Altered Geek
A Conversation with David Carpenter of Gamiotics

Part of a Collection
About this Episode
It's gonna be fun. We can stay up late, swapping
man list stories, and in the morning, I'm making
waffles. Hey, this is Steve Bloom, and you are
listening to the Geekcast Radio Network. You
are tuned in to Steve Megatron on Altered Geek.
Hello and welcome to Geekcast Radio presents
an interview that will also be syndicated on
Altered Geek. I'm your host for this evening,
Steve Megatron. Coming to the digital studios
tonight is David Carpenter. And if you're not
familiar with David, he is a veteran of theater,
the founder of Tilted Windmills Theatricals,
and CEO of Gameiotics. Welcome to the show, David.
Hey, thanks so much for having me on. Yeah, glad
to have you. As we get started tonight, could
you tell our listeners a little bit about your
background? Sure. So I've been working in live
entertainment, mostly theatrical entertainment,
for about 22 years now. I am based in and out
of New York City. My office is in New York City.
And I spent the better part of 20 years working
on and off Broadway. a show off Broadway called
Puffs, which probably your listeners may have
heard of. It's a parody of the Harry Potter universe
that ran off Broadway for about three years and
is now the second most produced play in the U
.S. And then I also have a software company called
Gimeotics, which is diving into the gamification
of audience engagement, both in and outside of
entertainment. Awesome. Awesome. So did you did
you always want to be involved with theater or
how did that kind of come about? Yeah, I mean,
I was a theater kid from from, you know, fourth
grade on. Nice. Like going all the way back to
elementary school. Um, I come from an entertainment
family. Um, my grandfather was a, was a composer
in Hollywood. Uh, and so I was very, uh, he was
a television theme song, a composer. He wrote,
um, uh, some things you have heard of, but I
think the most notable things is he wrote the
theme song to 18. Um, and yeah. And so like,
there was kind of never any resistance to me
going into theater and entertainment just because
I came from a family that was so, that was already
so steeped in it. And I, when I was in college,
instead of going to LA, I made the decision to
move to New York, probably just because I was
closer to New York and just started diving into
theater. I started working off, off Broadway
and then quickly moved to work off on Broadway
for a company called the Dodgers, not the baseball
team, but this very venerable producing office.
They produced Jersey boys at one point, but they
were, they were a big deal. And I, that's how,
that's how I got my start. Awesome. Yeah. I,
it's funny enough. I, now I kind of, I produce
audio dramas and I get to play as a voice actor,
but I was always too chicken to put myself out
there into the theater realm. So getting to,
but I always enjoyed the ability to have the,
you know, the theatrical, I don't know, it's
just, it's fascinating. I mean, yeah, I mean,
like, I come across so many people in so many
different fields, right, who all did theater
or did something akin to theater in middle school,
high school, like just having, you know, the
more interesting people to me, obviously, the
ones who, you know, did played around or did
something with stage and always kind of had a
love for it, you know, within entertainment.
Yeah. So it's like it's just it's just something
that I always did. I was an actor. And then when
I was in high school and in college and then
when I was in college, I was like, oh, I don't
know if I really want to be an actor. Maybe I'll
be a director. And I focused on directing for
about three years when I was college. And by
the time I hit my senior year, I was like, gosh,
well. I don't really like working with actors,
but I really like putting the shows together.
Cause like when you're in college and you're
the director, you're also the producer. So yeah.
So when I left college, I went and started pursuing
a career in. In a lot of different aspects of
management. I mean, I worked in sales and marketing.
I was ahead of sales at DreamWorks on Shrek the
musical for about two years. I was on Broadway.
Yeah, it was a fun experience. It was different.
I'll give it that. But it was a really fun experience.
And then I worked for a producer for about five
years running her office, which taught me a lot.
And then I started my own office, which was Tilted
Windmills. Awesome. Awesome. So switching gears
a little bit, I see that you like board games
and video games. So what are some of your personal
favorite types of games in those areas? Which
one? Where do you want me to start? Let's start
with board games because I'm kind of a mild board
gamer, strategy board gamer, but yeah. So I wish
you could see my living room. I'm one of those
guys that we have a stack of board games sitting
against the wall. That's awesome. I love strategy
games, full stop. I absolutely adore strategy
games. The one that we're currently playing with
our group of friends up where I live is King's
Dilemma. Do you know that one? I haven't heard
of that one, no. So it's basically a branching
narratives board game. right and it's all strategy
and like you and there's five of us who play
it we're all sitting on the council of this land
right but it's it's it's hard to explain but
it's like it's like a multi -generational game
and so you and so you um make these decisions
that affect the land that also kind of determine
which cards get pulled next and your choices
have consequences as you're playing out this
game over time right And it is just, and we'll
talk more about Choose Your Adventure stuff later,
but, like, it is just endlessly fascinating about
how this game was designed, right? From a story
point of view, it's a great, great story game,
right? And so, like, we're, like, nearing the
end. We've been playing it for months now because,
like, a round will take hours to do. The other
one that we played for years that we haven't
played in a while is the Game of Thrones board
game is really well designed. Have you played
that one? No, I haven't. It's like Risk meets
Stratego. Oh, okay. Yeah, yeah, yeah. But it's
Game of Thrones, so it's like you must backstab
your players by the end. You really have to go
like... I mean, we've had not fistfights, but
just like... Very intense altercations break
out during that game in our house just because
you get really so intense. It's like a four -hour
game to play, and you're investing so much time,
and you get to the end, and everyone's just out
with knives trying to win the game at the end.
I have a title game called Azul. I've heard of
that one. Yeah, Azul. It's like math. It's a
math game at the end of the day. You're just
trying to out -math everyone that's around you.
And then, of course, I have friends that play
that. And then, of course, Munchkin, which Munchkin
can be a tough game, man. That can be really
mean, too. So yeah, those are the board games
that one of my friends introduced me to Root.
We played the Initiative, if you heard that one,
which is a Cypher game. um uh with some friends
so yeah it's like like that's the thing is like
every weekend we're playing board games with
friends right like like it's it's happening and
then on the video game side like my i love first
person shooters one of my favorite games of all
time was dead space okay um all i played through
dead space like multiple times just because i
love it so much because like it's space and it's
horror and it's a shooter it's all things that
i love um uh and then like i i I played through
Breath of the Wild on the Switch and I'm currently
playing Hollow Knight right now. And I'm in this
weird, like work's really intense for me. So
I'm also in this kind of, it informs my video
gaming a little bit. So I kind of tend to go
completionist and I'm in this just dastardly
horrible thing within Hollow Knight of trying
to be completionist on it. And I'm like, I just
got to stop. I like, I got to accept 90%. Like
I accept an A and move on with my life and not
go for that A plus. Yeah, I've had that issue
with games in the past. so like playing, um,
the, the, uh, like the Batman Arkham games, you
know, cause I love the storyline. And then I
just have to take this, this, uh, the, the Riddler
stuff and just go, you know what? I'm not going
to get them all, but that's okay. Like I've got
everything else. And it's kind of the same way
with like mass effect and, and other games like
that. My favorite game, and I hope this isn't
too cliche, but literally my favorite game of
all time is Last of Us 1 and 2. I mean, it's
the best story game I've ever played in my life.
And it's one of the games that has just stuck
with me. And when 2 came out, that's what I did
last summer, right? It was like, that's it. I
was like, this is all I'm doing. And I literally
just, every spare chance I had, I was playing
that game. Because again, it was like horror
and zombies and first person shooter, like all
the things that I love. And then it's got the
storyline and it draws you in and then you're
just engaged permanently. Yeah. I mean, like
the thing about Last of Us is that they built
it so well that you really cared for those characters,
right? And they did a better job in two in making
you really invest in the characters, which, you
know, sometimes in video game design is like
tough to do. I feel like that's one of the reasons
why. um horizon dawn is so successful um is because
you actually really you do get invested in her
story and this journey that she's on um uh and
it's a big you know triple a game like it's a
big big game but they they help you best but
last of us is one of the was one of the best
ones i've ever played yeah that's that's definitely
one thing that i i i have to play when i play
a game it has to have a good storyline otherwise
i just kind of lose interest Yeah, I mean, like,
we'll play, like, we'll, oh, what was the name
of this game that came out? Because, like, everybody
was playing it during the pandemic. It was, like,
it was the couch co -op game about the couple
who were, like, about to get a divorce, but they
were then magically turned into dolls, and they're
kind of, like, running through their house trying
to save their marriage. Like, do you know which
one I'm talking about? I vaguely know the name
of it, but I, yeah. Yeah. My husband and I, we
played that for like two years during the pandemic,
right? Like that's all we played. And it was
actually very therapeutic being stuck in this
house together. Like, all right, we're going
to do this. But then like, we'll play like Broforce.
You ever played Broforce before? It's like, it's
a side scroller and it's like Contra. There's
like a little bit of Contra and it's just really
funny. and really dumb and just like really fun
to play. So we used to like, like sit down and
play bro force in some evenings. Just like, all
right, let's just get a pizza and do that. Yeah.
I, I love the, the side scrollers. I just, I
just looked it up as you were mentioning it.
And yeah, it does. It does look just fun and
stupid at the same time, but it, there's something
to be said for old games. There's something to
be said for old games. So I like, did you ever
play Magica? Magica had it. Magica was a, was
a top down, was a top down. but it had a good
spell system in it that was fun to do. I played
Magicka through a couple of times. I really liked
that. My husband didn't like it very much. He
didn't play it with me the second time around.
But like, yeah, I mean, it's just like, it like
depends. Like I'm in this rut with Hollow Knight
right now that I need to get out of and go do
something else because I've been playing it on
my Switch for literally months now. But yeah,
it's like I find something and I just invest
it in and that's just what I do. Awesome. Yeah,
I... yeah it's it's very cool to hear the the
different uh types of games that everybody gets
into and just um one it kind of helps me because
i don't always know of some of them just because
i kind of go to the same basic pool of games
too so uh yes what kind of what kind of games
do you tend to play well i mean i've played like
i said i've played like the mass effect stuff
and again it's more so because the story and
and just the the object of the game uh i've played
like star trek online just because it's more
of a the game is very meh by today's standards
however i play it because the storyline wraps
up a lot of storylines from the show from like
these uh one -off episodes that mean nothing
or that they were starting to lead somewhere
and just nothing happened with it and so then
they they kind of can play through the entire
continuity of the the last 60 years of of the
universe so that's that's really cool i love
that i love you like like what great fan service
that that is right yeah and i love it because
like you can start off in the 25th century so
like 2409 or you can start out in the 23rd century
during like kirk's era uh -huh Or you can start
off during the Discovery era during that whole
time. And so they've got three different starting
points for the Federation. And then you've got
like Romulans, Klingons, and the Jem 'Hadar.
So, I mean, you can kind of go all over the place
with it. And some of the missions are the same
based on the faction. And then other ones, like
the Federations, are obviously more fleshed out.
And so you get to play a lot of continuity things
that are driven from... other aspects and so
like being somebody who watches that whole universe
and it kind of knows the canon it's it's fun
to see this like oh this little you know tidbit
that they pulled from here is you know it actually
means something Oh, that's really cool. What
a great what a great way to use all your content
and IP and like and just like go a level deep,
like allow your fans to go a level deeper with
it. Right. And you can create your own characters
and you can you can modify your own ship and,
you know, different pieces and different different
skins and, you know, all the different consoles
to make it do, you know, one hit kills. And that's
fun. So, yeah, it's very fun. So tell me a little
bit about Gameiotics and the Tilted Windmills
theatricals. So, well, Tilted isn't really around
anymore. That company wrapped itself up at the
end of 2019. I'd had a split with my former business
partner and he left the industry and went on.
But while I was at Tilted. i was presented with
a really interesting problem and so this is like
you know it's starting to produce and and and
and was looking we had this company we're looking
for content we're looking for things to do and
i came across this show that was basically um
you were handed a remote like a four button radio
frequency remote when you came in and the show
was like it was about a guy who was always really
unlucky in love, and this genie appears, and
the genie was going to help him find love, right?
And with the help of this really stupid device
called the Chorus of Heavenly Angels, which was
the audience, right? And they had this polling
system built into the show, right? So it was
a branching narrative show that had a point system
built into it. And so at various points during
the course of the show, while this guy was going
on the date, the audience would make decisions
right those decisions were that kind of it was
tied to the remotes were tied to this off -the
-shelf educational polling software so like this
is the most basic stuff that you could find anywhere
right and the audience would vote and it would
and it and the and it would the bar graphs would
show you know how the audience voted and that's
the and that's what they would do and it was
things like where they should go on their date
and what the guy should say at various points
on this and and the show had like i want to say
like 11 different endings And if the audience
voted very favorably for the guy all the way
through the show, then he would sleep with the
girl at the end. And if very negatively, he'd
throw himself off a bridge. And then everything
in between, right? And I remember just seeing
this thing and being like, this is the first
time I've ever seen anyone successfully execute
this idea in a live theatrical environment. And
so I actually optioned the show and started working
on it. And one of the first things I realized
is that the methodology of like handing something
to an audience member when they walked into a
venue, like wasn't practical or scalable at all.
I mean, it was fine. Yeah, it just simply wasn't.
And now the show itself had a lot of problems,
right? I mean, just a lot, a lot of problems.
And I'd given like pages and pages of notes and
the author's like, oh, my work's perfect. I won't
take a note. And I'm like, okay. I'm like, all
right, good luck, dude, right? But as I'm puzzling
through this, right, I realized that there wasn't
a mechanism that was painless, right, to allow
the audience to collectively make a choice or
take action. And I thought, gosh, that's an interesting
problem that needs to be solved, that it needed
to be solved to make that show successful. Long
story short, I got introduced to this programmer
named Dave Keene, the software engineer Dave
Keene, who at one point in his career was the
senior architect of the PlayStation Gaming Network,
right? And he was a lover of theater, right?
And he was currently working at this healthcare
startup doing stuff with Alzheimer's and technology.
It was really interesting stuff. You know, we
presented this problem to him and Dave's like,
well, he's like, well, yeah, OK, I can design
an app. And this is back in like 2015. Right.
And I was like 2015, 2016, somewhere around them.
I'm like, no, no, no, you can't. It can never
be an app. Right. I said I said the problem with
apps in the live theatrical environment, the
live environment is that. If it's like, if the
show starts at 8 and it's 8 .05 and it's raining
and it's gross out and the patron shows up at
the theater and the usher says, okay, wait, have
you downloaded the app to enjoy the show? And
the patron hasn't and they're already late, you've
lost the consumer, right? You've introduced too
many pain points to them right to start. And
so I said, and so Dave and I went back and forth.
And what we came up with was this idea of web
-based, right? Where you were originally back
in those days, it was like, you went to a simple
website, you entered a code. then that on your
phone, right? So the premise was, and this is
in 16, of saying, look, the audience is already
showing up at the theater with the tool to be
able to engage. It's sitting there in your pocket,
right? So why don't we take that tool and harness
it simply in order to create an engagement device?
And that's where Gameotics was originally born.
It was called something else back then, but that's
where it was originally born. That original show
I talked about, I ditched, right? Because the
author and I couldn't see eye to eye. And then
Puffs opened and it was a really big hit right
out of the gate. And we actually went to the
team with Puffs and said, hey, can you, we have
this technology that's being developed right
now. Can you write a show? And I spent two years
in. $150 ,000 going down a lot of very blind
alleys in this show that that team was working
on. And the problem was is that I take a lot
of the responsibility in that process is because
no one had ever really attempted this before
in the way that we were doing it. And I hadn't.
I wasn't I didn't successfully design a development
process in order to allow this idea to really
happen. Right. So, you know, I had I was doing
it under a traditional theatrical development
process and it wasn't working and it didn't end
up working. Right. So I spent two, two and a
half years working on that show. And then eventually
finally it was just like this is never going
to get off the ground and put on the shelf. And
the technology had advanced a little bit. Right.
But not tremendously. And then I split up my
business partner at the end of the end of 19.
And I took control of all the companies. I took
control of the technology company. And I remember
the split was fairly acrimonious. Right. And
I was sitting there with my lawyer and at a restaurant
while we're going through everything. And she
was saying, you know, you don't have to do this.
She's like, you don't you can just walk from
all of this. This is this sucks. Like, you know,
I'll help you get a job at Netflix. And then
I'm like, you know, it's like, yeah, like, wouldn't
that be fun? But. I like, and this is like the
gamer in me of being like, yeah, but I still
haven't actually solved this problem. Like I
haven't completed this quest yet. Right. Like
I'm not quite done with this yet. I want to give
this one more shot. And so I started, I commissioned
a new show in the start of 2019 and I was starting
to get moving forward again, you know, and then
the pandemic hit and everything just went up
in smoke. Right. Oh yeah. And so I. stared at
the wall for a day being like, well, now what
do we do? And then I realized like, all right,
live entertainment shut down for the foreseeable
future. I have this piece of technology. I called
a group of friends together and said, we're just
going to start writing shows that we can perform
on Zoom. And we're going to use this technology
to engage with the audience who's going to be
scattered all over the place because they're
not going to be able to gather together in a
room, right, to watch entertainment. They're
all going to be at home and we can do live entertainment
if we do it over Zoom. And that's where this
production company that I don't have anymore.
But we built this company called Seize the Show.
Right. And in 18 months, we produced 20 hour
long Zoom shows of increasing sophistication
as we went along and budget. Right. And that's
really where Gameiotics was born is because what
happened was, is I built this lab that was a
use case for everything that Gameiotics could
possibly do. Right. And we did. We did branching
narratives. We did quiz shows. We did game shows.
We did murder mysteries, which were super, super
fun to do. We did an online escape room. And
we did like just this time. We did a horror show.
We did a Christmas show. We did a Halloween show.
Like we did all these things. Right. And every
time we and I gathered a group of writers together
because everybody was out of work and I had a
little bit of money from investors. And I said,
all right, give everybody a little bit of money
and let's just kind of keep going. And so. We
just spent this year and a half period just working
at a feverish pitch. We'd release a new show
every month, cast of all of our friends. And
the writers, the writing room was all friends
of mine who all just kind of showed up one day.
I was like, yeah, sure, let's do this. And it
was amazing. And because we'd get into these
writers meetings and they'd say. well, can the
technology do this, right? Can we do this thing
with it? And I said, I don't know. And I called
the engineer and it did key in long since departed
the company at that point. I'd hired another
engineer. I said, hey, can we do this? And they're
like, yeah, sure. Give us a couple of weeks,
right? And then, and so like, we just started
getting all of these new tools and there became
this moment where we were able to, because effectively
Gameiotics is a two -way communication device
between audience and content using their web
browser on their phone, right? But it's, but
it doesn't, It works. It doesn't work like anything
else that's out there, right? Because no one's
actually purpose -built engagement technology
for the live entertainment space. Because for
the last 20 years, everyone's saying, don't bring
the cell phone in the theater. Don't bring the
cell phone in the van. Put it away. Put it in
a yonder bag. They're evil. They're evil. And
I'm like, what if you do the opposite? Like,
what if you make... Because that's the thing.
And I say this a lot when I'm doing interviews.
And I say this when I'm talking to people. It's
like... My point of view on the cell phone is
like it's like it's the tricorder. Right. Oh,
yeah, totally. That does like I can control the
temperature in my house right now. Right. Like
without touching the thermostat, like you can
do it. It unlocks the world around us. Let's
take this live entertainment space and let's
invite it in and use it as a tool. Right. And
so that's kind of the that's kind of the other
part of it. is let's build stories and experiences
where the audience has agency, right? Because
for me, like choice, like especially God in this
country, in this day and age, having choice is
so important. And I love the idea of introducing
agency into the entertainment realm where the
experience is crafted based on the choices. in
real time that the audience is making as it's
going along right i mean it's everything i love
about video games right oh yeah so so that's
kind of like a slightly out of order but that's
kind of where gamiotics got born and what we're
starting and what we're starting to do with it
but but what i what i'm doing with gamiotics
um is that i want to take i want to be able to
deliver agent audience directed experiences um
into any space where you have a live audience
so like one of the things that we're working
on right now we're developing a pilot program
in house so actually just developing this the
basis of um of this idea is the ability to like
go to a museum and go on an adventure with you
and your phone, that is basically the choices
that you're making. So like taking that branching
narrative experience, right? Or what you would
call like a choose your own adventure style experience,
not at CYOC, but in that style, right? And saying,
hey, if you make these choices, you're going
to have this experience, but come back again,
if you make a different set of choices, you have
a different experience, right? And so we're actually
developing, we're developing that right now.
It can do a lot of things. The phone can do a
lot of things, right? And so we're building our
software to do that. The other thing that we're
building with it right now is 20 -Side Tavern.
Did you come across that in? Yes. Yeah. I don't
know if you have more questions. We can talk
about 20 -Side Tavern because I can talk endlessly
about 20 -Side Tavern because it's one of the
coolest things I've ever done in my life. Do
you want to talk more about that? Yeah, definitely.
I was kind of reading a little bit about it earlier
and I was wondering. How else it comes into play
because it sounds very interesting as far as
the live theater and the interactive capabilities
with it and just kind of seeing what directions
you can go with it. So during the Seize the Show
days, we built a show. Me, Sarah Reynolds, who
works for me, and David Laws, who goes by Daggle.
Daggle. was is um a a dm and he happens to be
neil patrick harris's kids dm right i'm not kidding
right and so he's a really really talented dm
and an actor um he's performed at drunk shakespeare
he went to cmu he's a really super super talented
guy and prior to the pandemic he was trying to
figure out how do i do a dnd style game for the
live stage like how do i how do i make this happen
so It got pitched in a meeting and Sarah is a
huge D &D person as well. And I said, well, let's
do it. Like, what does it look like? And I said,
the only, you know, because it was during season
show, I was like, the only thing is like, you
have to give the audience choice and agency.
So figure out what choices the audience get to
make. And we did it and it was ridiculously popular.
right? And we saw an audience to come to that
thing that we hadn't seen at our other shows.
I'm like, okay. So when I sat down and seized
the show, I said to them, I was like, what if
we just keep working on this and see if this
is something we can do for the live stage? And
so we got this opportunity to do it at the Philly
Fringe Festival for two nights back in September.
It was like in between COVID surges. And we just
kind of did it, right? It was just like two folding
tables, a box of props, five people on stage.
You had the software and people came in. And
the audience just went nuts for it, right? And
I hadn't seen that kind of enthusiasm since I
produced Puffs, to be honest with you. And I
remember walking out of the theater being like,
oh my God, like there is a fandom and a hunger
for this type of experience that I think we all
suspected existed, but we just have now proven.
And it's really straightforward is that we've
created this big branching narrative world, right?
And there is a there is a campaign that happens.
And basically what happens in the experience
is that audience comes in and they're handed
a red, green or blue six sided die. Right. They
don't know what it's for. Right. And and the
very first choice, the QR code, the QR code in
now to access, give us a QR code in and we've
established communication and the show starts.
And the first choice that they say is like, what
color dye were you handed? Right. And the audience
is, you know. you know, presses on their phone,
whether they're regularly. And that sets up a
system inside of Game Yacht. It's called the
cohort system. And what the cohort system allows
us to do is send choices and actions. um on a
group on an individual group level right so if
you we can send only to the red and send things
only to the blue something only green and all
three or red and green like there's a lot of
things that we can do with the cohort system
right and what it is is the fighter major road
right and so the three actors come out one's
a fighter one's a major one road and the fighter
and they all get up and introduce themselves
and they say look you have three you have a choice
tonight about which character i'm going to play
this evening Right. And each cohort gets to make
a decision about which character that actor is
going to play because they don't know when the
show starts. Right. So you already we start by
having a new combination put on stage or these
three actors in the characters, sometimes the
same, sometimes new. Right. Just kind of depends
on the choice to go. And then from that point
forward, you're just rolling into the story that
the audience is making decisions. The actors
are improving. The game master is is is telling
us where we're going. And it's it's like. this
big interactive D &D style game where everybody
is participating in the creation of the story.
And the environment is projected and the story
can go in a lot of different directions. And
the battle sequences of the dice are involved.
So everyone's rolling dice. And it's just like,
and it's a comedy, right? So it's a really funny
thing. And so we put this thing together. We
just did it in Pittsburgh in April. And like,
I just never seen anything like it before, right?
And like... And it's like between the three of
us, because Sarah and Dago are my partners on
this, between the three of us, like we're all
like finding something about what we love, about
gaming, about what we love about video games,
what we love about board games, what we love
about theater and interactivity. And it's all
being kind of combined in this experience that
we're creating because it's not theater, but
it's a show. right if that makes sense right
and it's a game and it's and everybody has stakes
and it changes every single night so we have
people coming back over and over again to play
different aspects of the game and so and so we're
um we're going to edinburgh fringe festival with
it this august we're going to be doing a week
in new york um at the the dr2 theater darrell
theater in union square to prep ourselves for
edinburgh um and then Other things are coming
after that that are currently in the works. But
what we've discovered very early on is that the
audience that is coming out for this is it looks
like the... like our shows look like the floor
of a Comic -Con. Like you have everybody dressed
in different costumes from different things,
like from Star Trek to Lord of the Rings to Norse
mythology, you know, to like, to people just
wearing capes, right? I had this one family that
showed up like at the theater and they were just
sitting there playing Magic the Gathering. And
I'm like, you guys like, and they're like, no,
we love magic. We love D &D, we love this. Like,
and they were just playing the game before the
show started, you know, with each other. And
so you, we found that we were able to kind of
unite. all of those fandoms in a safe space right
within this environment for them to just sit
down and and be in this celebratory environment
over things that they love which is like gaming
and dnd and theater and all these different combinations
and it's like it's a deeply underserved audience
in live entertainment right like oh yeah totally
because i mean there's a lot of situations where
you're watching something and you're like man
i wish i could have had it do this or you know
and and just just anything that you end up watching
and it's it's It's almost like the games that
give you that freedom of choice to kind of choose
what direction the game goes in. And once you've
made that direction, it kind of goes down that
path instead. Yeah, I mean, a few years ago when
I was pitching the technology and Banner Snatch
came out, right? We'd already been working on
this idea before Banner Snatch came out on Netflix.
I came to people who were like, I had to watch
Banner Snatch and go through every possible iteration.
Right. Like I had to know every single thing
that could happen. I'm like, that is some really
valuable fandom. I'm like, if I could build a
show and sell tickets to that idea. Right. This
thing could this thing could do very well. And
that's effectively what we're doing right now.
Right. Is is is is that we've just built this
ever changing experience overnight. That is that
has a. that has a base, that has a foundation
that is really solid. But there's just like,
because it's this blend of improv and branching
narrative and gamification and all these different
variables, it just creates something really weird
and special every single time we do it. So I'm
really excited about it. I mean, like I haven't,
there's nothing else like it out there. And it
looks like that we, it looks like it's hooking
into like the whole nerddom culture in the right
way at the right time. And truth be told, it's
just because it's just being built by a bunch
of nerds anyway. Oh, yeah. Yeah. And it's I think
that's what's so appealing to it is is not only
that because it's built by nerds, but it's it's
basically for the nerds that just love just discovering
different branches of storylines. I mean, it's
I I'm one of those nerds that if I play if I
play certain video games or if there's certain
books that I've read that have that kind of choose
your own adventure type style to them. And I
like to kind of see all the different avenues
that I can go. without yeah i mean it's it drives
me nuts if i can't so like even some of the games
where it might take too long to get through that
point i'll watch the youtube videos of them taking
this alternate branch well i mean i mean you
know that that's you know they're in line therein
lies the problem with like what happened with
mass effect right which is they promised that
the ending that this would be your choices determine
the ending at the end of the third game. And
it turned out not to be true. Like that was inconsequential.
Right. So we have a lot of rules, right. About
how we build our stuff. And, you know, rule number
one is every choice must have a consequence.
There can be no fake choices. There can be like,
it must have a consequence. And so it's like
life. Yeah. Yeah. And so like that authenticity.
Right. Is really important for us to build in
the experiences. The audience must feel like
their choices matter. Right. Because then they'll
feel like they had a real and they had a real
truthful experience. Right. And that's kind of
the same thing reflected in a video game. Like
you if you're even though most video games are
are linear and narrative. Right. If it's designed
well, you can feel like your choices do matter.
Mm hmm. So it's fun. It's really I think what's
really been gratifying is is. being able to build
our own fandom with this right now right like
that you that we're starting to carve out our
own little niche for ourselves because we got
fans in New York we have fans in Pittsburgh now
we have people who are starting to come in from
all over the place to see this thing and that's
that's a lot of fun that's a lot of fun is being
able to service that um uh in a way in a live
entertainment way that like after years of working
on Broadway and off Broadway I just it's validating
to get this kind of reaction from a community
that I was a part of that, but always felt very
separate from my theatrical community. Right.
And I'm like, let's just, you know, I've reached
that point where it's like, let's just bring
this all together and see what happens. And it
seems to be working. Well, and the nice thing
about it is and the kind of awesome thing with
it is that it has like long term longevity just
because, like you said, not no two shows are
the same. Yeah. And people like that in their
experience. So it's like Sleep No More. Do you
know Sleep No More in New York? Not really. So
Sleep No More is developed by this very, very
wonderful company out of the UK called Punch
Drunk, who's done a lot of great stuff. And basically,
it's a nonverbal telling of Macbeth. Okay. So
it's a lot of dance. It's a lot of movement.
But it takes place in this building. over like
five stories right and when you go into the similar
experience you wear a mask right and i mean like
a big white mask so no one sees your face and
you're just kind of dropped in randomly and the
show itself is three hours long and it runs about
six hours a night so it goes in like two three
hour long chunks right but it's all continuous
all the way through right and you are just entered
into the story randomly on various places at
various times and so your job as an audience
member is to kind of like follow and piece this
thing together and choose which actor and the
whole thing is moving around you and up the floors
and you're and like and and so you're following
actors you're following storylines you're following
thread and plot lines all throughout this experience
and like i loved it when i saw it because it
was an experience where i had agency right but
none of the choices you make change the experience,
right? You could make different choices that
change your point of view of the experience,
but the experience is always the experience.
It's the same story every time. So I was very
inspired by this and saying, gosh, what if you
made a choice that then determined what that
actor would do? And that's part, you know, what
we did with Gameonics, but also what Gameonics
is powering in 20 -Sided Tavern is the ability
for the choices of the audience of Nate to change
what's happening on stage in real time, right?
um and that's really cool right that that you
have that that kind of agency um um and then
wanting to come back and say well if i made a
different choice what would have happened right
i mean that's just the that's just the branching
narrative aspect of it that i just i'm so in
love with with this thing right and then of course
like the fun thing because it's d d style the
role of the die, right? You'll get into a battle
sequence or, or a situation where you can win
or lose that determines which pathway you're
going to go down. And it's completely up to chance.
Right. And that's, I mean, like Dago and Sarah
designed that into it. And like, that's, what's
like a magical about it is you have this, this,
this, this, this idea of chance built into a
live theatrical show. That just makes, that keeps
everyone on their toes. It makes it really exciting.
That's awesome. So, What is the potential of
the gamification process and do you see it being
used in other mediums like a streaming program
or like a live podcast or things like that? Well,
I think we're seeing it a lot of places right
now. I mean, I think everything that Twitch is
doing is gamifying the experience for their users.
Right. And Twitch is certainly, you know, continue
to build into their technology, into their streaming
technology. This this communication between their
their streamers and their and their audience.
Right. And so I see a lot of the a lot of the
gamification of engagement happening over there.
You know, rightfully so on the platform. You
know, it's not real time like Twitch is lagged.
It's, you know, it's, you know, but, you know,
it's still it's still that there's still has
that that gamification. You're we've seen Netflix
make a move into into from Bandersnatch into
children's programming. But rumor has it they're
still investing pretty heavily into into more
branching narrative stuff that's out there. So
we're seeing we're certainly seeing more of that
happening. I think you're seeing a lot. of stuff
happening on the, on the experiential entertainment
side where the audience is getting more involved,
where it's becoming more gamified in terms of
their engagement. And like, you know, I'm, I'm
just there approaching it from this standpoint
of take the phone in your pocket, take the, take
the brick in your pocket and turn it into a tool
and use that tool and create that two way communication
device. Right. So like, um, if you, if you look
at wizarding world, the Harry Potter world at
universal, right. You buy that $80 piece of plastic
wand, right? And an RFID chip is buried into
it, right? And that's a gamification of experience.
You run around that parking lot, wave a wand,
you unlock a thing, right? But that communication
is one way. It's a one -way instance of me waving
the RFID check and something happening and the
thing going on. And I thought, that's really
cool. What if it becomes a two -way conversation?
What if it's a back and forth that can happen
between everything? And so you saw, we've seen
it with the Galactic Starship with Star Wars
at Disney. And they went heavily into that, into
CYOC. and LARPing and like, and all these concepts
are coming into it. And I've heard, I don't know,
you know, I've heard various degrees of success
or unsuccess with that thing. I am not going
to pay $5 ,000 to see it. Nope. At this point
in my life, right? Like that's not going to happen
today, but you know, they're, they're leaning
heaven because audiences, and I think it's so
true coming out of the pandemic is like. We don't
want passive entertainment anymore. We want if
we're going to go out and spend money, we want
to have an experience. And that wave has been
coming for a while now. And I seem to it seems
like it's really starting to take off. And I
think it's also the natural evolution of just
media and entertainment in general, just because
people are kind of I mean, especially with all
the streamers and everything else going on. I
think that it's more of a people want that that
community. They want that back and forth. They
don't they don't want to just sit and just veg
in front of a screen. We want the holodeck, right?
I mean, that's what we want. I mean, my husband
and I say this to each other all the time, is
that, like, at the end of the day, all we're
doing is trying to build the holodeck, right?
Like, we're trying to build this. Because it's
so true. I mean, that was in Star Trek. There
were so many good ways that they used the holodeck
to tell a lesson or tell a story or do something,
but also using it as an entertainment device
on the ship, which I always find to be really
fascinating. It's like, yeah, of course. They're
totally predicting what people want. They want
to have a realistic experience. All this stuff
about the metaverse, I'm not anti -anything,
but... Like I'm struggling with the metaverse
right now. It's like, well, it's like, you're
going to have to, how many people are going to
be able to afford a $400 heads? Like, like, like
how is this really gonna, how's this going to
work really? And everyone's like, Oh no, it's
going to be huge. And I'm like, but will it?
Yeah. That's kind of my, that's kind of my mentality
on it too, because I, I just don't know how accessible
it's going to be. Whereas like, you know, with
your, your product and, and your company, you
know, what, what you're doing with it, you're
using things people already have. So it's, it's
very accessible in that sense. Like it's not,
there's no like barrier to entry. Whereas, you
know, I feel like the metaverse site, it's, it's,
it's still going to be those people that are
very highly enthusiastic. And then you're going
to have the people kind of on the fence, like,
eh, I don't know if I want to spend that. Well,
I mean, it's the same problem with VR. VR is
amazing. Like, I can't tell you how many times,
like, and I certainly, I've had this experience,
or you probably have as well, is like, you put
on a VR headset, and you're like, oh, my God,
this is the future. And then after, like, the
hundredth time you've done it, you're like, well,
I'm going to go walk in a park. Yep. Right? It's
just like, it's like, it's really cool, and it's
really useful, but... Until it's not. Until it's
not. And it's like, it's been coming for so long,
and there's been billions of dollars invested
in it. Like, oh, it's going to be so great. And
it's like... yeah, but you know, it's been like,
I don't doubt that, that it will slip into the,
you know, the collective, you know, the collective
zeitgeist of how we operate in the world within
the coming decades. I'm kind of just more interested
in developing something now. Right. Yeah. Yeah.
And also, again, I'm a live entertainment guy.
The space that I occupy is the room where we
all get together as people. So of course, the
metaverse is interesting to me, but it's also
like, well, I also work in an art form that goes
back 5 ,000 years and has always been successful.
So I'm just enhancing that. Yeah. And I think
it totally works. And actually before... When
I was doing my research, I was pretty interested
because I've never seen anything like it, which
is kind of just a testament to itself. And that,
yes, I appreciate that. I mean, I know that they've
had things where, you know, the audience can
kind of vote and do things from the chair. I
mean, you know, America's Funniest Videos did
stuff like that for years and all of the different
competition shows. But I mean, you look at it,
they're literally with a giant, you know, like
80s cell phone type thing, pressing buttons on
it. And it's attached to the back of the seat.
I mean, it's very trivial and cumbersome and
expensive. The hard part is that... It's very
new, right? It is a new approach into the live
space. And it certainly is taking a lot of...
convincing of people to say, no, except the cell
phone. And so part of like, you know, part of
my mission, and that's a big part where 20 side
tavern comes in is because 20 side tavern is
a separate company from gaming. I mean, gaming
is a partner in that, in that company, but it's
totally a separate company. And the reason why
I, why I've gone for it is because it's like.
you know, look, I liken it to Nintendo and I'm
not trying to self -aggrandize and say, oh my
God, I'm Nintendo because I'm not, right? But,
you know, if you look at the history, if you
look at the history of gaming, of course, which
I studied, right? You had Atari, you know, come
out in VR. I mean, VR should take a big, big
clue from this. You had Atari come out and back
in the 1980s, we had an Atari when I was growing
up. And the hardware could only advance so far.
Right. And then cabinet gaming, arcade gaming.
Right. Then kind of came in and they were just
better games. Right. Like you could build this
cabinet and you could tell you could build better
gaming experiences. Right. Then you could in
the limited size of Atari. So the at home gaming
systems just kind of went out the wayside because
all the kids were then flocking to the mall to
play the arcade. I was one of them right back
in the 80s. And then Nintendo comes along. in
the early 90s with just a better system right
and and and they came out and then they had to
build their super mario brothers and their duck
hunt right because that's what really that was
the two games that really launched into those
all things i remember and and and from that point
on nintendo owned the market for 10 years right
they made billions oh yeah easily and it took
a decade for sony and for um and uh for my and
for microsoft to catch up right to be able to
start building their but they own that thing
for a decade but i mean i'm looking at the situation
right now with gameotics and saying i've got
really good sophisticated software it's like
really really good smart software and lots of
people have tried to play around in this space
and i'm like you know the problem is you got
to make it easy for people to use which that
which nintendo is super easy to use but you also
have to build that super mario brothers and that's
where 20 -star tavern is for me right now it's
like building that experience that the software
is powered that makes it would be like oh my
god we need to get in on this and so that's kind
of really what i'm after in in But then also
at the same time of like just staying true to
my roots and saying, let's build an experience
that appeals to an audience that is just simply
underserved, right? And so I think that's also
what Nintendo did is like they built, there was
an at -home audience that was still waiting there,
right? That just didn't have access to anything
until they came along. They're like, where have
you been? And then they produced content for
a decade and just owned it. Oh yeah, totally.
I still remember when I got my first PlayStation.
I was so excited when the PlayStation came out.
And my Game Boy, right? Game Boy was a Nintendo
product, right? Yeah, Game Boy was a Nintendo
product. Anyway. So what's something you'd love
to see happen with this technology? So, you know,
it's a good question. I know, curveball. I feel
like one of the things that we're working on
right now, and this is super important to me,
actually has to do with accessibility. And one
of the things that we've discovered that we can
do is with a script, with scripted environments,
to be able to do closed captioning. Oh, cool.
And I'm about to launch a pilot program this
fall with the university. They haven't signed
their contract yet, so I can't say, right? Yeah.
But they're in the process of signing it. So
where we demoed this tech for them, and they're
like, we're signing up for a year to do this,
right? Because this idea that accessibility is
really important in the live space, but it's
really hard to do. And there's some software
out there that does some speech to text and does
some things. you know, for the most part, it's
really old school and being like, we're going
to have an accessible performance and hire a
sign language interpreter. And this is what we're
going to do. And I was like, what if every performance
was closed captioned? Right. And what if that's
closed caption was simply just going to the person's
phone during the course of it. So they didn't
have to buy an audio device or rent something,
or you have to schedule a separate performance
like that. Every single performance that you
put on your event is again, as long as it's scripted
was accessible. Right. And I, and, and when,
we discovered this it was like gosh this is really
a big changer in honestly just making like like
the idea of accessibility in the live space making
it much more democratized much more for everyone
because like we're releasing a new version of
the software in a few months from now and one
of the things that we're able to do is have language
translation right so i'll put a script into the
software and be able to do this kind of closed
captioning but be able to do it in multiple languages
and nice one of the things that i think On Broadway,
I've watched a lot of the struggles in being
able to access other communities, right? And
language is a barrier. It's like, well, what
if language is no longer a barrier in that you're
able to advertise for every performance? Because
advertising one performance as accessible isn't
good enough, right? And so being able to say,
hey, for the hearing impaired community, you
can come and it will always be available for
you for these shows. And, oh, if you don't speak
English, but you want to start getting introduced
to this, well, we can send it to you in your
own language and you can watch along. I mean,
it kind of takes the Mets been doing it for years,
right? But they built a massively expensive hardware
software system that no one else in the world
can really replicate because it's so expensive.
And I'm like, well, what if we just do it this
way and it's cheap, right? And so that's where
I really, that's the vision that I really have
for it is being able to open up live entertainment
to larger audiences, right? To speak to more
people. It's, I think is a really powerful idea
and it's something that I'm really aggressively
pursuing because I think it can be. really useful
for venues and for content creators and for people
trying to develop audiences and bringing different
types of communities together in the same space
rather than, you know, tribalizing them out in
their own ways. It's like, no, if we put them
all in the same space, we might be able to get
a better audience at the end of the day. So that's
the big idea that I'm after right now. Very,
very cool. And then the museum thing, like going
on an adventure in a museum, like is weirdly
enough, just super important to me, right? Like
just this idea of transforming a space into an
adventure zone for someone and it's all sitting
there on your phone is like, that's the kid in
me being like, oh my God, I would have gone to
a museum every weekend if that was the case.
Oh yeah, yeah. Yeah, that's definitely a different
experience and I'd love to see that in action
actually, so. Hopefully this fall. I got a lot
of work to do this summer, but hopefully this
fall we'll be able to start. I got one of my
writers who's developing it right now. And so
we're starting to shop it around. And yeah, it's
tough. We got to find that right partner who
wants to be an earlier adopter. And then once
they get it, we prove that it works, off it goes.
So that's basically what the next year of my
life is. It's just like just banging down doors
saying, no, you got to do this. Awesome. Awesome.
So before we let you go, how can our listeners
find out or find you and find the various projects
you have coming up that you've talked about?
So you can reach out to me through Gameiotics,
through the website. If you just Google Gameiotics,
you'll come to the website. I'm really easy to
find. It's david at gameiotics .com. Or you can
just do an email to the website. I'd strongly
encourage looking up the 20 -sided tavern .com
or the 20 -sided tavern and searching for that
because that's the show that we're building.
And you can follow that along. Like I said, we're
going to be doing a week in New York, the week
of July 18th in New York. We're already on sale.
for that and then we're on sale for edinburgh
fringe festival and then you know fingers crossed
the few things go right in the next few weeks
we'll have a we'll have a production up this
fall uh somewhere in the continental us um and
then maybe another one after that so um it's
fun i mean like if you like dnd and you like
gaming and you like the you know everything i
talked about like that's the one that's a big
one to watch um so yeah that's how you find me
Awesome. Awesome. So I'd like to thank you again,
David, for taking the time to chat with us here
on this Altered Geek interview. Thanks so much.
Thanks for having me. Thanks for letting me just
spout off about my passions for a little while.
I appreciate it. Yeah, no problem. It was very
fun. So until next time, listeners, get altered,
get geeky with the Altered Geeks.
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