody just gets
to sit around and chat up close, and we had lunches
and dinners provided at the hotel, so we all
just got to sit around and eat lunches and dinners
with one another. There was one lovely lovely
woman from the states with her her mother who
was just one of the most darling people I've
ever met and they both dressed up in gem costumes
for the for the Saturday night party and and
I'm sorry that I'm not better with names but
but this woman did a gem song there was Kara
okay of course and this woman did gem signing
she signed the gem song because she does signing
as part of wow Fashion so that was a lot of fun.
That was very cool, too Who else was there as
far as like like did was Samantha there was Britta
there were other gym people there or was it?
Yeah, they was just me they they they couldn't
afford to bring anybody else over I was the one
person that they settled on To bring over so
I got to hog the limelight That would be great
if they did one. And I know they do one of these
every year, right? Or every couple years? Yeah,
the next one's in St. Louis, if I remember correctly.
Nice. Road trip, Michael. That's not that far
away. We were just talking about driving to St.
Louis not too long ago. There you go. You should
go and cover it. Yeah. That would be great. Honey,
we're gonna drive to St. Louis to the JumpCon.
Well, it's better than flying to California every
year for BotCon. Well, that's the sad thing is
I skipped it in California both years. I know.
Yeah, I'd go to one in St. Louis. Anyhow. So...
Besides Jim, you're not just known for Jim, you're
known for other things as well. When I first
did the research on you for getting this, well,
technically third interview, you mentioned earlier
that you're working at Zynga. How did that come
about? Well, let's see. It basically came about
because of another game designer who was working
at Zynga who knew me and knew that they were
looking to add narrative designers to the design
teams. A narrative designer being someone in
the games business, a relatively new title for
what's been done in the games business for a
long time but never had a specific title. But
basically a narrative designer is someone who
designs how to bring story into the gameplay,
how to mesh story and gameplay, how to handle
integrating story, how to visually tell story
or through text tell story or whatever means
you find to put story into gameplay and do the
writing and so forth. And Zynga had recently
discovered that, hey, adding a little bit of
story to the games really improves the games.
Exactly. they began looking around and hiring
narrative designers. And so this woman who works
there and who knew me said, hey, are you interested?
Do you want to come on over? Because they're
looking for people with your kind of qualifications.
And what had happened to me is that I'd been
moved up to the Bay Area in 2007 to work on an
MMO project. Big time MMOG with with a famous
game designer named John Romero who was heading
it up and I ended up working on that for two
and a half years and then the project was killed,
which unfortunately is a really common sort of
occurrence in the games business. It seems to
happen a lot to Romero. Yeah, I mean this certainly
It's typical. It happens in the business. It
really does. Unfortunately, it's the nature of
the video game business. It's a common thing.
There I was living in the very expensive Bay
Area and lost the job that I had. So I spent
about a year working on independent projects.
I worked on a virtual world project with a company
in Switzerland, got a trip to Switzerland out
of it, which was very nice. And then I was doing
some story editing and writing on Lord of the
Rings game for Snowblind Studios, which is part
of Warner Brothers. So when she brought this
up to me, I said, yeah, that sounds like a good
idea. So I came in and actually now it's a little
bit more roundabout than that. One of the people
who was hiring narrative designers is also a
very well -known I will even say perhaps a legend
in the game design field called Bob Bates. And
I've known Bob for about 20 years in the games
business. And so Bob was one that brought me
on board initially as a consultant. And I began
working on the Facebook games as a consultant.
And then finally I went full time back in April.
So that's what I have been doing. It's quite
a demanding line of work. I haven't been doing
much else than that. Yeah, those Zynga games
are very, very popular and very, very addicting.
They certainly can be. Well, Michael knows. He
plays Mafia Wars all the time. I play a lot of
Mafia War. Yeah, I really do. Where do you see
Mafia Wars 2? You know, that brings me to the
next question here. I've seen at least three
Zynga games pop up since the last time we talked.
And I keep thinking, is this the one Christy's
working on, or is there something new that we
haven't seen yet? When I first started working
there, I was working on the Mafia Wars 2 project.
And then I switched over to another new project
that I can't talk about. Ah, OK. I believe it's
just about to launch, if it hasn't launched.
Yeah, it is. I think Monday, if I recall correctly.
That should be interesting. Soon. Very, very
interesting. I know amongst your job you have
to be able to play and test these, but just in
your own spare time, do you have any Zynga addictions
or any Facebook game addictions yourself? I play
a number of the games, obviously. There's a fairly
new one out called Adventure World, which I've
been having a lot of fun playing. And Cityville
is one that I liked a lot. So, you know, obviously
as a part of my job, you're expected to play
these games and to know you're familiar with
them. And then I'm still very much a World of
Warcraft player. I still come home and, you know,
relax by playing World of Warcraft. I wouldn't
have guessed that, to be honest. Oh, yeah. No,
my husband and I have been a team for about five
years or more, actually, on World of Warcraft.
Nice. That's awesome. That is one game I just
can't get into. I don't know. I'm more so the
type of person that I like the first -person
shooters or that kind of stuff. I don't really
like the role -playing stuff. Yeah, my wife and
I used to play games together, and then we had
kids and that kind of happened. Yeah, it makes
it a little tough. Yeah, it's a little hard for
her to find time. I still find time, but she
likes to sleep. Funny that yeah, it's like I
I don't need to sleep. I'm good until about two
Sorry, I can't play games with you now Do we
have anything else we want to ask her Michael
because I think that was it I mean it's the the
point of the interview today was to you know
get the gem stuff out because As we said, the
DVD is coming out this coming Tuesday. But anything
else that we want to talk about? In addition
to playing GEM, of course, The Hub has also been
running Conan the Adventurer, which was another
series that I did with Sunbow and Jetlag Productions.
So that's another 65 half hours that I worked
on. So it's kind of funny, they've got both the
Gem series running and the Conan series running
at the same time. So two of my shows being represented.
And if they show some of the old G .I. Joes,
that'll be represented. Conan was an interesting
show to work on because it started out being
a Sunbeam Productions show for like the first
13 half hours. And then for whatever reason,
it ended up going to a different production company.
kind of a different setup. But what was interesting
about that, I researched all of the original
Robert E. Howard Conan stories. I went back to
the source. And everything I drew from, I drew
only from his stories, his original material.
But of course, I still had to come up with something
that would work for animation. So that was an
interesting challenge, because when they first
said to me, we want you to do a Conan animation
series, I'm saying, but he's a big barbarian
with a sword that kills people. You can't do
that. What are you going to do with that in animation?
So that was a very interesting challenge to come
up with. And he was no longer a loner. Of course,
he had a bunch of friends and buddies that would
hang out with him. But it was a lot of fun. Had
a good time with that. Another thing that was
unusual about my experience on that series is
that I was the only story editor and they wanted
three scripts a week. Which meant that I meant
that I didn't have time to do a lot of writing
on that particular one It also meant that I was
having to turn around three premises three outlines
and then do my editing passes on three scripts
every week, every single week for the production
of that series for 65 half hours. So that was
probably some of the toughest work I have ever
had to do just in terms of sheer hours and the
amount of work that was involved. That actually
sounds like voice work in the 80s where you go
into a Wally Burr session and you end up being
there for 15 hours rather than four. I was going
to say, I've never seen the Conan show before,
but I have read a few of the original stories,
and that doesn't seem to me like something that
would translate well into a children's show.
Like I said, it was a challenge. It was very
tricky. But we managed to pull it off, and it's
running, so you can watch it now. Yeah, we just
got the hub. It was strange because we haven't
changed our cable package. But when the hub first
came out, we didn't get it, and then we got it.
for about a month and then we didn't get it and
now we've got it again inexplicably. So yeah,
yesterday my kids were introduced to Strawberry
Shortcake for the first time. You know, they
thought it was really cool. They're like, well,
this is different. I've never seen this before.
But yeah, we're definitely going to have to watch
Jam as soon as it comes on. We might even record
Conan. I'd like to see that. And then another
thing that has resurfaced recently, I'm not sure
exactly how or where it's showing up. You know
when it whether it's on the hub or whether it's
somewhere else But I have suddenly been getting
a lot of response to spider -man and his amazing
friends. I Think it's on Netflix. I'm not sure
if it's on The hub, but I think it is in the
United States Netflix instant watch Because that
was the series that Dan Gilbertson voiced spider
-man then I see any one series, right? Right.
Yeah That was some of my earliest animation work,
learning to write animation, one of the earliest
series that I worked on. Lately, I've just been
getting a lot of response, a lot of email and
response from people about that show. I'm like,
wait, where is this coming from? It's like, whoa.
It has a very strong response from people. It's
quite interesting. That was a great show. Yeah,
and see the funny thing you mentioned about that
is that, was it last year or was it the year
before? The game before the current one, it was
Spider -Man Shattered Dimensions. I remember
watching Amazing Friends in reruns when I was
like six or seven years old in 86, 87. So I remember
hearing Dan Gilvazan Bumblebee as Spider -Man.
Right. When the trailer for Shattered Dimensions
came out, the Spider -Man Shattered Dimensions
video game, it's Gil Vizan in the 2099 Spider
-Man, the dark, really really dark, so I loved
how they went back and got all, some of the original
voice actors, but they put them in the different
Spider -Man roles, because obviously in the 1981
series, Spidey's all kind of happy -go -lucky,
it's not really dark humor. Where in the video
game that they did, He is voicing a completely
dark spider -man and I just love the transition
of hearing his voice between the two, between
the animation and between the video game now,
and it was just amazing. Oh, that's very cool.
I'm glad they did that. I was especially hearing
from people who were fond of the Firestar origin
story and were asking me about that. Because
I was the person that got chosen to come up with
the origin story for Firestar, so that was a
lot of fun. Oh, so that was actually an original
character to that show. Yes. Yeah. And then didn't
they move her into the comics after that? Yeah.
Yeah. Yeah. Hey, there you go. She had her own
comic there for a while. Yeah. So that was a
cool thing. I got to work with Stan on that and
bring that together. What was that like? Working
with Stan. Well, I had already known Stan through
the comics book business and he's a wonderful
person He's a warm sweet delightful person to
work with very very creative man, obviously Yeah,
highly creative. I've worked with Stan on a number
of different at a number of different occasions
in my career Number of years back my husband
and I who also write as a team Wrote a movie
for Stan. It was going to be an animated feature.
Unfortunately never got made but It's always
great working with Stan. He's just intensely
creative. Every time I see him in anything, I
just get a laugh because he is just so awesome.
That's an interview I would love to do. I know
a lot of people would love to interview Stan,
but that is an interview that would be awesome.
So I think we're going to wrap this up. I'd like
to thank Kristy Marks for joining us here on
Tooncast Beyond for the very first Tooncast Beyond
interview for this feed. Remind everybody again
what you can talk about as far as upcoming projects.
Is there anything that you would like to pimp
out or anything that people should be on the
lookout for in the future? Well, people might
want to go to Facebook and check out the Kristy
Marks Clubhouse, which is where I will be announcing
things when there are things to announce. And
I've done a number of interviews with other sources
recently for the DVD release, so as I get information
about those, I will be posting those to the Kristy
Marks Clubhouse as well. Nice. Awesome. So thank
you very much. We'll ask you to hold the line
and we'll be back after this. Yeah, it's always
good to talk to Christy She's just an amazing
amazing interview She has such such insights
on stuff and it was just great to talk to her
again. Yeah, that was great One thing that we
didn't get into the interview Was that she had
mentioned off -air and she told us we can say
this That Hasbro is going to have a very strong
presence at the New York Comic Con uh... this
uh... this month i think it's october fourteenth
to the sixteenth is where it is are the dates
i think that's when it is uh... and supposedly
they're going to be announcing something about
jam so she doesn't know what exactly uh... she
wasn't informed but supposedly there's gonna
be an announcement about jam everybody's wondering
what could it be yes is it a movie is it a new
tv show cartoon video games toys Wow, I I just
can't see a gym video game in the High Moon Studios
fashion. That would be kind of weird They're
completely lacking red lasers and blue lasers.
Yes So, you know again, thank you very much to
Christie for taking the time with us Thank you
for taking your time out of your Saturday to
do this with me. Oh Anything for Christie not
so much for you, but you know to talk to Christie.
Yeah I love you, man. You're not getting any
of my transformers. Stop stealing that stuff
from Target. That's right. Stop breaking into
the back room. So yes, this has been the Tooncast
Beyond interview of Kristy Marks. We're going
to go before we start cracking each other up
and it turns into a train wreck. So Tooncast
Beyond episode one, the superhero squad show
will be premiering at November 11th, 2011. 11,
11, 11. We did talk about. Superhero squad a
little bit with Tom Kenny recently. Yes. Yes,
we did We did so for tune cast beyond you are
Michael Wilson and I am TFG1 Mike and we will
catch you next time
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