ToonCast
Interview with Christy Marx on Animation, Games, and Beast Wars

About this Episode
Hi, this is Christy Marks, the writer of Gem
and the Holograms and Beast Wars, and you're
listening to GeekCast Radio Network. I am TF2
and Mike, and I'm joined with Michael Wilson.
Hello, sir. Hey, how's it going? Pretty good,
pretty good. We are about to interview Kristy
Marks, head animation writer for GEM. She wrote
one episode of Beast Wars. She's done a bunch
of video game writing as well. She actually wrote
a book about animation, comics, and video games.
Most people will remember her from being the
head writer of Jim. I really got into that show
when I was a kid for some strange reason. So
it's just going to be really awesome to talk
to her and we're going to see what she has to
say next. Would you like to say anything else
before we go into the interview, sir? I had not
actually heard of Christy until I had, you know,
saw her credits on Beast Wars. But then again,
I didn't watch a whole lot of Gem when I was
younger either. No, you just watch Anna Montana
now. Well, you know, it's the same thing, basically.
It's, you know, girl with wig becomes rock star
at night. No, it's not the same thing. But anyways.
It was very nice to hear from her. Once we researched
her, I saw what a diverse background she had,
and she was actually involved with many things
that were near and dear to my heart at the time,
as well as video games currently, which again,
near and dear to my heart. So it was very cool
that we're going to be able to have this opportunity
to chat with her. Yes, and you're going to hear
that after the Gem theme song. Gymnastics at
me, ooh, gym Gymnastics at you, ooh Hello and
welcome to this special interview here on GeekCast
Radio, Tooncast, and the Beast Unleashed podcast.
I am your host Mike TFJU and Blanchard, and I
am joined by Michael Peekoncourt -Wilson. Hello,
sir. Hey, how's it going? It's going. How are
you? Hanging in there. Yes, and today we are
going to be talking with animation and television
writer Christy Marks. Hello, Christy. How are
you? Hello there. And don't forget game writer.
Oh, yes. Video game writer. See I knew I was
gonna screw the intro up Nobody can keep track
of everything that I do. Yeah, I know So what
have you been up to lately as far as upcoming
projects? What I'm working on currently is I'm
writing game dialogue for Warner Brothers interactive
I don't know if I'm allowed to say what the game
is or not. It has officially been announced but
When they put you under non -disclosure agreements,
sometimes you have to be careful about what you
say. Okay. That's cool. Are you working on anything
like anything in cartoons or anything recently
or anything like that? Not at the moment. I've
actually been working full -time on this game
writing project. Is this separate from the Sliffgate
Ironworks or is that a different project? It's
something entirely different tragically slipgate
ironworks met the demise of many game companies
and MMOs in particular and The project after
I was there for two and a half years and other
people were there even longer and the project
was cancelled Happens a lot in the games business.
I'm afraid to say and in fact just Yesterday,
I think the news broke of an MMO in Britain that
sank to the tune of a hundred million dollars
You know, we didn't do anything quite that badly,
but Unfortunately, it's the reality of the games
business that many games fail or just don't get
made for one reason or another and ours was one
of those that even though I think it was a brilliant
game and I had the opportunity to create an original
IP for it, but we ran into obstacles and They
decided not to keep funding it. Wow. That kind
of stinks. It's painful. It's painful to sink
that many years of your life into something and
wholly and completely put yourself into it and
then it just goes away. And it's not the first
time it's happened to me. I spent a couple of
years working on a Babylon 5 video game. Oh,
really? That's where I met my husband, Randy
Littlejohn. He was one of the narrative designers
on the game. And I was brought in because I have
written for Babylon 5, the TV series, and I knew
Joe Straczynski. And so I was actually originally
brought in as the person to bridge the gap between
Joe and the TV world and the game world, because
I can speak both languages fluently. Then I ended
up actually working as a narrative designer on
the game, and Randy and I ended up working very
closely together in the same office, and we've
been together for 13 years since then. But we
put two years of love and hard labor into that
game, and the same sort of thing happened. Sierra
Online was acquired by Havas, which was acquired
by... Universal, Vivendi, blah blah blah, and
the game. In the midst of all that, somewhere,
the game was killed. There was a bunch of games
lost in the trials and travails of Sierra Online,
if I remember right. Yes, there were. It was
a tragic thing. Long, involved, complex, and
utterly tragic. Getting into some background
questions here, where did you grow up? I grew
up in Danville, Illinois. I'm sorry. That makes
me giggle because Michael and I are both big
Phineas and Ferb fans. So when you say Danville,
it takes in. Danville, Illinois? Yeah. Okay.
I don't know about that one. What got you interested
in writing? I was born telling stories. I don't
know any other way to put it. I was simply born
with a desire and an interest in telling stories
and also very much visual storytelling from the
earliest ages that I can think of. I was fascinated
by colorful stories, fantasy stories. I would
sit down and Even before I could write, I think,
I was trying to draw out little sequential stories.
So for whatever reason, I think I was simply
born as a storyteller. And then from there, I
just discovered newspaper comic strips, became
a fanatic about newspaper comic strips, and then
comic books, and then reading. I was a voracious
reader. I just read just every kind of... fictional
thing, fantasy, science fiction, mythology, the
stories of operas. I mean, whatever it was, I
would read it. I'd go through the library and
just pretty quickly wipe through everything they
had. Wow, that's very interesting. I'm sorry,
the tangent there is for a bit. Did you have
any formal training? No, other than being...
a voracious reader and observing everything that
way and just the usual education that you get.
I went to the University of Illinois in liberal
arts but I ended up moving to LA and working
my way into being a scriptwriter through LA.
We kind of already covered the Slipgate and the
Slipgate Ironworks. I know you mentioned that
you have a gaming project that you're currently
working on. Is that just the only current project
you're working on? Yeah, I'm working on this
40 hours a week, so it doesn't really leave a
lot of time to do much else. Although we can
always visit your website for the list, please
tell our listeners some of the television credits
you've been in besides Gem and Beast Wars. Action,
adventure, are we talking live action or are
we talking animation? Just television in general.
Animation, live action, whichever. You know something?
I've been writing for so long and I've done so
many things that Sometimes I actually even have
trouble remembering everything. It sounds bizarre,
but in the live -action arena, I worked on Captain
Power and the Soldiers of the Future, which was
the first time I worked with Joe Strazinski,
was on that, and did a couple of episodes, Gemini
and Counting and Freedom One, for that series,
and then we were going to do a second season.
I wrote a... a mini -series five -parter for
the second season, but then it ended up never
being produced, unfortunately. And then on Twilight
Zone, I worked with Joe again, and I did an episode
of The Twilight Zone that was at the end of the
1980s, like 89, somewhere around there. And then
I worked with Joe again on Babylon 5, and did
an episode called Grail for the first season.
And then I worked on a half -hour Saturday morning
live -action show for ABC called Hypernauts.
And Hypernauts was sold to ABC by Ron Thornton,
who originally did the CG effects for Babylon
5. So there's that connection. As a matter of
fact, he even reused the knackling feeder from
my grail episode as a creature in the Hypernauts
series. That is pretty cool. It really all came
around in a way that was very interesting and
funny. So I developed that, I was hired to develop
the series and I was the executive story editor
and writer on that series. So that's live action.
And I've also done some feature length stuff
in animation. I did 20 ,000 Leagues into the
Sea adaptation for Nickelodeon movies and Randy
and I wrote a movie called Widowmaker for Stan
Lee for his pal, Entertainment. And in animation,
obviously we've covered Jem and the Holograms,
I started out writing for a couple of different
Spider -Man shows, then I wrote stuff for G .I.
Joe, Jem took up a couple of years of my life,
I wrote for Teenage Mutant Ninja Turtles, then
I developed into a story editor and writer on
Bucky O 'Hare. based on Neil Adams' comic book,
then Conan the Adventurer, which was 65 half
hours. I've written for Darkstalkers, Reboot,
Beast Wars, Pocket Dragons, War Planets, which
is known as Shadow Raiders in Canada, X -Men
Evolution. Well, then Randy and I got together
and started writing as a team. So as a team,
we wrote for X -Men Evolution, Stargate Infinity,
He -Man, Legend of the Dragon, Zoro Generation
Z, a few other things besides, so I think I'll
stop there. That's a lot. Plus, he and I have
worked on game projects together. Right. As far
as, let's say, animated features, what was your
favorite show to work on? Oh, Gem. I mean, I
loved working on Spider -Man. I loved working
on G .I. Joe. But Gem, I had a great deal of
creative control. And that's really what it's
about. In fact, I had that pretty much also with
Conan into a large degree with Bucky O 'Hare,
although it was a more direct adaptation. But
what I enjoyed the most were shows where I had
some freedom and the ability to have some creative
direction on the show. That's great. Well, we
had a whole slew of gem questions next, so. Yes.
Well, we did gem already. No, no. These are like
in -depth questions. In season five, you know
that thing. Oh, no. Now, don't turn into a fanboy,
Michael. Besides, there was no season five. Yeah,
I know. Exactly, see? He doesn't know anything
about it. I read the Wikipedia page. Yeah, that's
all you do. Alright, so although the actual idea
of Gem came from Hasbro and their doll line,
how did you get involved in creating the backstory
for these characters? What was your process?
In terms of how I became involved, it actually
happened because of the writing that I did on
GI Joe, believe it or not. They knew me at Sunbow
Productions from working on G .I. Joe and they
liked my work on G .I. Joe so much that when
this project came along and they wanted it rather
naturally to have a woman do the development
work, they thought of me because I was one of
the few women that was writing for animation
at the time. So they came to me to do it and
I... I remember walking out of the meeting and
really elated and thinking, wow, this is terrific.
My first real development job was a big deal
for me. But at the same time, I was thinking,
this stuff is so soft compared to what I've been
writing, compared to G .I. Joe, Spider -Man.
And I'm thinking, this is so soft. Can I write
something that's this soft? And then once I really
got into it, though, I discovered that, yeah,
it's a lot of fun writing this stuff. And I really,
really enjoyed it a lot. The process really involved
taking the couple of very sketchy, fundamental
ideas that Hasbro had, and they knew the product
names of the... Well, actually, they didn't even
know the product names of the dolls because they
kept changing them on me almost constantly during
the development process. Jem was originally just
called Em, and instead of being Jerica, her name
originally was Morgan. And they kept changing
all these names around But After begging and
begging and begging them quite a bit I finally
got some Polaroids of what the dolls look like
so that I could have some visual inspiration
I'm a very visually oriented storyteller writer
type of person and so Just just having the dolls
to look at simply it just simply helps it kind
of gets the creative juices going but Pretty
much everything was up to me. I had almost a
completely blank slate and was able to just do
whatever I wanted to do. And so I just went crazy
and had a fantastic time. But my process really
was just thinking about the fact that we needed
to do 65 episodes, because at the time, that
was a pretty standard syndication run, which
meant there had to be a lot of room. for development,
and this was not really an action show. It was
very much a character -driven show. It was more
of a action soap opera in a way. So I really
had to have the depth and the layers and the
interactions and lots of characters to play with.
I think I went a bit overboard on the Starlight
Girls. I don't think I really needed to create
quite that many, but nonetheless I did. Just
in thinking about the characters, I had to think
about the emotional hooks, the relationships,
all of the things that writers would want to
draw upon to come up with all of these stories.
And then I hit upon the notion of the romantic
triangle, this feeling that this... you know,
confusion that Rio is in, the boyfriend who's
caught between Jerika, who he's known for so
long and has been his girlfriend. And all of
a sudden, here's this mysterious and alluring
Jim, who really is Jerika, and he finds himself
just attracted and completely torn. And that
triangle just suddenly really brought it all
together and really made it work and just provided
so many avenues to have fun with it. Yeah, it's
kind of like multiple personality problems. Yeah,
we played with that a little bit too. Bob Budiansky,
who was an editor over at Marvel Comics, wrote
most of the backstory for the early Transformers
line over a Thanksgiving weekend in 1983. He's
still amazed at the popularity of the stuff that
he wrote way back then. How do you feel about
the ongoing wave of nostalgia for Jim? Well,
I think it's delightful I have actually been
in close touch with a very dedicated group of
gem fans for oh Over a decade now through through
an email list that a couple friends of mine set
up So I've been in ongoing contact with people
and I've no heard these stories and and now there's
even a gem con And so I've been the guest of
honor at a couple of those and they're small
and intimate, which is wonderful. But you know,
you have people, there are people there from
all over the world, from the Netherlands, from
Scotland. I mean, just all over the place and
it's just wonderful. It makes me completely happy.
I love hearing from these people and hearing
their stories and I love hearing, you know, how
Jim... inspired people or affected people. I
had one person wrote to tell me that he was inspired
and grew up to become a lawyer because of my
writing and talking about music and protecting
the rights of creators and things of that sort.
So there have been a lot of really, really nice
stories that have come out of that. Wow. Yes.
As we've said you've you wrote the original girl
with ordinary life transforming into rock star
by putting on a wig story Are you ready to take
credit for Hannah Montana? And I cannot believe
Michael included that question. I Thought I thought
you know what I well we watch way too much Disney
Channel in our house and You know that includes
the occasional Hannah Montana episode and it
occurs to me that you know, Jim is kind of You
know, she has a little magic involved, but, you
know, puts the wig on and she's somebody else.
Well, she doesn't put a wig on though. There
is no wig involved, because we're talking about
holographic projections. It's a holographic wig.
It's a holographic projection. Everything that
Jim is, you know, her identity is created by
this holographic projection around herself. So,
there's no wigs here, but I do have a funny story
for you, and you could be... You might be the
first people to hear this story. I'm not sure
about Probably close to a year ago. I get a call
from a lawyer at Disney and this lawyer says
that They're dealing with a lawsuit on Hannah
Montana from someone who claimed that he came
up with the idea for Hannah Montana the idea
of a rock star with a secret identity And so
he's suing Disney. And so Disney says, well,
we understand that this idea has been done before.
As they were contacting me to prove that Hannah
Montana was not an original concept, that the
idea of a rock star with a secret identity had
been done before so they can validate the basis
of this guy's lawsuit, which I just thought was
not only ironic, but completely hysterical. Yeah.
It's like, please sue us, because we realized
that we stole your idea, and yeah, that's funny.
Well, they were using me to protect Hannah Montana
from the lawsuit, which, I mean... See, if we
could retcon it so that Billy Ray Cyrus was actually
Jem's father, then we'd tie this all together.
No retconning. No, no, no retconning. Bad Wilson.
That's funny So as of 2008 Hasbro owns the distribution
rights for the gem series Now they recently put
out I know that I think that's probably the case
Well again somewhere in the wiki, you know, they
recently put out a really nice box set of the
Transformers series through Shout Factory. So
we're thinking, would it be outside of the realm
of possibility to get a call from Shout Factory
about a DVD bonus feature interview? I wish they
would. I think that would be fantastic. I mean
the fans are going crazy wishing that they would
put out the rest of the series. As you know,
Rhino did the first couple of seasons on DVD.
They had the rights to do the DVDs and so I did
interviews for them and we recorded things for
them. But they never got to finish the third
season the stingers and the last batch of shows
that had stingers And so the fans have just been
going crazy wanting to have full DVD sets And
of course you can find them pirated all over
the place on eBay So if they had any brains at
all, yes, they should be doing it and if they
do it without me, they're nuts I don't think
I was going to say Rhino managed to mess up the
Transformers series pretty well with their overdubbing
of sound effects that didn't belong and things
like that. Part of me, when I actually thought
of this question, was thinking maybe they already
did and she's going to say, oh yeah, heck yeah,
let me tell you about it. I have not heard anything
from Hasbro at all. That's too bad because that
would be nice to see. a big box set for Jim,
just to have it all in one place. Because I mean,
yeah, there are the Rhino DVDs, but I don't actually
have the Rhino versions, so I'm kind of holding
out and waiting to see. You can't even get them
now. They're so rare now that trying to get them,
I've heard of people spending $100, $200, whatever,
trying to get the damn things. That's not cool.
What is the current state of GEM? How do you
feel about recent calls to bring back GEM as
a live -action movie? Do you think that you would
be involved if that were to happen? I would rather
see Gem brought back as another animation series
because I've already completely mapped out exactly
what I would want to do with it. Exactly how
to bring back the series, how to update it, make
it interesting, but make it new. I know exactly
what I want to do. I've got it all worked out.
So are you going to share that secret with us?
No. But as I said, I have not heard anything
from Hasbro. I have not been able to confirm
What appears to be just one person's story on
the net About the possibility of a live -action
movie. I have absolutely no idea if there's any
truth to that I have not been contacted by anyone
and Unfortunately Hollywood doesn't necessarily
have a lot of respect for the original writer
original creator of something So there's really
no guarantee at all that they would come to me
Let me throw this out real quick. You may or
may not know, Hasbro has recently teamed up with
Discovery Channel to create a new channel called
The Hub. Okay, and I didn't know that Yeah, they're
bringing back a lot of their older properties
and putting them on and at different times during
the day and I know that a lot of the shows from
the 80s including like the g1 transformers and
the I believe the original GI Joe they're gonna
show on those channels and I'm not sure why do
I wish I would get residuals for that? That animation
writers do not get residuals. Or not for the
old shows, anyway. Right, not for back then.
And not now most of the time. There are exceptions,
but mostly not. Well, would you be considered
not so much a writer, but like a... I don't know
what they would call that, since you actually
came up with the backstory and everything. Like
the... I don't know, the Bible author, if you
will. It doesn't matter because it wasn't done
under a Writers Guild agreement. Okay. But if
they were going to bring Gem to their hub, would
they even notify you, or do you think they would?
Probably not. Why would they? I don't know. I'm
not entirely sure how the process works. Yeah.
I mean, they have no obligation to tell me anything.
Hmm. Then maybe they'll rewrite a new one. Because
I know they're making like a new Strawberry Shortcake
and a new G .I. Joe and a new Transformers that
I may or may not enjoy. I don't know. We'll see.
I mean, it could happen. It absolutely could
happen. And there's no guarantee that they would
have me involved at all. Speaking of Transformers,
we're going to move into some Beast Wars questions.
How did you get involved with Beast Wars? Had
you worked with Larry DiTilio in the past? Oh
yeah, Larry and I had worked on Captain Power
and I think we probably worked on other shows
together but we had become very good friends
and so consequently I heard from him when Transformers
came along. Beast Wars, excuse me. Now the episode
Transmutate is widely considered to be controversial
among fans. How did the story come about and
were you requested to write this particular story
or was it something that you pitched to Larry?
Larry wanted pitches so I had to come up with
some pitch ideas and there were some very specific
parameters that had to be observed in writing
this show. When it comes to a CG show, one of
the most expensive things is having to create
any kind of a brand new character because that
involves a lot of work, putting everything together,
the whole rigging and the mesh and the design.
There's a lot of work involved to that. So the
basic guidelines were You can't create any new
characters. You can only use the existing characters.
That's it. Just the pool of East Wars characters
we have. That's all you've got to work with.
And there were some other limitations like that.
So I was writing my pitches and coming up with
various ideas. And having worked around CG and
knowing a bit about how CG works, I thought,
well, Okay, here's a really cool idea that I
think I could fudge my way around this requirement
because they could just take pieces of the existing
models and just glom them together to create
this sort of mismatched thing. And then they
wouldn't have to create anything new. Really,
they just kind of take these pieces and put them
together. And so with that in mind, I went ahead
and added it to the pitches. Well, Larry really
liked the idea. But he said I don't know if we
can do this one I know I explained to him how
I thought we could do a workaround he said I
don't know I don't know but I'm gonna go ahead
and you know pitch it anyway and Fortunately,
he he did and they really liked it and they liked
it so much that they actually did create the
new character They didn't they didn't just go
include things together. They actually did go
to the effort of creating the transformer character
the the new character for transmute a That's
very cool When I first saw that episode, I had
been watching the previous couple of seasons,
like one marathon watch. So when I got to it,
I was like, oh, OK. But I went back and I watched
it. And to me, and I said this in our Beast Wars
Review podcast episode when we talked about it,
to me, how I saw it was it's pretty much a peer
pressure episode. Would you agree or disagree
with that? Yeah, I guess that's one way of looking
at it. Tear pressure, to me, is a little bit
too high school. It's really, I think, a deeper,
more powerful conflict than that. It's kind of
like the use of an innocent for good or evil,
being drawn between two forces, the light and
the dark. Yeah. So it falls into that category.
Since this was your first Transformers script,
were you familiar with the franchise before writing
the story? I think I was at least somewhat familiar
with Transformers in general, but of course Beast
Wars with his own thing. It was quite different
than the previous Transformers, so I don't think
I had any familiarity with this particular new
approach. I think I had to sit down, I'm trying
to recall, it's been a while, but I think I had
to sit down and learn it. pretty much from the
beginning. I know that the G1 Transformers and
G .I. Joe tended to trade writers back and forth
very often, writers and voice actors, so I was
surprised not to see any Transformers credits.
For me? Yeah. Yes. Oh, I think, well, at the
time I think I was working on Jim. Yeah, you
were. And I mean, I was working flat out on Jim.
Don't forget. I mean, I was doing all the development
work. I wrote 22 out of 65 episodes. At the end,
did some story editing. And let me tell you,
I was putting a lot of work into that series.
I didn't have a lot of time for anything else.
Yeah, that makes sense. Oh, I'm sorry. Back to
Tries to Mutate. Did you mean for the character
to be female? Or was it too far damaged to be
considered gender specific? I think... I'm trying
to remember whether that actually was my original
intention or if that's just how it came out.
I don't actually remember. I think it must have
been my intention from the beginning. I think.
You know, but it's actually been long enough
that I don't precisely remember that. You would
think that I would, but I know. Actually, because
of the way they created the character, it seems
to me that I must have given some indication
in that direction. Yeah, and I think the other
indication in the direction is obviously that
Sue Blue voiced the character. There is that
too, yeah. To me, it kind of came across a little
androgynous. Like you really couldn't tell. You
know, I do like to play with things like that.
There was a character I created for Jem called
TechRat. I don't know if you remember TechRat
or not. And when I first created TechRat, I very
specifically referred to him as a completely
androgynous character. Very cool. When we reviewed
the episode, there was some contention between
us about the ending. Please settle this for us.
Did Transmutate knowingly sacrifice herself,
or did she just happen to fall between the oncoming
missiles when it jumped over the cliff? If so,
what was the point? Yes. There you go! Yes, she
knowingly sacrificed herself. You know, I attempted
to just really leave it up to an individual's
idea of what they would like it to be. However,
I wrote here that in this split second of the
simultaneous exchange of fire, the transmutate
leaps from her safe position to shield both of
them taking their combined blast from two sides.
So based on what I wrote in the script, I would
say that sounds pretty deliberate. I had actually
thought that the capacity for that type of will
wasn't there with this particular character.
So it's like, well, you can't actually sacrifice
yourself if you don't have that force of will.
At that moment, the idea was that it had been
developing in her and developing in her, and
right at that moment, The crisis just all brought
it to a head and I think her intention was not
to destroy herself, her intention was to stop
what was happening and save two beings that she
cared about. Wow. That's great. Yeah, I hadn't
thought of it quite that way. Yeah, that's a
nice explanation. Hmm. Um, did you get a transmutate
figure from the Beast Wars 10th anniversary line?
I did not, and I am so disappointed. I would
love to have one. I never ever got it. Oh, it
required you to purchase each figure in the set.
Yeah, I know. And each figure then had a chunk
of it that you put together. Yes. I've seen them
on eBay. I just kind of imagine there being a
transmutate on your desk somewhere. I wish. I
had a fan who had promised me that he was going
to put one together and give it to me, but he
never did. Nice. You wrote a script for Beast
Wars Season 3 episode called Dark Glass, which
was rejected by the series distributor. It is
rumored that the episode involved Rattrap returning
to Dinobots. Returning Dinobot's consciousness
to a clone of his body. What can you tell us
about that script? Did you base it on anything
like Star Trek 3? No. The search for Spock? Come
on. No, I don't quite remember the origin of
that one. I'm not sure whether that was an idea
that I pitched or whether that was an idea that
might possibly have come from Larry. I'm not
sure. Let me think, that was... What number was
that script? Number 47. Do you have it? Oh yes,
of course I have it. Of course I have it! Okay,
this has just turned to a live script reading.
Yeah, really, because... Because the next question
is, is there a copy of the script of Darkglass
out there? We noticed that you can buy an autographed
script of Transmutate off your website, but no
Darkglass. We're interested in picking up a copy
of Darkglass and Transmutate. Well, it's weird.
There was kind of an odd history to this script.
One of the problems is that I actually don't
have a copy of my original first draft of the
script. Somehow that has been lost. I don't know
how, but it has. And I have a copy of the one
that Larry DiTilio did a rewrite on as the story
editor. And so I feel there's a bit of an ethical
conflict there because Larry was at the time,
which was a long time ago, but at the time he
was very much opposed to... Having the script
out there and in fact there may have been legal
reasons why he had to be opposed to it being
out there It's been a long time since then but
it's not something I'd want to do without Probably
without checking with him and making sure he
was still okay with it Okay, cool. I think one
of the reasons why We're interested in it is
because our other Co -host on beast unleashed
the co -creator with me Stephen Phillips. He
Asked me about dark glass because he what he
does voices. He does voiceover He doesn't do
it professionally yet, but we're trying to get
him to there but he voices Beast Wars Megatron
almost just like David Kay does and He wanted
to look at that script to see You know if he
could actually voice out the episode So that's
why we're interested in dark glass. I see so
maybe you could Ask Larry and get back with us
maybe at a later date. Yeah, maybe so we'll see
how that goes That would be very interesting
to see that surface after so long Yeah, I mean
I It was I thought it was a worthwhile script
from what I recall at the time Hasbro felt it
was too dark whatever that means Something about
it that they just didn't like getting into I
don't quite know And consequently, it didn't
get made. Well, they sure love their Dinobot
episodes, because there was plenty of them. I
don't know why they wouldn't want to do this
one, quite frankly. From what little I had read
about it, it seemed like it was straightforward
enough. It would have pushed the storyline. It
looked like elements of that script actually
showed up later on in the continuity. Oh, probably.
I don't remember, but if they ever got around
to bringing Dinobot back, Then they had to use
some elements of it. Well, they brought him back
as a clone, but they didn't actually bring him
back specifically. Yeah, that's true. The clone
existed, but was a Predacon. And this episode
had to do with Rattrap attempting to restore
his original spark to the clone, which created
an internal conflict. So that within the within
the battleground of the mind within Dinobots
mind there was a conflict between the two Dinobots
And at the end of the script the idea is to you're
not supposed to be quite sure it looks like the
Predacon won out and that he's he remains a Predacon
and I There's just a little element of doubt
in there, and I think what Michael is actually
referring to is In the season three finale nemesis
the two -parter Depth Charge kills Rampage, thus
the half of the spark of Rampage that was in
the Dinobot clone was cleansed of Rampage and
he started feeling the original Dinobots, so
actually they did take stuff from Darkglass.
That doesn't surprise me. Yeah. Very interesting.
This would have made a lot more sense if they
had used that. Yeah. That would have figured
into the canon. Yep. Would have been nice. I
would have liked it. Behind -the -scenes stuff.
Yeah The animated series that you wrote for usually
had lots of other writers each doing their own
episodes taking like GI Joe, for example, were
there any Communications between writers in order
to help continuity or focus the characters and
looking well Yeah, no not between writers because
that's the story editors job and the story editor
on GI Joe when I was working on it was, well,
there are a couple of different ones, obviously,
because it was 65 half hours. But I was working
closely with Steve Gerber. So it's the story
editor's job to make sure that the continuity
is correct and to catch all of that stuff. So
I worked closely with Steve in that case. Do
they just change the script or do they consult
with you first? Or how does that, I mean, do
they say this is what we're looking for? This
is the relationship between the characters? Well,
we're talking specifically about G .I. Joe. Well,
as an example, yes. Well, G .I. Joe is kind of
its own thing. And the reason it's kind of its
own thing is because in order to work on G .I.
Joe, I had a Bible that was like 10 inches thick.
And I had this monstrous giant binder because
there are so many characters and there are so
many vehicles, so many elements that went into
it. And the way they did G .I. Joe was really
kind of unique. quite different than other series
because they would, the story editors, producers
would sit down and figure out, okay, in this
episode we want to have these three characters
and these two vehicles. And then, and to make
sure that it all balanced out and that they,
all the characters got abused and so forth, they
spread that out over the episodes. And so basically
the brief I got was, okay, now pitch aside some
ideas using these characters and these vehicles.
And so I had to look at those things and then
find a story for them. So it was different really
a different way of doing it and in that case
you had to have a lot of Coordination of course
between the story editor writers and producers
and everybody like that Right, but that's quite
different And it was it was complex just the
sheer volume of stuff. They're dealing with was
was fairly complex That's not Really a way I've
worked on any other series before generally overall
however And as someone who has worked as a story
editor, it's very common for a story editor to
do rewrites if needed. If it's possible, I would
rather give notes to the writer and have the
writer do a second draft, but if you're really
crunched for time, if it's a very tight schedule,
you may not have a choice. You may just need
to go ahead and do it yourself. because you don't
have the time to go back to the writer. So it
depends on the luxury of time, it depends on
scheduling, it depends on the story editor, and
so on and so forth. I mean, personally, as a
story editor, I would always rather let the writer
have that option of doing it. Much prefer to
let the writer do that. Some other story editors
just, they just want to put their own gloss on
it or fix it or whatever, or their schedule doesn't
let them send it back. It just varies it's gonna
be different for every show We noticed that oh
you said Michael That's very interesting because
I'm not really privy to that whole process so
that's pretty cool Yeah, I know just from watching
other DVD features like on Like Justice League,
I know that a lot of that crew there was a lot
of you know collaboration between writers, so
It's not totally uncommon for that to happen.
Every show is going to be its own unique creature
because it really just depends on who's in charge,
how they like to work. The nature of the show
is just affected by a lot of different things,
a lot of different elements, and so every show
can have really its own kind of feel to it. Right.
We noticed that the legendary Wally Burr was
the voice director for Gem. Did you have any
contact with the voice actors or were you secluded
from that arm of the show? We love to interview
voice actors. Yeah, I never had any contact whatsoever
with the voice actors. None. I mean, writers
just weren't involved in that process. And it's
funny, I didn't meet Wally Burr until quite a
bit later. It was delightful. When I first met
him, I think it was at a party or a gathering
somewhere, he paid me the highest compliment
he could think of to pay me. He said, oh, you
write like a man. And I knew what he meant, because
he's of a certain generation. And I knew he was
trying to really genuinely pay me a very high
compliment. And so that was his way of doing
it. And I took it in that regard. Fantastic.
Just a couple of random questions for you. What
is your favorite character type to write for?
Heroes, villains, or is there another type of
character that you like better? And who gets
the best lines? I like characters that have multiple
dimensions and layers and depth to them and that's
why when I create characters I try to make sure
I give them as much of that as I can. One example
is Stormer from Gem and the Holograms. She belongs
to the Misfits, but at the same time, she's a
very conflicted character who sometimes goes
behind the backs of the Misfits in order to help
the Jam or the Starlight Girls. And so she's
a great character to play with because she had
this depth. She had these other things going
on with her. So any kind of a character like
that. is going to be a character that I love
to write. And of course, I love to write really
strong, interesting female characters. So any
time I get a chance to do that, that's fantastic.
Yeah. As a writer, what is the weirdest thing
that has happened to you? Ever been asked to
write something that you didn't want to? Asked
to write something I didn't want to. Kinda. After
Sunbeau stopped producing the G .I. Joe series,
Deke picked it up. I'm actually familiar with
the studio, Deke. But Deke tended to do things
kinda on the cheap. They weren't as well -funded
as Sunbeau. Right. Dear friend of mine, a wonderful
person, became the story editor on that series.
And he called me up one day and asked me if I
would write for it. And I said, no, because they're
not paying what they should be paying on this
show. And he asked and asked. And so kind of
as a favor, I went ahead and wrote a couple of
these other G .I. Joe episodes, which had tremendous
restrictions on the number of voices you could
use and this and that kind of a thing. So that
was something I wasn't quite as wildly enthusiastic
to write for. I mean, I still do the best I can
do regardless. But I mean, in most cases, if
something doesn't feel right to me or I don't
like it or it doesn't interest me, I don't do
it. I remember back when Smurfs was on, I got
a call from Hannah Barbera and they sent me the
Bible and they wanted me to pitch for the show
and I had never watched the Smurfs. It's just
not the kind of show that interested me at all.
And I read the Bible and I felt my brain just
start melting out of my ears and I said, I can't
do this. This is just not the kind of thing I
can do. I just can't write this stuff. I am not
a comedy writer. I'm not a joke writer. I'm not
that kind of a writer. There was a funny moment
a while back, a couple of very good friends of
mine, Craig Miller and Marv Wolfman in fact,
created, managed to sell the first animation
series that was covered by a Writers Guild contract.
It was called Pocket Dragons. And it was based
on a line of sculptures of these cute little
dragons. And they were done, they were half hour
shows, but they were done as like two 11 minute
segments, separate segments. And so I knew they
were doing them, and it was like, oh, it's cute.
It looks really cute, little cutie pie kind of
show. And so they asked me if I'd write for it.
And I said, oh, no, no, no. And they asked me
again. I said, oh, no, no, no. And finally one
time, Craig butthold me at a party. And he said,
you know, I'm really hurt that you didn't want
to write for our show. Why don't you want to
write for our show? And I said, oh, well, I just
don't know how to write that kind of thing. It's
really soft. It's really young. I don't know.
I just thought it'd be good. I don't know how
to write that. And he goes, no, no, no. We want
your kind of writing. Don't worry about that.
Just write us a good story. So I actually ended
up writing two of them and really having a good
time at it. And I thought they came out really
well. I had a lot of fun with it. So sometimes
you can be wrong. The moral of the story is sometimes
you can be wrong about what you think you can
do. You see, the Smurfs, they really needed some
strong characters. Yeah, maybe I should have
done the Smurfs. I don't know. How could you
pass on the Smurfs? I was into hard action stuff.
You know, if you choke a Smurf, it turns green.
What kills me is that the Smurfs are going to
get a live action movie. Yeah, they already have
a live action movie. I see the trailers for it.
They're awful. Just terrible. I have no interest.
I'm actually on the lookout for further signs
of the apocalypse. Yes, there we go. That's one
of the first signs. While I love Hank Azaria
as an actor, I'm sorry. Him as Gargamel, he looks
like a stalker and a rapist. He just does. He
just looks like a pedophile. Yeah. Okay, this
isn't Beast Unleashed. You can take the last
question, Michael. How am I going to follow that?
We found your book on Amazon .com, Writing for
Animation Comics and Games. What is the biggest
difference in writing for animation versus writing
for, let's say, video games? Any plans to write
an update? Let's take the second question first
and get that out of the way. There are no plans
to do a second edition of that particular book
just yet, but I did get hired to edit and co
-author and put together a second book that's
out called Write Your Way Into Animation and
Games and it used chapters from my book and plus
I had about... five other books from other focal
press authors, and they wanted me to draw material
from all of these books and put it all together
into a new book. So I edited that all together
into a new book that focuses, half of it focuses
on animation, half of it focuses on game writing.
So that came out just a couple of months ago.
So I have writing for animation, comics, and
games, which is entirely mine, and then also
right the way into animation and games, which
is a number of authors. The big difference, of
course, is that any kind of TV writing, animation
writing, comic book writing, film writing, whatever,
is linear writing. It's just straightforward
linear writing where the writer sits down and
tells a story from beginning to end, regardless
of what... It may have a different chronological
sequence, that's not so important, but nonetheless,
the writer... compiles, puts together a linear
story, even if it's told and jumping around in
different time periods or what have you. It still
ends up being a linear story. Games, however,
is a non -passive experience. You're not just
passively sitting back and having a story fed
to you. It's an active experience where the player
is a part of building that game. They're part
of building that story. They're part of building
their character. They're a significant component
and so everything you do has to take into account
the fact that you have an active participant
in your story and you have to deal with that
so it's nonlinear writing and it's also thinking
about How you give the player? agency or some
sense of control or input or however you want
to put it. Whether you give them a wide open
world where they have a huge amount of agency
and can and just can impact a lot of things or
whether like many console games you you they
almost are linear in a way you kind of drive
them through a main storyline with maybe other
alternatives. I mean there's all kinds of different
games obviously there's not just one kind of
game and so there's not just one kind of approach.
But that's just the thing you have to be so variable
and flexible and adaptable working in games,
it requires a certain amount of technical knowledge,
it requires understanding games and interactivity,
and it requires being able to think of all of
the variables and track them all and keep them
all in your head and deal with all of them. The
linear writer sits down and says, okay, if I
did this, then this would happen. But if I did
this, then this would happen. And I like this
better than that. So OK, I'm going to decide
that this happens. And you make that choice.
And then you move forward to the next choice.
As an interactive writer, more often you go,
if this happens, then this happens. And I have
to cover it and write it. And then if this happens
and then that happens, I have to cover that too.
But then this other thing can happen. I have
to cover that too. And you have to think of all
those things. And you have to actually deal with
them in one way or another. You don't have the
luxury of just setting it aside and saying, okay,
I'm just going to narrow this down to one choice.
You have to deal with those variables. So it's
the difference between linear and nonlinear,
and it's the difference between a passive experience
and an active experience. Wow. Yeah, that's very,
very cool. And there's a lot more. I mean, I
have a whole book written about it, so there's
more to it. Yeah, we'll have to check that out.
more toward people who are already writers or
is that more toward a general audience? I had
three different kinds of people in mind when
I wrote the book. One would be the person who
is a brand new or a student or whatever who wants
to learn about this stuff in order to try and
break in. So that was one big intended audience.
Another big intended audience would be someone
who's already an established professional in
another field who wants to shift out of, say,
writing for comics into writing for games, or
maybe they've written for comics and want to
write for animation, and they need to know about
the craft and the ins and outs of that other
field. So that was another person I had in mind.
And the third category would be someone who,
say, works in the field of games, but not as
a writer, who wants to maybe move into the writing
end and wants to learn about that. So, you know,
say maybe someone who's A producer wants to know
more about the writing end of games, and so they
might look at my book to get clued in on the
writing end. That's probably not the best analogy.
But that was another category of person, someone
who was within that business, but maybe wanted
to know more about just the writing end of things.
So those are kind of the three main types of
people that I was thinking about. Wow. Very nice.
Yes. We would like to thank Ms. Marks for taking
the time to talk with us. If people wanted to
interact with you, where can they go on the internet?
Good question. My website is just ChristyMarks
.com, but there's not a lot of interacting there.
I blog a little bit on LiveJournal under Christy
Marks, and so I post things there from time to
time. I do have a Facebook page. It's Christy
marks from a numeral two after it and I also
have a Christy marks clubhouse Which is a bit
more of a fan page and I don't yeah, I just post
things there every once in a while Okay, I just
joined that too. Yeah Yeah, we're all about the
Facebook now Yeah, so I spend way too much time
on Facebook. I think I actually shared a story
that you that you linked earlier today before
we did the interview about Facebook suing teach
book Oh yes, yes. That's a very interesting news
article. And very annoying. Yes, very, very annoying.
So thank you for joining us here on the Geekcast
Radio Network. I have been TFG1 Mike and I've
been joined with Michael Wilson. We'd like to
wish Ms. Marks good luck with her current work
and future work. And don't forget to get in touch
with us when you get permission to release Dark
Glass. Don't hold your breath too long. We'll
see. Alright guys, you take care. Talk to you
later. Yeah, hang on the line and we will talk
to you in a bit. That was very cool of Christy
Marks to talk with us for almost an hour. Very,
very interesting stuff as well. Yeah, it was
a very cool conversation. Yes. And we actually
got the skinny on dark glass. which is very cool.
Yeah, straight from the author. Yes, yes, yes.
And maybe, possibly, not saying anything because
I haven't made the contact yet, but maybe possibly
we could get an interview from Larry DiTilio
out of this. That would be nice. I mean, if she
still keeps in contact with him and you kind
of implied that she does, shoot him an email
and get us in touch with him. Yes, very, very
cool. So yes, this interview will be featured
on GeekCast Radio podcast, Tooncast, and the
Beast Unleashed podcast. And then also on Beast
Unleashed, coming up we have another interview,
this time with another voice actor. Steve got
David Soboloff, voice of DeathCharge. So that
will be coming up on Beast Unleashed as well.
Exciting. So I guess for now I am TFG on Mike
with Michael Wilson until next time Yay, we actually
didn't screw that up Oh Christy why don't you
just say some stuff so I can see the audio levels
on my program here Well blither blither a blather
blather to us brilligan the slidy toes to gyre
and gimbal on the waves I'll fear the noxious
Jabberwock. There, that works. Michael, why don't
you say some stuff? I don't see how I could possibly
follow that. Exactly. I wish to speak to my lawyer.
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