Altered Trek
Favorite Sci-Fi Games

About this Episode
Greetings, my fellow space travelers through
space, time, and wherever else you find yourself
in this particular dimension of this particular
universe. I am your captain, Mike the Birdman.
That's right, I promoted myself. Deal with it.
I've earned it more than likely. Anyway, I am
here on the collaboration show between the GeekCast
Radio Network and ThisWeekendGeek .net. This
is a future imperfect show where we not only
talk about Star Trek, we also take a look at
other topics and interests in the sci -fi realm
genre. It could be movies, could be television,
could be video games, which we're going to be
talking about this evening. And though, as I
am rambling on here as your main host this evening,
I am not alone on the deck of the ship. joined
from the GeekCast radio network. Steve Megatron
Phillips, also captain admiral of the USS Future
Imperfect. Well, I'd say you're more the fleet
admiral. I'll captain this thing tonight. And
we are joined by our good friend, contributor,
and technically host with us at ThisWeekInGeek
.net's new show, Loose Cannon, a celebration
of B -movie horribleness, or amazingness, depending
on how you want to look at it, Aaron Paulier.
Hi everybody, how's it going? I'm awesome. I'm
actually in a really really really good mood
This is probably this is the first collaboration
show I've done in over a month I just came back
from vacation on twig, which if you've been listening
to the website this week We had our first show
back Steve. What is the show going live? Tuesday
Okay, so if you're listening to this on Tuesday,
I have just interviewed Doug Naylor, who is the
writer, creator, director of Red Dwarf, The Promised
Land, also was the co -creator of the original
series back in 1989. I loved Red Dwarf. I loved
that show. My God, I saw the movie and I fell
in love with it. So I may go back and rewatch
the 12 series preceding it. So I'm really, really,
really excited, but That is not what we're going
to be talking about tonight. As I mentioned,
we're talking video games. So it was suggested
in our little Facebook chat, our little own corner
of the subspace communication network or the
hyper pulse generators. If you want to put it
that way, we're going to be talking about some
of our favorite sci -fi video games. We're going
to be trying to steer away from more kind of
mainstream things. I say that as two of my things
are AAA game titles, but I'm looking at them,
not just from a gameplay. perspective, talking
about the deep lore associated with them. So
with that in mind, just to give you guys a chance
to kind of gather your thoughts, I will go first
with my first pick and then we'll each go around
the table. Each of us picks one and then we'll
come back and swing back around to me. So you
have a rough idea on how this is going to work
tonight. So the first one that I'm going to talk
about is a upcoming title, but the series has
been running since about 2001 on the original
Xbox. And I'm talking about Halo. combat evolved,
but more specifically the Halo franchise as a
whole. This has run across multiple instances
of hardware from the original Xbox to the Xbox
360 to the Xbox one to the upcoming Xbox series
X with Halo infinite with the Xbox lot or with
the Xbox showcase happening just a few weeks
ago where we saw the first campaign gameplay.
for Halo Infinite. It's something for a lot of
gamers to get excited about. And with the announcement
of multiplayer being free to everybody who owns
a Xbox, the world is indeed being able to play
together. And there's even talk. Actually, I
think it was confirmed that there's going to
be cross play between console players and PC
players. So truly, it is a hybrid world of players
all being connected as Spartans or elites. So
good times had by all. But... Halo is so much
more than multiplayer. Halo has a tremendously
interesting story, the story of Spartan 117,
Sierra 117, John, who was taken as a child from
a colony and augmented by Dr. Catherine Halsey
into the cybernetic super soldier who pretty
much saved the human race from extinction from
a alien collection of races known as the Covenant,
run by, I forget what their names are, but The
Prophet of Truth, Regret, and I think there was
another one, if I remember right. But basically...
They had worshipped these things out in outer
space, known as halos. They had regarded them
as holy relics, but turns out they were an alien
super weapon created to destroy something known
as the Flood, a parasitic life form that pretty
much touches you, infects you, and well, this
will be my one swear for the episode, you're
effectively fucked. You get turned into some
weird bio creature and it's pretty much game
over. They would later antagonists such as the
grave mind which would be a collection of flood
which eventually becomes so intelligent that
it would rival artificial intelligences left
behind on the halo rings and it's pretty much
a bad thing when a grave mine shows up they want
to destroy and consume all life in the galaxy
and the halo rings were designed to deprive the
halo or to deprive the flood of their food which
is all sentient life so not a good time for anybody
involved in general um but as the halo series
would go on the fight would continue across halo
one combat evolved halo two halo three Halo ODST,
which was a spin -off game where you played a
orbital drop shock trooper during the invasion
of New Mombasa on Earth. And you were playing
a human. You literally weren't as tough as a
Spartan. You had the same weapons, but you couldn't
do all the cool things they did. And it's frankly,
probably my favorite game in the series. And
I know that's not a popular opinion to have because
people want to play Spartans. And it was a really
short game, but it was a lot of fun. We then
had Halo Reach, where we had the prequel, which
was the fall of Reach, and Reach was a planet.
where the Covenant really put the screws to humanity
and a lot of terrible things happened, pardon
me, and a lot of people got wiped out, including
Noble Team, which was a team of Spartans who
were tasked with getting people off the planet,
trying to do what they could to save reach. But
eventually the Covenant started glassing the
planet where they would launch huge orbitable,
I can't say that word, Strikes from space and
a lot of people died. However, the one ship from
the UNSC was able to escape, and that was the
Pillar of Autumn, where the Master Chief slept
and he was the last surviving Spartan outside
of June, who is one of the surviving members
of Noble Team. The lore kept evolving as the
series got more and more popular, as these big
franchises often do. Then we had Halo 4, which
introduced a new enemy. Actually, no, there was
Halo 3. Halo 3, we killed the Covenant, more
or less. There was a big... I can't remember
whether there was like a truce, but either way,
we finished the fight and everybody thought the
Halo series was going to be over. Halo 4 came
around. The Master Chief is still very much alive.
He's floating out in space with his AI partner
Cortana. They discover something called the Shield
World, which is run by the Forerunners, the guys
who created the Halo rings, and more hilarity
ensues. Turns out humanity has been around a
lot longer than people realize. Going back...
like millions and millions of years. We've been
in space before. We've actually been knocked
back in our evolution. Now, I'm getting a lot
of this knowledge from an IGN video that I saw,
because there's a lot of stuff in the Halo novels
and comics I just didn't know about till like
a few weeks ago. And it was an OK game, actually,
probably my favorite multiplayer in the series.
Storyline wise, it has a really, really, really
touching moment where Cortana dies, she's going
through something known as AI rampancy, where
in the Halo universe, when they create the AIs,
after the AIs run for so long, they build up
all these memories, they start building up building
up personalities, they're essentially alive.
However, being alive comes with with a consequence.
They start unraveling, they go through something
called rampancy, and that means they effectively
die. So Cortana sacrifices herself to save the
Master Chief, and they have this really, really,
really touching moment, and you think it's the
end of Cortana. Not gonna lie, got a little kind
of tear -jerky when that happened. And then we
got Halo 5 Guardians on the Xbox One, and that
was a game. Basically... I don't even remember
a lot of what happened in Halo 5. I remember
this though. I remember how mad it made me because
Cortana at the end of the game, if you haven't
played it by now, Cortana turns into a bad guy
because she takes over like forerunner technology
and thinks she can take care of the universe
better than we can. So it doesn't end well for
a lot of us and AI starts to rise up. There are
some other games I haven't talked about there
is Halo Wars Which I only really played the first
one and not for very long And the story just
kind of goes from there. Halo has a tremendous
history in novels in comic books. There are tons
of toys But the thing that Halo will almost always
be universally known for is the multiplayer and
the multiplayer has been one of those things
that built Xbox Live. It's arguably the most
popular game on Xbox Live, especially with Halo
2. I met a number of interesting characters on
there over the years. Halo 3 would have a fairly
popular multiplayer, the multiplayer beta for
Reach. was remarkably popular and each alliteration
of the game has always had a really popular multiplayer
suite and it really kind of set the standard
for what console a multiplayer could be because
we did have golden eye in the, in the late 1990s
on the end. I love that game. Yeah. And that
game was fantastic. And that set the bar for
what console FPS could be. And then halo and
bungee said, okay. We can do better and they
did and that really forced other companies to
step up because we'd eventually get the Call
of Duty franchise We get Medal of Honor and all
the other countless FPS is over the years, but
it's halo that redefined multiplayer you look
at Organizations such as major league gaming
MLG and now you look at the Cod World League
Which is expanded out and eSports has never been
bigger. So I think in terms terms of a video
game franchise lures tremendously deep. It's
interesting, but from a video game standpoint,
halo really created something wonderful and long
lasting from something that should have been
a forgettable sci -fi shooter, but it took itself
seriously enough. The voice talent of Steve Downs
as the master chief being so iconic. created
a character that was memorable, likable, funny,
and never overstayed as well. And you never saw
his face throughout the entire franchise. You've
seen the back of his head, but you've never seen
117's face. So what do you guys think about the
Halo franchise? I can probably start. I've never
played it. I've never played a single one. I'll
admit. Ever played a single one I I don't know
anything about the plot or the world beyond that.
There's some kind of big megastructures involved
in it Yeah, that's it I know it's a game So I
have had the fortune of playing all three games
And they even had it for because I don't have
that Xbox 360 anymore that had the games But
I did end up getting I think Mass Effect 2 that
was for free on Origin A while back and kind
of replaying it. I will say that the gameplay
throughout this series does definitely get better
But so does the story and I love the aspect that
Yes, it's technically a shooter, but it's also
It kind of creates this universe That you can
kind of build on the previous ones. And that's
something that's not even done in anything really.
And to be honest, I really enjoyed how it played
in the storylines. Yeah, I mean, like Halo, if
it's done anything right, it does a lot of world
building. And as the series has gone on, you
do get a lot of little things filled in, like
there are... terminals, you can find there are
little bits of expanded Lord is listening to
the radio chatter between Cortana and the Master
Chief and you understand it. And I remember this
specifically, you used to get instruction manuals
with these games. And they would explain the
different races within the covenant that explain
how the grunts were called the you go or something
like that. And how they were a race that was
basically made to be subservient to the covenant.
But they were like brainwashed into being mindless
foot soldiers, which is why they're willing to
like sue it. side bomb, yeah. What's funny about
the series, though, is it kind of reminds me
of Unreal Tournament, but it's got a story, which
Unreal Tournament didn't have until the third
one anyway. But it's got a story, but also it's
just it feels very natural and familiar. Yeah,
I mean, Halo is one of those franchises, at least
the first three to four games is really, really
accessible. Basically the Master Chief trilogy,
in my opinion, one, two, three, and to an extent,
ODST are very accessible to an audience. A new
player could jump on at Halo Reach and then play
the series straight through. The series gets
a little convoluted when you get through four
or five and now infinite because now they're
trying to stretch it out because they're like,
Oh my God, guys, we've got a cash cow here. Shut
up Siri. I'm sorry. I'm actually gonna shut off
my phone because it's being an asshole Anyway
My phone's telling me off it just said really
anyway, um that aside Yeah, like halo as the
series went on it got a little less inviting
to new players. And that's something that I really,
really, really didn't like. But Steve, you're
absolutely right. With the first couple of games,
it allowed people to kind of get into it, allowed
people to access the circus, even at the, at
the beginning of halo two, you're back on earth.
You're just about to get a commendation for the
events that happened in halo two. And then, Hey,
the covenant have showed up and bad things happen.
And you get these awesome missions happening
on earth, or you're driving a warthog through,
through the streets, fighting a scarab. And then
you randomly, randomly gets transported to a
new halo ring or halo three. Um, at the end of
halo two, you like launch yourself back at earth.
And you're like, what are you trying to do, sir?
Finishing this fight. And then the game ends,
which true story. When I played halo two back
in the mid 2000 something, I remember at the
time I went to Walmart. bought the game really
really early in the morning and I played through
it in the entire in one entire day and I get
to the final mission I fight Tartarus who's that
giant brute guy the big guy with the hammer and
the Master Chief gets aboard that spaceship and
he's talking to Ron Perlman or Mr. Krabs I think
I'm pretty sure that's Mr. Krabs from Spongebob
and no that's Clancy Brown sorry I got that whatever
um and he's talking to this general guy and he's
like chief what are you doing and he says finishing
this fight i'm thinking all right there's gonna
be one more level i'm gonna kick the shit out
of the covenant then the game rolls credits i
screamed because i was like you've got to be
kidding me and there aren't too many video game
franchises that have left me wanting more and
i can think of just one other video game franchise
and that'll be my next choice But I'm not going
to tell you what that is right now. In fact,
I'm going to throw things over to Steve from
GeekCast Radio. And we're going to hear his suggestion
for one of the best sci -fi games, be it gameplay
or lore. So I alluded to Unreal Tournament prior
to all that. So what is interesting about that
series is it's actually one of the first I played
after the Doom and Duke Nukem era. And I was
not entirely sure if I was going to like it or
not. And basically, the first game is an FPS
pretty much all the way. There's really no...
I mean, yeah, you have some kind of characteristics
and kind of character types, but... And there
is a plot, but there's not much of it in that
game, at least as far as I can remember. I mean,
there there's two human. There's a human race.
There's the Scars war, which they created these
responders. So basically they could do these
death match tournaments and determine who's better.
And so the Liandry Mining Corporation would they
had these responders so they could basically
bring people back. from the dead. Basically,
it's like it's like if you mixed like an almost
celebrity death match with like Mutant League
with some other, you know, like first person
shooter and it's it's kind of that. So, yeah,
they had this grand tournament. So anyways, the
first game, there's not much in the way of anything
aside from having multiple game modes, like Assault,
Capture the Flag, Deathmatch, Last Man Standing
Team Deathmatch, you know, your typical first
-person shooter games. But Unreal Tournament
2004, which, funny enough, I picked up at a KB
Toys for $10, which this dates it, considering
both are not around anymore. It kind of picks
it up, and it's supposed to be the 10th year.
And Malcolm, this older team of Thunder Crash,
which is supposedly from the first game. Is kind
of the the ones that you're fighting on the team
of and They have all these weird envisioned maps
some of them are very Almost flesh like and you
have creatures that are almost borderline space
orcs But there's you can fly vehicles you can
I mean basically everything you can do in In
halo you can do in this But it's kind of taking
that, and you get to play it all online. You
can do the offline, but you can play it online
as well. And I think even to today, you can still
play it online somewhere. I played it probably
four years ago, and that was putting it a little
over 10 years since it came out. And then they
had a couple of other evolutions of it. But Unreal
Tournament 3 is where the game really kind of
got into it. actual voice acting involved. You
had more of a stylistic change to it, more of
the CG, more of the realism. It's kind of known
for all of its gore and the words, you know,
like headshot or things like that. But it has
a lot of different game modes. It's... This particular
one, you're dealing with the original Unreal
Tournament people who survived the Scourge attack
on the human colonies. And they're dealing with
a new race called the Necris. And they're basically
like the undead. And they have this biological
process that they replace things with nanoblack,
which basically infects the dead. And they become
part of the the other team and It's it's just
it's actually pretty wild in the storyline you
play as a character Called Reaper Who's basically
Taken down at the very beginning of the game
and he's revived and then he's he's on this basically
vendetta to destroy destroy them and you come
to find out at the end that Malcolm the guy who
is the the ultimate tournament guy from the very
beginning of the series Rided them out to the
Necris And then the game ends with like your
team completely dying which is kind of a wacky
cop -out you can considering they never came
out with another game for it until just a few
years ago where Unreal Tournament rebooted and
it's basically a free -to -play And it says pre
-alpha and they basically upgraded all the visuals
all the storylines all everything And It's more
of just a first -person shooter now, it's not
even really a storyline per se But yeah, it's
it's still one of my favorite series. Although
the newest one is so fast -paced it makes any
of the current FPS's look Lame by comparison
with how quickly you have to move in that game.
It like it kills your adrenaline. One of the
things I've always associated with the unreal
brand. When I was living in my apartment in my
old hometown, we used to have LAN parties to
play Unreal Tournament. I don't remember which
version it was, but I remember setting up network
switches to play this. And I've always associated
the Unreal Tournament series with PC, keyboard,
and mouse. So that's a big strike against it
for me. I hate PC -ing. Don't at me. Funny, you
should say that when I I actually purchased a
Xbox 360 controller years ago, like right as
soon as it came out, one of the aftermarket ones
plugged it in and I was able to play the game
with that. And so as soon as I realized that,
because I was I was really good with keyboard
and mouse on the game, like really good, insanely
like I could headshot people and didn't even
without a second thought. But. When I hooked
up the controller because I've been playing because
I bought the game again The series on my 360
and I was playing on that and on the PC So I
got pretty well almost ambidextrous with either
keyboard and mouse or the the gamepad Controller
and so I ended up switching completely to the
controller after that and it's kind of the same
thing when I play modern FPS is like the battlefield
series I can play it on keyboard and mouse, but
my capability of turning and moving is so much
better when I use a controller over using the
keyboard and mouse. Same here. I cannot play
an FPS on a keyboard and mouse to save my life,
yet you put me in a controller. I'm not saying
I can hang with the big boys, but I played COD
last night and went 30 and 6, so I don't think
I suck. Better than me on whenever I play those
kinds of games. I probably take this. the whole
shooting thing, probably a little too seriously.
It's probably not healthy. Um, I just like blowing
up buildings. So that's, that's my favorite thing
to do. One of the things I've, I've always appreciated
about the unreal tournament series as it always
seemed to push its levels of ridiculousness.
I think it was Unreal Tournament 2003. I remember
their maps being very, very open. And I remember
their guns and their gravity being very, very
unique among shooters at the time. The only other
thing I could think of remarkably similar might
have been Quake, maybe. They kind of came out
around the same time. Quake and the original
Unreal Tournament. But after the first Unreal
Tournament, it went from this darkish game to
more of a more vibrantly colored series, at least
until it went to Unreal Tournament 3, and then
it got super dark again. It's still vibrant colors,
but it's not as brightly colored as like 2004
was. Yeah, like Unreal Tournament has a certain...
art direction and um aesthetic to it that I always
associate it with early 2000s PC gaming and I
think that's kind of its charm although I didn't
know there were story -based pieces to it until
you told me about it. Like that's how much it
stuck with me. Like to me, Unreal Tournament
was the land game you played with your friends.
Like I had many, many pizza parties at my house
where we'd stay up till like three, four in the
morning and just play Unreal Tournament, Quake
and Rainbow Six. But Unreal was the fast paced
game. I mean, some of us played Counterstrike,
sure. But Unreal was that goofy weapons, goofy
physics, ridiculousness. It was, it was crazy.
Yeah. And that's what made the series really,
really, really, really charming. It wasn't like
Half -Life, which Half -Life you could mod the
shit out of and do things to. But Unreal Tournament
embraced its different origins at first, I think.
Kind of looking at it. It totally did, and I
actually used to have so many add -ons for the
game where I could change literally almost any
aspect of the game. I think I have it backed
up on some hard drive somewhere, but I used to
reskin the characters. I think I ran around as
Optimus Prime or Megatron 90 % of the time. And
there was a ton you could do with it. I made
it so that you could have jetpacks like you didn't
even need to grab the flying vehicle. And that
was awesome. It was also a detriment because
if you played the game with somebody that had
that, oh, you can get sniped in the air. So I
guess I don't know any other further thoughts
on the unreal franchise guys. Nope. Alright,
so I guess kind of moving right along we've kind
of stuck with FPS and shooters and I know Aaron
because he Aaron is the Renaissance man and more
educated than me or Steve What do you got for
us? Well, I I'm gonna go with a video game that
was probably the first video game and outside
of an arcade that I played and It's stuck with
me all these years and that's star flight It
was a It was a PC game that was released in 1987.
So that's gonna say something about this. It
came on two five and a quarter floppy disks.
And when I say that it gave you a universe on
two floppy disks, I mean it. Basically, it gave
you a big area of space to explore. It had about
270 star systems and around 800 planets that
you could explore in every single one of those
planets you could land on. Some would kill you
if you landed on them, but you could land on
them. And they were all explorable fully. This
was impressive for just two floppy disks, right?
But to give a little bit of background about
the game itself, it's the 47th century. And humans
are on a planet called Arth, not Earth. And Earth
has kind of become a legendary world. It's not
that humans have spread out throughout the galaxy.
It's that, well, humans had been spread out,
but now they're really not. They've all kind
of fallen back after the fall of the old Earth
empire. And there's a whole bunch of different
other alien races in the region. And some of
them you can hire for the crew of your ship.
And your ship, you can name whatever you want
to have it named. You mine minerals and scan
life forms on planetary surfaces and can upgrade
your Starship to have better engines, better
weapons, shields, more cargo pods. You can transport
more goods. So the first game actually even can
be slightly about, you know, trading, a trading
game, but it's mostly exploration. And the plot
centers around the fact that Worlds near the
core of the galaxy are going are going are just
being killed their stars are going Nova for no
good reason and you're having to figure out why
because as The game goes on there is a time limit
The time goes forward as you travel through space
and explore and at some point earth star is gonna
Go Nova and you need to figure out what's causing
all this stuff and find artifacts from the old
Earth Empire. You need to trade and get information
from all these different species, some of them
hostile. You need to explore these worlds and
just find little slips of paper that are on libraries
on Earth once you find Earth. And Earth is, there
are no more life, there is no more life on Earth
in this game either. It's a fascinating game.
and for coming on two floppy disks, I played
it for years and still didn't find every little
loose thread that was in it. It would go on to
inspire a lot of the future games like Star Control
that a lot of people probably recognize. It did
have a sequel called Star Flight 2. um trade
routes of the cloud debula i think is what it
was called and it was much more focused on trading
and there wasn't really a time limit so you could
you could really kind of get deep into the into
the weeds with that game um but yeah i absolutely
adore star flight and if anyone thinks that hey
look this looks like fairly clunky graphics because
yeah it's 1987 i'll agree it is it is pretty
clunky but the gameplay is there the story is
there. And I really don't want to talk more about
the story without ruining things for people that
do want to play it. But you can find tons of
images online of what Starflight looks like.
You level up your crew. Your crew you can name.
So you can make even little stories for yourself,
like role playing, right? God, I love the game
so much. And probably very few people around
have played it at this point, but it was extremely
popular back in the day. It was even ported over
to the Sega Genesis in 1991. Really? Yeah. And
it was not as good. It was basically the same
content and it looked newer. The graphics were
better, but I don't think the gameplay was as
good because I don't know. It felt... It just
felt different, even though I think everything
else was the same in the game except for the
graphics. It just felt different. phenomenal,
just the fact that that's how much could be accomplished
given the computing power at the time. I mean,
the only other game I could think that felt as
expansive, at least as far as I understand, because
I'm not a big old school PC gamer. I know the
ultimate games were very expansive for their
time, but, but they were also were fairly graphically
intensive. This sounds like it didn't have a
lot of graphic memory to work with, but it could
use a lot of text, which means you could squeeze
a lot of text on those five. five and a quarter
floppies. Yeah, and there was graphics like there
was even 3D graphics in the game. So when you
would land on a planet, you could pick the coordinates
that you would land at and then your ship would
land and you would come in towards the surface
and actually see landforms that were really there
because the whole planetary surface was like
mapped for each one of these worlds that you
could land on. So you would see the 3D graphics
of it. Yes, it was very chunky. I will admit,
but It was all there. Like there was graphics
to it that were pretty advanced for the time.
It sounds almost like a very, it's, it's, it
sounds like something that probably inspired,
uh, the team that made no man's sky. Yeah, it
does have some similarities. I would say there
there is some like genes from Starflight that
go into No Man's Sky. Like I said, Star Control,
the people that made Star Control were directly
inspired by Starflight. Yeah, God, there is even
in this game, there's an ecological generator,
like an ecosystem generator for this game. So
when you would land on a planet, it would generate
all the life forms for you to find and they would
each have niches. And some would be like aggressive
carnivores that would actually attack your little
land, your terrain vehicle. There's herbivores
that would just be kind of slow and you could
easily capture them without having to stun them.
There were small creatures that were difficult
to capture but weren't really aggressive. I mean,
very, very detailed stuff that would come out
of this. And capturing animals, that was a completely
legitimate gameplay to gain credits to upgrade
your ship. You didn't have to mine, but mining
was one of the easier ways of dealing with gaining
credits. You can still find the game for sale.
Let me see. I think I have it bookmarked. I will
find it at some point. GOG. GOG .com actually
sells Star Flight 1 and 2 right now for $5 .99.
Well, if you've got the price of a hot and ready
pizza from Little Caesar's, this sounds like
something you'd probably get a fair chunk of
entertainment value in. I mean, especially if
you're interested in the history of early PC
gaming and especially something that gives you
that universal sandbox to kind of play with.
If so, if you're willing to take a look at where
things like No Man's Sky had come from. And this
is probably something worth kind of checking
out. As I said, I probably put years worth of
time into the game, both of the games put together.
I mean, they really made an impact on me. That's
pretty cool, man. Steve, any thoughts on this?
Like, have you ever heard of this? No, I have
not, but it sounds pretty interesting. So I guess
kind of moving right along and actually kind
of keeping with the theme of space, which is
going to be a common theme in the show. But.
I promise you. We're going to swing back to me
and the other franchise that I want to talk about
about PC gaming or not PC gaming gaming franchise
as a whole. This one should come as no surprise
so much so that it's tattooed on my right arm.
And that is EA and BioWare's Mass Effect. This
series hit the Xbox 360 back in 2007, I want
to say, spawned Mass Effect 1, Mass Effect 2,
Mass Effect 3, and Mass Effect Andromeda, which
came out on Xbox One and PS4 and PC too. an interesting
response, we'll say. But the franchise, essentially,
you star as Commander Shepard, be you a male
Shep or femme Shep, which is my Shepard, voiced
by Mark Mir or Jennifer Hale, and you are on
a mission to, I can't remember the name of the
planet at the beginning, but you're basically,
you are set up to be the first human Spectre.
To basically represent humanity to the citadel
council council of alien races that you've met
after the first contact war basically You you
find these things known as the mass relays out
class out past Pluto and it allows near instantaneous
travel across vast swaths of the Milky Way galaxy
and we meet a race called the turians it doesn't
go so well for us but eventually a ceasefire
is declared and everybody starts to get along
after all however not a lot of people in the
galaxy like humanity they see us as too ambitious
they see is as problematic and you run into races
like the asari very beautiful blue -skinned uh
humanoids who are almost actually, I'm pretty
sure they're entirely female and they produce
in a way I think they talk about it in the novels,
but they can they can have sex with literally
anything. And that's how they reproduce. There
are races like the quarians who live inside environmental
suits, because they've had to live on ships aboard
a flotilla for so long, that they left their
their home planet home planet of Rannoch. They're
not used to being around viruses. They're not
used to being around other life forms. So they
live inside these biological suits their entire
lives because a common cold could kill them.
A cut could kill them. There are races known
as the Krogan, this huge warlike race who were
uplifted by a smart race known as the Salarians.
They were uplifted to fight a race known as the
Rakhni, basically giant alien bugs. And there
are other races across the Mass Effect Galaxy,
but the first game focuses on Commander Shepard,
and he's trying to warn everybody about a intergalactic
threat known as the Reapers. You are fighting
back against a former Spectre turned bad guy
known as Saren, and he's aiding the Reapers in
coming towards the Citadel. They want to wipe
out all sentient life in Milky Way Galaxy. It
is in their programming. And it's up to you and
your crew assembled from across the galaxy, a
Turian named Geras, a Quarian named Tali, an
Asari named Liara, a Krogan named Rex. I don't
think I'm leaving anybody out there. And it's
up to you and your crew to save save save the
universe and eventually it all culminates with
an attack on the citadel with one reaper and
it takes the combined uh forces of earth's fleet
and what's what races from the citadel and the
cool thing about mass effect is it takes a lot
into effect about choice the choices you make
the alliances you make the good bad indifferent
choices all impact the galaxy. And the cool thing
that Mass Effect did that I don't see many games
doing, in fact, I think Mass Effect is still
the first. The choices you make in the first
game will impact the second game. Your save,
your character carries over and so on and so
forth. Mass Effect 2 starts off with, they kill
Commander Shepard. You die. You are dead. And
an organization known as Cerberus resurrects
you. A human supremacist group. I might add,
resurrects you because they need the best of
the best, the best of what humanity has to offer
because a race known as the Collectors has been
kidnapping and destroying entire colonies. out.
And I can't remember in the terminus systems
out in the Mass Effect galaxy, a more lawless
part of space, the more wild part of the Milky
Way galaxy and things need to be dealt with because
the council doesn't want to believe it. They
basically they write you off. They're like Commander
Shepard's back, but we don't want to talk to
you. So Cerberus and a guy played by Martin Sheen,
who is an amazing actor in this. He plays a character
known as the elusive man, the head of Cerberus.
And he says, I've given you unlimited money,
unlimited resources, build your team, stop the
collectors. Humanity must be saved. And at first
you think he's a good dude. You then find out
the collectors are working for the Reapers. And
that's not good. They're basically acting as
agents for the Reapers to prepare us for the
arrival. basically in the arrival is when the
Reapers will eventually come to the Milky Way
Galaxy and it's game over for everybody. They
don't care who you are. They will wipe out all
sentient life as they are programmed to do every
50 ,000 years and then the cycle repeats. So
Commander Shepard has to go off in this suicide
mission to go through the I forget what the relays
call but you go to the home world of the collectors
you fight a human Reaper and Because the collector
or not the collectors the Reapers they they They
take elements of different creatures and they
transform them. They corrupt them. Like when
they corrupt a human, they get turned into what's
called a husk, stuff like that. And you find
out they do that to other races. Like I think
the the collectors were once a race known as
the Protheans, if I remember right. I'm going
a lot off of memory here. Yep. You're right.
Yeah. So it ends with you destroying the collector
base. and you come back and you are held as a
war criminal because reasons you are arrested
on earth and you are sent to prison you are locked
up and your crew disbands and everybody scatters
to the winds and then one day on earth you're
just about to go to see somebody I think Admiral
Anderson played by I can't remember the actor's
name now, and that's going to drive me crazy.
He's the voice of the U .S. Navy. Keith David,
I want to say. Yep, he played Goliath in Gargoyles,
too. Yeah. Yeah. So awesome voice, most powerful
voice. Love this guy. So you are about to see
him. And then the Reapers come to earth. The
Reapers have smashed through every defense system
leading to earth. The Reapers have invaded the
Milky Way galaxy. They've wiped out a race known
as the Batarians, which if you played the Mass
Effect DLC known as the Arrival, um, you have
to try and save, uh, the Batarian system, but
you have to go back and rescue a scientist behind
enemy lines. But the point of the matter is they
were the first system hit by the Reapers. They
stood no chance. They were almost entirely wiped
out. The Reapers don't care. They are corrupting
everybody. They corrupt the Asari, the Krogan.
And while this is going on, there is another
civil war happening. Because you know how I mentioned
those Korgans who live in the suits? Well...
little bit of backstory, they created a race
of sentient AI known as the Geth. The Geth are
essentially Mass Effect's version of the Borg.
robots. They were designed to be a slave labor
force until one day they basically said I think
therefore I am. They they deserve they determined
they wanted to have lives. They didn't like where
things were going and they kicked their creator's
ass and set them off world. So now the Reapers
have allied with the Geth. However Commander
Shepard has met a friendly Gath known as Legion.
You met him in Mass Effect 2. He's one of the
last crew members you can recruit. And you find
out there's a section of the Gath that don't
like the Reapers. They know they're being used.
So they want to take a piece of the Reapers and
upload the Reapers' intelligence to themselves
so they can be free. They upload the old machine
code. But to do that, the Quarians are like,
no, you can't do that. They'll... They'll kill
us. And you have to make the decision. Do you
uphold your alliance with the Quarians and wipe
out the Geth when they're weakest? Or are you
willing to stick it out on a limb? Trust the
Geth aren't going to stab you in the back when
they become free because you've been killing
them across three games now. and will they join
you and those choices matter. And if you choose
the wrong thing in here, one of your crew members
can kill themselves. Tali will throw herself
right off a cliff, which I have only ever watched
that scene on YouTube. I can't do that to her
because Tali is life. But the series all comes
to an end as you have to unite a galaxy to fight
the Reapers and you make your stand. at earth
as you're trying to build an ancient protein
device known as the crucible. The device as plans
have been left behind by races long before you
in cycles that have tried to stand up against
the Reapers before and lost. But now with the
races United with the solarians, the quarians,
the geth, everybody, we make our stand at earth
and it's a huge giant battle and one Reaper.
almost wiped out the entirety of Earth's fleets.
Now there's like 10 ,000 of them. What are you
going to do? So the series comes to a head. The
Reapers have taken the Citadel to Earth. And
Shepard comes to the Citadel. And it turns out
Cerberus is being used by the reapers they've
been indoctrinated that's something i forgot
to mention in all this the reapers can turn you
against your own people they often corrupt you
they tempt you but ultimately you end up serving
them they've corrupted the the elusive man believing
he can control the reapers here's a hint he can't
so you go to uh confront him on the uh citadel
and if you've made all the right choices all
along the way You can actually have the elusive
man blow his own head off, which is immensely
satisfying. But as you reach the at the center
of the crucible, you are met by a mysterious
entity that then gives you three choices. Control,
where you must sacrifice everything that you
are as Commander Shepard. But the Reapers are
now yours to to control. You can choose. to destroy
them. But in doing so, you destroy all synthetic
life, including an AI, which has become your
friend known as Edie, who actually existed in
the first game, but wasn't a controllable crew
member. She was just an AI that lived on the
moon, I think, but was actually given a body
later on was given a body and mass effect three.
And she was your ship's computer and mass effect
two. And, or if you've made all the right choices
all throughout the game, You can choose a third
option. Synthesis, where you combined organic
life and synthetic life. Again, you sacrifice
everything that you are. Or there's even a fourth
hidden choice. You can choose to shoot this creature
in the face and then everybody dies and the cycle
begins again. So depending on your choices, depending
on how you've played these three games, it all
comes down to four choices. What do you do? So
the canonical ending for Mass Effect has never
been defined because that's the beauty of Mass
Effect. It is an RPG where you are in control.
More people have accused the third entry of being
very kind of railroady, and they're not wrong
to a certain extent. But it is your story. It
is your commander ship or your decisions. Then
we lead into Mass Effect Andromeda, which takes
us back a little bit before the events of Mass
Effect 3. So the elusive man and other entities
and the Citadel Council, basically anybody who's
anybody in the Milky Way, knows the Reapers are
real. They know something is wrong. Shit. What
are we going to do? So they build ships, arcs.
They're like, okay, we need the best. We need
the brightest, but we need volunteers. So they
fill up all these ships with people and they,
and they take, um, they, uh, spin up their FTL
drives and they aim it towards the Andromeda
galaxy. The problem is this journey will take
600 years. So in case humanity dies and the Milky
way is wiped out something. will survive, but
they'll never see their families again. So you
play as Sarah Rider or Alec Rider, the son or
daughter of Alec Rider, who is what's known as
as a Pathfinder. The Pathfinder initiative is,
I think, what the project's called. And your
goal is to colonize the Andromeda Galaxy, the
Helix Cluster, I think it's called. So you go
to the Helix Cluster. After 600 years, you get
there. shit goes immediately wrong. The planet
that was supposed to be in a life zone that you
saw through a geth telescope 600 years ago. Um,
it's deadly. You can't breathe the air. It'll
kill you. There's lightning everywhere. You can't
live there. It's a hostile planet. When you get
to the Andromeda galaxy, your ship is immediately
disabled, you crash into some kind of an energy
anomaly, you don't know what it is. The other
arcs that came with you, the Asari arc, the turian
arc, the quarian arc, the arc that held other
races like the Volus, I can't remember what the
what things race was. All these other races,
you don't know where they are. But the races,
the ship that you were on, is actually not the
first one to arrive in Andromeda, or sorry, you
were woken up a little bit later, sorry. So other
factions that were on the ship that woke up before
you have left. So now there's people who stayed
aboard your ship and people who have formed a
renegade faction along with whoever happened
to be on your ship. It's already a galaxy divided.
There are Krogan, there are humans, there are
Asari, there are other races that have made homes
on other planets, and they're not very happy
with you. So it's up to you as the new pathfinder
to find new worlds to unite a new galaxy. But
now there's another threat known as the cat.
and they don't like you. They want to transform
and kill anything that gets in their way. You
find out that they are taking over a race called,
I think they're called the Angara, I think. You
run across a guy named Xol and he joins your
crew at one point. And you fight against these
things. Honestly, Andromeda is not a very good
game. Which is sad because the gameplay is fantastic,
but the storyline is very generic. It's like,
I'm evil for the sake of being evil. And you
can't understand me because raw. I have monsters
and robots and shit. Um, But that's where Mass
Effect kind of went off the rails. Now, where
Mass Effect excels, I think, is there's been
a wonderful series of comics by Dark Horse Comics.
There are two omnibuses for it available. There
are two or three novels written about the First
Contact War, The Elusive Man, I think, and they're
written by people directly involved with the
Mass Effect franchise, and they are considered
canon. So if you've been following the franchise,
it gives you a little bit of insight into the
elusive man, into Admiral Anderson and stuff
like that without conflicting with the information
that your shepherd would know because, you know,
it's meant to be your adventure. These are other
characters. These are side characters that you're
supposed to know. And Mass Effect, if it's done
anything right, it meshes far future technology
and world building, but with heartfelt characters.
Bioware is known very well for writing dramatic
stories. It's had a massive success with that
Star Wars Knights of the Old Republic video games,
Jade Empire, a little less to Anthem. In fact,
the less we say about that game series, the better.
Mass Effect is where things hit home. It had
really believable romances, likable characters.
When people die, when choices are made, you really
feel them. You get connected to your characters
and the series really opened the door for more
interactive role playing that could be done on
a console, which is I think going to be the lasting
legacy of Mass Effect is that it made choice
and character relationships mean something because
you had that dialogue choice wheel, not unlike
something you'd see out of like Fallout where
you would have different kind of dialogue choices.
Here you could choose, is that a paragon choice
or is that a renegade choice? And the system
for dialogue and its effects would evolve over
time, a little less so in Andromeda, it became
a little more ambiguous, but. still it was, it
still came down to what's the tone of how you
want to, of how you want to determine this like
conversation. So the worlds of mass effect is
some of my favorite in sci -fi. In fact, Mass
Effect is probably second only to Star Wars in
terms of my favorite sci -fi franchises. I like
it better than Star Trek. I like it better than
Doctor Who. And that says a lot because I'm a
big sci -fi nerd. Yeah. Well, that's the thing.
I never expected a video game to have that much
world building in it. And that impressed me.
Like Fem Shep, I didn't fall in love with her
because she was a beautiful woman. I fell in
love with her because I created this character
in my mind. This is my playthrough. This is my
canonical Shep. In the first game, you have to
make a decision on a planet called Vermeier,
and you have to leave one of your crew members
to stay behind. Um, it's a choice between a guy
named Kaden or a girl named Ashley. In my playthrough,
I was romantically involved with a guy named
Kaden, um, as the Fem Shep. I chose him to stay
behind on Vermeyer to save Ashley. So in my canonical
playthrough, in Mass Effect 1, Fem Shep loses
a very important part of her. She loses her boyfriend
or more. In Mass Effect 2, after she dies and
her life is shattered, she has to find her friends
again. In that game, you can romance a character
named Garrus, who is a turian. And that character
and her, in my canonical playthrough, they fall
in love very, very, very deeply. And because
they're both soldiers, they both lost things,
like Garrus lost all his unit. He's been betrayed
by his friends. Whereas Shep lost what may have
been the love of her life, and she's learning
to love again. In Mass Effect 3, when once again,
they've been separated because she was in jail,
they find each other and they fight side by side
to save the galaxy. And just as you're about
to complete the final mission, you can have a
moment with each crew member. And Garrus says
something to you along the lines of... we're
going into hell together, but if you're going
to die, be in heaven 30 minutes before the devil
knows you're dead or something like that. And
there's another great line, something like there
is no shepherd without the carrion. And I just
saw in my, in my head cannon, this great romance
of these two people, these two soldiers. utterly
in love, devoted to each other, but knowing that
the ultimate sacrifice may have to be made. And
I haven't come across a relationship, and maybe
I'm playing this up in my own head, as powerful
as this that I got to be a part of and shape
the direction of. I mean, sure, there's been
some great romances in sci -fi, but this is the
one that I connected with. And when Mass Effect
3 ended, especially when they added the extended
scenes, you do get the say goodbye to your romantic
partner if they're with you on the final mission
just before you get up to the Citadel or the
Crucible or whatever the hell it is. And I wanted...
And I think that's why Mass Effect connected
with me so much more than some of these franchises.
I mean, Star Wars I love because of the depth
of its lore, the weapons, the technology, and
it was a part of what shaped me into a sci -fi
geek. Mass Effect made me appreciate sci -fi
as a genre on a whole different level, whereas
Star Trek... Don't get me wrong. I like it. Do
I love it? I don't know. Cause Voyager is my
favorite series and I don't know what that says
about me. Um, so, um, with all that essay, I
just gave you on Mass Effect. Steve, it is now
your go. I like Mass Effect. I played the first
three games and they were great. What did you
like about like basically like When you look
at it, what does Mass Effect say as a franchise?
What does it say about its gameplay? I just liked
how you could connect the story and choices you
made in the story affected the outcome. Yeah,
because it's something that, as far as I understand,
has never been done in a game franchise before.
And it was very groundbreaking to me that I got
a chance to shape a universe, a narrative that
was unique to me, how my playthrough was my playthrough.
And I wasn't just, it wasn't Halo where, oh,
I've killed the flood. I guess I'm going to the
Pillar of Autumn to blow up the engines. Yeah,
there's some set pieces, but it's the relationships
that made Mass Effect to me. And that's something
sci -fi or something, a video game. Has it made
me care about? I haven't cared about relationships
in a game. Really. The only other game that's
maybe done that in the last couple of years would
be the persona series. Like I must date best
girl because I want to, I want to make these
virtual characters fall in love with me and maybe
it's an emotional. fulfillment issue. Maybe I'm
exposing something about myself right now, but
I think Mass Effect has done that in spades.
I think in a lot of ways it fulfills an emotional
need in sci -fi. Yeah, it's got cool battles
and monsters and robots and weapons. But there's
heart to it. And I think that's something special.
Aaron, do you have any experience with the Mass
Effect franchise? I do. I've played the first
three games. I enjoyed the first and second,
and I enjoyed the third about halfway through
it. And then I got angry. Yeah. As a lot of other
people did. And it angered me so much, I haven't
been able to even look at Mass Effect since.
Well, Andromeda is not good. I'll tell you that
much. I, I, but honestly too, I loved too, but
it wasn't like the relationship. I just like,
I liked the story. I liked the story. I liked
kind of the settings that they had. I thought
the gameplay was good. You know, Hey, it was
a good game, but yeah, three really burnt me.
Yeah. Three, I'll admit was not for like everybody.
And the thing I think three did, did something
special because I think they source this to a
different team is they had multiplayer on three
to talk about the gameplay. I mean, obviously
I've talked about relationships. Mass Effect
one had kind of shitty shooting mechanics. I
mean, all things considered and it's loot system
was really kind of boggy. to the point where
it was annoying to pick up new armor and weapons.
Mass Effect 2 got it down to a T. Mind you, you
couldn't move very fast, so that's me as a Twitch
gamer kind of exposing my privilege, I guess.
Mass Effect 3 felt the best combat -wise to me,
plus being able to throw out power so quickly.
You could equip any weapon to any class, which
was great. But you're not wrong Mass Effect 3
burned a lot of people because it took away some
choice and its gameplay did suffer in places
But I think it's gonna go down as one of those
franchises that is important in the space of
computer and console gaming. I think, especially
in terms of newer franchises that have come out
in the last 20 years, I think it's very, very
important. There have been some, as I did mention,
there are comics, there is one movie. which is
called Mass Effect Paragon Loss, which was put
up by Funimation a couple of years ago, which
takes place just before Mass Effect 3, which
features James Vega voiced by... Shit, it's gonna
bother me now. Oh, Freddie Prinze Jr., who's
a surprisingly good voice actor, I might add,
because he's awesome in Star Wars. Rebels so
anyway, um Continuing on I think Steve. I think
it's your go Alrighty so my my next one is the
transformers games and I know it's kind of a
cop -out considering I run a podcast about transformers,
but what I like about it, and what's awesome
about it is because it's sentient robots. And
how can you get much cooler than that? So I've
played a variety of the games. My first introduction
to the video games of Transformers, and I'm going
to kind of give a Reader's Digest version of
this. I started with the Beast Wars Transformers
game, which was my introduction into the Transformers
franchise. That game came out in 97 and I still
have the CD. It's unbearable to play at this
point. Oh, God. Yeah, it's bad. It's a bad third
person shooting game that was on the PC and the
PlayStation. And you play these extra dimensional
aliens called the Skricks. which had no basis
in the show. It's just like, hey, let's just
theme a game with Transformers characters and
then have them say in a really bad voiceover,
maximize or terrorize. And it was so blocky in
90s. It was ridiculous. I could never get past
the first or second level in that game. And I
haven't tried to go back. What I did like was
this was one of the first games I played online.
And mind you, this was back in the dial -up days.
So my dad's phone line would be consistently
taken up by the fact I was playing Beast Wars
on it. They had the MSN gaming zone. And I don't
know if anybody remembers that, but you could
play a four person Battle, you know on this game
and I would stay up for hours playing this the
the game Play itself was pretty Non -existent
for this. I mean you had You you basically had
to rescue certain characters It follows the Maximals
Predacons just like normal and Yeah, so it follows
some of what the actual game comes out as, but
it's not nearly as good as it should have been.
But then you get to Transformers Armada, or in
the 2004, which was nearly seven years later.
And this kind of totally changed the Transformers
franchise on the PlayStation 2. And they were
no longer blocky. They were no longer really
that terrible to look at. The game was difficult,
but you get some beautiful scenery. You get some
beautiful colors in there. There's even at the
end you get to be primed with a jet pack going
against Unicron, like flying around orbit shooting
at Unicron, which is awesome. I'm more of the
ways than one and you have to fly into his maw
like it's crazy. But the whole premise of the
game is you are collecting many kinds to destroy
Unicron and you fight all of the various Decepticons
and it was very, very difficult to play. And
then fast forward six more years, and we got
the High Moon Studios games, the Transformers
War for Cybertron and Fall of Cybertron, which,
quite honestly, were the pinnacle of Transformers
games. They were not only up to par with a lot
of the... It fits very well with the current
Netflix series, let's put it that way. as far
as the aesthetics and they used the voice acting
from some of the characters you get to play as
Autobots and Decepticons some of the major characters
and the first game they're literally fighting
for Cybertron and you destroy Megatron by the
end of the game and then in the second game in
fall of Cybertron they're Trying to leave Cybertron
and you get to get Plays like Grimlock and some
of the other characters and they actually rebuild
Megatron and you can play as him again But it's
both games are just beautifully done a lot to
do in them a lot of weird creatures you get to
see Robots bigger than you such as Metroplex
and The storylines on them It would take me too
long to go through them all but they were very
entertaining a lot of fun The boss battles on
it were not They were not bad but there were
some that were it seemed like they dragged on
a little too long And then getting to the transformers
devastation game, which I've also played that
one's more of a entirely different beast, but
it uses more of the cell shading and is more
of an homage to the Generation 1 continuity and
kind of fills that void of wanting to see some
of that come into play. But overall, those three
games, the Transformers War for Cybertron, Fall
of Cybertron, and Devastation are quite possibly
some of my favorite Transformer games that have
been out thus far. Yeah, I wouldn't disagree
with you there. Those are probably the strongest
Transformers games that have come out. There
have been other Transformers games with varying
degrees of success. In fact, a little bit of
trivia for you. The first game I ever reviewed
professionally as a games journalist very, very
early on in my career was the original Transformers
game for the Nintendo Wii. I want to say I think
it was for the or maybe it was Xbox 360. Either
way, it was Bayformers. It sucked. And I was
very young and very stupid. I played those two
and I didn't mention them for a specific reason.
Because they are shitty. They're garbage. However,
though, that being said, there was a Bayformers
game that was a tie in to Age of Extinction called
Rise of the Dark Spark, which was done by High
Moon High Moon. I've got a soft spot for that
game. I actually kind of enjoy it. I guess because
I wanted Transformers something. Although the
one by Platinum Games, which was Transformers
Devastation, there is a lot of fan service in
that. I think if you play as you can play as
Wheeljack or somebody, right? Can't you? Oh,
yeah. Yeah, because there's one point you're
jumping in a level and there's some dialogue
that happens and it foreshadows your death and
Transformers the movie. And I was thinking, okay,
that's a deep cut and that is fantastic. Um,
and because platinum games are known for their,
for their fast paced gameplay, I used to love
speed running that game. And because you can
upgrade your character with different abilities
and different points, I used to love replaying
the last fight up to Megatron and just bulldozing
everybody. I'm thinking, all right, I've kicked
the shit out of, um, Devastator or the Constructicons,
it's been about a minute and 30 seconds. I am
awesome. Stuff like that, or just fighting Megatron.
And it brought back so many voice actors for
it too. And it was such a lovely homage. Though
the High Moon Studios games, War and Fall of
Cybertron, you want storyline, you go for those.
Although there are new Transformers games in
development, they're going to be terrible. There's
one coming out soon. I can't remember what it's
called for the life of me. But there was a trailer
for it this year. It's so forgettable. It looks
like a mobile game that got ported. Why you would
pay money for this is beyond me. Aaron, what
about you? Have you ever played any of the Transformers
games? See, no, I have not. I seem to be like
the odd guy out with a lot of these. Not that
I'm not a console gamer or, you know. because
I do play on the console. I do play on PC. I
just never played a Transformers game, never
really had the urge to. I'm sorry to say. No,
you know what? I think it's a certain slice of
gamers that kind of fall into it. I mean, unless
Transformers was on your radar as a kid. Oh,
it was. I love the original cartoon. Absolutely
loved it. If I were to recommend one game to
you to play out of all the entirety of all the
Transformers games that have ever existed, I
would recommend Devastation. However, that being
said, finding a copy is going to be hard because
it has been delisted from every digital storefront.
And the only way you can get it is unless it's
already on your digital accounts, or you can
find a physical copy, but it is absolutely worth
it. It is fast paced. It is fun. It has a low
barrier of entry and it looks like you're playing
an episode of the G1 cartoon. Yes, I've been
playing it. I mean, seems like it would be fun.
Yeah, I'm sorry that I've never had the chance
to play any of them. I will find a way. So that
being said, let's go to you, Aaron. What are,
what is your next pick for some good sci -fi
games? Okay. So my next pick is also pretty non
-standard. I would, I would assume, you know,
compared to what everybody else's is talking
about. And I'm going to say it is a game that
has no plot and I love it. And it's Kerbal space
program. Yes, it is sci -fi because you get to
build your own rockets. Design your own space
program go to different worlds with little green
men that have giant heads and googly eyes and
funny voices and If there is one thing that you
can play to learn real physics real rocketry
It's this game and then you can get mods for
it as you know on PC Obviously that will add
in near future type of engines and systems, and
they're fairly realistic for the game for what
it is. Yeah, the solar system is fairly small
compared to Earth's solar system. Kerbal, the
planet that you start off on, is smaller than
Earth. But the game has infinite replayability
just because, hey, I want to have a challenge
of where I launch a rocket into space only using
RCS thrusters. You can do it. It takes a lot
of engineering, but you can do it. I want to
fly all the way from Kerbal, which is basically
Earth, to Pluto, the furthest planet that's in
the Kerbal system, whatever it's called, Elu.
And I want to do it with only solid rocket boosters.
You can do it. You get to do all the math. You
get to figure it out. And the thing is that you
don't even need to do the math to play the game
properly. It's trial and error. And if you build
a rocket that sucks and it blows up, well, it
looks great blowing up and you learn from your
mistake and you slowly are able to build rockets.
Just like in real life, the rockets blow up and
you learn from your mistakes and you're able
to get into orbit and then getting into orbit.
It's just the first step. Then it's time to go
to the moon. Maybe it's time to build a space
station. Maybe it's time to build a giant orbital
fuel depot. Maybe you want to try to figure out
how to send a probe. across every single planet
in the Kerbal solar system using only gravitational
slingshots. You can do it. It's all there and
it's freaking fun. I've probably put in 2000
hours playing this game and I'm not bored with
it. And they're going to release a second one
fairly soon. Kerbal space program, too. It's
amazing. I don't know. I can only talk good things
about it. I remember seeing, uh, some people
talk about this. I know I've seen some of my
friends stream this. I think my friend, uh, Dr.
Tara watt has streamed it on like his, uh, Twitch
channel. Um, and I never knew what it was about
other than it used real life rocketry and real
life physics. And I don't consider myself that
smart when it comes to math stuff. It's I can
talk myself out of a problem. He asked me to
solve a math problem. I'm probably going to die.
But I always thought it was a really neat idea.
And I've only really started PC gaming in the
last year. So maybe it might be something I could
check out because there's one other program or
game. I guess you could call it a game. Have
you ever heard of something called Universe Simulator?
Universe Sandbox? Yeah, that thing's fun. I've
heard of it. I've seen it. I don't own it. But
yeah, it does. It does look like it's a lot of
fun just from a physics standpoint. But remember
what I said about Kerbal Space Program. You honestly
don't need to know math to do it well. You learn
on the fly. And I've never sat down with a calculator
when playing the game. I never do. I just kind
of eyeball it like the Kerbals do because the
Kerbals are just, you know, funny little guys.
You don't think they're doing math. with how
crazy they are. But you eyeball it and you slowly
start building up a good knowledge of how orbital
mechanics work. And then suddenly you're realizing,
man, I actually know how to do gravitational,
you know, assist flybys. And you're doing it
kind of in your head and eyeballing it. And when
you suddenly realize you're doing that, well,
wow, this game has actually taught me something.
You know, it's one of those games where One of
the one of the strange things about world mechanics
is that if you want to slow down you actually
well if you want to catch up to somebody you
actually try to slow down to do it because you'll
drop into a lower orbit and thus speed up and
catch up to somebody in the orbit ahead of you.
So to speed up you slow down it's one of those
weird things in order mechanics that no one ever
really understands properly but the game shows
once you get into orbit. It's counterintuitive
and it's brilliant. Yeah, it's sci -fi because
you can build crazy nuclear powered Spacecraft
the tool around the solar system with but man,
I cannot recommend this game enough See, that's
something I had no idea about until you mentioned
it and I used to think of myself a guy who understood
spaceflight Yep. Nope. Um So that that is really
cool. And and I love things that encourage learning
like that, that encourage experimentation, that,
that encourage you to expand your horizons, think
outside the box, but have some fun while kind
of doing it. I mean, as you mentioned, you don't
have to be pulling out your pocket calculator
and doing graphs or anything, but that is neat
how you have to figure things out like that.
And as you said, eyeball it and just kind of
figure it out, I guess, with kind of that in
mind, I'd probably give it a whirl. I mean, I'd
like to watch a few people play it so I can kind
of not feel like an idiot the first time out.
Oh, yeah, there's tons of YouTube channels out
there that show like how to play Kerbal Space
Program, and they'll show you how to fail at
it. And the failure is part of the fun of the
game, like just having your your rockets explode
and tell it, you know, thousands of pieces rapid.
Some people call it rapid unexpected disassembly.
When you when you crash, you aren't crashing
into a planet, you're doing constructive litho
breaking. You know, you're breaking, you know,
when at Mars, when when probes go to Mars, you
aerobrake, you break by using the atmosphere
to slow down. Well, lithium breaking is just
breaking with rocks. So advanced lithium breaking
is a crash. Yeah. Anyway, the game is just a
lot of fun. I don't know, Steve. Does this sound
like something you'd probably check out? I'm
not sure. I mean, I'd have to see somebody play
it to see whether I'd be interested or not. Okay,
so I guess we're with that in mind we're gonna
do a lightning round. Oh my god Mike's changing
the rules. Okay, pick one thing and maybe succinctly
explain it in Two minutes or less. Another honorable
mention that you think is a fantastic game franchise
or something you should check out from the PC
games. And I'm going to recommend a franchise
yet again. And this is a franchise that Aaron
has actually written for. And I'm going to mention
BattleTech or MechWarrior. Finding the games
on PC is a little bit of a trick, but there is
MechWarrior online. MechWarrior 5 Mercenaries
launched last November, so you can play that.
There is Mecha Salt on the Xbox. And the main
reason I recommend it is the gameplay. It's amazing
mecha gameplay. It's very sim while still feeling
kind of arcadey at the same time, not like Titanfall
arcadey. But to me, what gets me is the lore,
the lore for battle tech. blows me away. You
don't have to be a fan of any one particular
age if you don't want to be. I mean, Aaron knows
I love the clan invasion, but if you want to
be a fan of the succession wars, you can check
those out. You can check out the star league
and there's data and lore there to support it.
So that's a series of games. I really recommend
you check out. They're fantastically fun. Awesome.
There's even a tabletop role playing game. There's
a war game for it as well. So if you don't I
write for yeah, so there are many options for
you guys to check out and I can't speak about
the praises of battle tech enough because it's
one of those franchises that I've loved for years
and I keep wanting to learn more About so I guess
very quickly thoughts from Aaron and Steve. What
do you guys think about the battle tech franchise?
I write for it. So of course I like it. Of course
I know a lot about it and I do recommend it.
Steve, what about you? I've played stuff kind
of like that before in the past. Just can't remember
the name of the games, but they're not MechWarrior,
but they're pretty close. Okay. So Steve, what
is your honorable mention? The StarCraft series.
Good call. Why? Because honestly, it was one
of the first Blizzard games I ever played. And
I was not disappointed. It was very much like
Command and Conquer, but with space stuff. You
had the zergs, you had the proteans or... Protoss.
Protoss. I knew it was something close. I just
couldn't remember. I haven't played it in forever,
but... But yeah, I mean, and then you had the
Terrans and you could command and build all these
different infrastructures. And depending on what
you had, like the Zerg could burrow underground,
the Protoss would kind of they were kind of energy
based in some ways. And then the Terrans had
like the physical armaments. And so it was it
was a lot of fun to kind of play through that.
And then seeing how, you know, you could also
fly ships over and. There was just a lot that
you could do with it, but it was all based out
in space environments. It was very simplistic
in the sense that you couldn't control a massive
army, like you couldn't command and conquer,
but it was fine because you could also still
kind of... Number base everything and delineate
where you wanted them to go and what them to
attack But there was a there was a really fun
story behind it at the moment I can't remember
any of it, but that's because time has been a
wicked enemy on my Remembrance of it, but I remember
having a lot of fun and playing it for hours
on end Yeah, same thing with me. Starcraft was
the first Blizzard game I really fell in love
with. I did play Diablo. Honestly, kind of hated
it. I hated Diablo one. Diablo two was really
good and I used to play it online and in battle
people. Plus, I knew how to hack the game with
with those those mods that you could get. I used
to when I would get beaten by somebody that had
some insanely ridiculous mod, I would go in and
I would hack their character and then all of
their armaments would drop. Which I knocked them
down to level one so they couldn't hold anything.
It was very Very very much fun and not right,
but they did it first so and then Diablo 3 I
played that a lot and that was That one was pretty
good for a while and then I kind of lost interest
in now They've they announced this like mobile
version of it, which nobody really cares about.
Yeah Uh, yeah, I'm a big fan of the Starcraft
franchise. I've bought in every collector's edition
that's ever come out though. I didn't play anything
past Starcraft two wings of Liberty. I did have
the other version, like heart of the swarm. And
I forget what the Protoss one was called. Um,
but love the franchise. It's a lot of fun, a
lot of interesting care. characterization there.
And it pretty much defined eSports. When you
think of eSports, you think of Korean arenas
filled to the brim of people playing StarCraft,
and there's still millions of dollars being made
in StarCraft tournaments. So yeah, Aaron, very
quickly, what is your honorable mention? Borderlands,
the Borderlands franchise. I freaking loved it
because it's just gun and run and it's silly
over the top. cheesy, corny, and overall brilliant.
I love the art style of it. I love the guns.
I love the nuttiness. I love the plot. Yeah.
Borderlands. Fantastic franchise. Gearbox really
has a winner on there. There's even an adventure
game called Tales from the Borderlands done by
Telltale Games a number of years ago. The humor
in that series is amazingly well done. The newest
Borderlands. It was all right. Like that. I thought
it was fine. I think my favorite though out of
the three so far. What is the second one? Yeah
I Like the plot of that a lot more. It was kind
of heavy -hitting there were points in it that
actually made me tear up But three is pretty
good. I still enjoy it. The gameplay is great.
The plot is good enough I like the add -ons that
they've put out so far for it. So I can't complain.
I think it's a lot of fun So anyway guys that
are some those are some of our recommendations
that that like you that you guys should check
out For our favorite PC games or PC or just game
franchises in sci -fi Yeah, we hit some familiar
hadn't thought of so Hopefully you will check
out some of these games. We do want to hear from
you Regarding some of your experiences with like
some of these games So Steve if people want to
get a hold of us, where would they have to go?
Well, they can email feedback at geekcastradio
.com or feedback at thisweekengeek .net All right,
and we always do want to hear from you. If you
want to reach us on Twitter, you can reach us
at This Week in Geek. Alex and I do take care
of the Twitter account there. If you want to
look for me online, you know where to find me.
So anyway, guys, we will be talking about something
else here on Future Imperfect rather soon because
Star Trek Lower Decks has started. So we're going
to see what kind of a wonderful disaster that
is. Honestly, I'm kind of looking forward to
it because I'm an idiot. Honestly, I am looking
forward to watching it. I'm going to be honest
about it, but I'm looking forward to watching
it. I'll say this. I'm looking more forward to
lower decks than I am to Star Trek Discovery
Season 3. Oh, yes, very much so. The only reason
I'm going to watch Discovery Season 3 is probably
because I'm going to talk about it here. Yep,
I'm watching it out of spite. So on that note,
we will catch you folks later. So until the next
time we take the USS Future Imperfect out of
space dock, we have been Steve Megatron Phillips,
Aaron Paglia and I've been Mike the Birdman saying
live long and prosper.
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