GeekCast Radio
Designer Board Games: Definitions and Favorites

About this Episode
Hey, this is Frank Todaro, otherwise known as
Starscream, and you're listening to the Geekcast
Radio Network. This is your episode anyway, so
you're going to be doing all the heavy lifting.
I'm not. I'm just here to host. Well, doesn't
the host do all the heavy lifting? No, the host
When it's other people's topics that people want
to come on and talk about the host does the intro
the outro the editing the Publishing all of the
other Jesse Jesse, you really haven't done podcasts
with people in a long time The host never did
the heavy lifting. Oh, please 13 years of Transformers
comics. You ought to know better. Is this like
the pressure? Is that why we're recording this?
Yes. All right Just so I can have blackmail later
can this can this be in the podcast? Doesn't
usually have to be put it at the end for ruining
everything anyway Well, I could put that at the
end for ruining everything You're listening to
the geek cast radio network Unleash the geek
in you. This is GeekCast Radio episode 299. I'm
of course TF2O and Mike. Joining me is Jesse
aka Matrix Prime. Hello, sir. Oh, hello everyone.
And also joining us is that Charlie Brown adult
voice. It's Ryan the Uneven Flow of Nightbeat.
Hello, sir. How are you? Wow, so you were not
okay with insulting Jesse in the previous open
to the point that you removed it, but you're
okay with insulting me. That's fantastic. Hey,
what are we talking about today, Mr. Host? The
boredom of board games. I mean, they used to
be boring before they got a lot better. Yes.
So we have four topics here tonight. This was
an idea that Jesse wanted to do with the three
of us. And I don't know if that's true. Well,
OK. Well, maybe you didn't want to do it with
me. But yeah, definitely not after you insulted
me. Yeah, you said to me that you wanted to talk
about board games. Well, Ryan also commented
when he was back on Twitter and said, hey, yeah,
we should talk about this sometimes. I'm like,
all right. Yeah, that was before the world went
to even more anyway. But yes, board games. So
we have four overall topics here. Designer board
games. What are they and how do they compare
to regular board games? You want to give that
definition you found and modified, Jesse? Oh,
I got to give the definition now. Okay. Hey,
I just gave the top. Alright, everyone. So what
is a designer board game? So the best definition
I could find online is that it's a less widely
published, sold and marketed board game. It usually
costs more than mass market board games, which
can result in an increase in the component quality.
usually but not always has more intricate rules
than mass market board games and it's often found
in comic and dedicated board game shops though
due to their game popularity do show up in mass
market stores now such as target for example
interesting and i feel like everybody's definition
of these going to be a little different so for
example the page you used is from fun .com And
it's not a bad breakdown. You know, it starts
with and I guess that's sort of our next bit
is when they started. They have the Royal Game
of Ur from the 31st century B .C., which is one
of the oldest board games ever created. Actually,
I think it is the oldest. Yeah, it is. So it
is at least on record anyway. Presuming there
weren't games of tic -tac -toe in caves. Who
knows? But it would be a cave drawing, not a
board game since you draw it on the wall. I guess.
So I feel like everybody's definition of this
is going to be different and they give different
ages and the like. So, for example, I don't really
consider something like a monopoly, a designer
board game to in. This is to me, obviously, is
going to be different for everybody. But to me,
the current crop of designer board great games
are. based around a level of strategy versus
the levels of randomness that the board games
had when we were growing up. Monopoly is one
of the best examples. You can set up your strategy
that, okay, I really want to get a boardwalk
and park place, or I want to own the Baltic and
Mediterranean stuff and put hotels on them cheap
and early, that kind of thing. But if the dice
don't go in your favor, You can end up not owning
enough properties of anything by the end of the
game. Yes. And that to me is an example of its
board game design more based around randomness.
And it's a little hard to come up with a strategy
for them. Yes. And also in my research, trying
to figure all of this out with this designer
board game stuff. Surprisingly difficult, even
though I put the terms into Google, I don't know
what the first designer board game was and what
the story is behind it. Well, I mean, like I
said, everybody's opinion on that is going to
vary. Yeah. You know, to me, the first example
of sort of a designer board game is more in the
Renaissance era of Settlers of Catan in 96. Or
even going a little further, something like Twilight
Struggle. Yep. Yeah, it's definitely more recent.
What is your definition for it, Jesse? I mean,
didn't I just give it to you? Yeah. Well, no,
I'm saying, like, what is your opinion of what
the first... Yes, I was listening. But yeah,
do you have an extension or anything of that
or anything you'd add to it or take away personally?
Don't know that it would add anything or take
away based on what you just explained I would
definitely agree that the monopoly was not within
that realm of designer board games I mean when
we're talking about price and that definition
there, right? Obviously there are extravagant
versions of monopoly But the rule set for monopoly
doesn't change right? You can buy these solid
gold versions of your your monopoly pieces Do
you still have the transformers monopoly? I never
had that no, oh really I yeah, I had it, but
I sold it a while ago for oh Okay, so since Ryan
brought this up, and this is actually what it's
a room thing also man That thing well right,
but it's also a current event thing so there
was Transformers Monopoly coming soon from Hasbro
is Beast Wars Monopoly yeah, so the problem I
just the problem is I don't want to play Monopoly
anymore. So I'm just going to be blunt and this
is not to offend anybody, but a lot of the board
games we're going to get into, frankly, are better
than Monopoly. I mean, there's a lot more mechanics
involved and that's another thing I'd kind of
add to my definition is that there's more intricate
mechanics with a lot of these and we'll get into
it later. But for example, I remember when I
played the first of what I would consider to
be a designer board game in this. And it blew
me away. It plays more like a video game in terms
of the complexity, but also in terms of speed.
So one of the other knocks against some of the
older ones like Monopoly and the others is it
takes you three hours to play a game. You know,
is there a game of Monopoly that doesn't end
with somebody just getting bored and either walking
away or flipping the table deliberately so they
don't have to play anymore? So that's the interesting
thing with the history of board games and how
far we've come with them to get to the designer
games is that Parker Brothers in the olden days
and everything else they were making family board
games. That's why Monopoly is two to ten players
So you can have the entire family fighting over
gets bored Can you imagine a ten player game
of Monopoly? That sounds like hell I think i
think the highest i played was four players when
i was a kid. But the thing of some of these you
know classic games is that it wasn't about like
back then we didn't have the culture that we
have now where you could play candy land and
have fun or you could play clue and you know.
flames on the side of your face like Mrs. White,
or you could play Mouse Trap, even though I hated
Mouse Trap. Took too long to set up. Yeah, took
too long to set up. Yeah, yeah. Commercials made
it look way cooler than it was. Anywho. Absolutely.
You know, you can play these games. I think personally,
the first quote unquote designer one, like the
first board game I ever saw and heard of, I was
like, wait, what is that? It was risk. Because
risk was so different to me than anything else
at the time. Fair. I mean, risk is another one
that it takes a long time and there's an awful
lot of randomness associated with it. Yeah. It's
a lot more difficult to make your own luck. But
yeah, it's definitely an older one. I mean, it's
existed. God, it's been around for a while. Yes
yes it has a big cut nineteen fifty nine yeah
yep fifty nine and that's another thing why am
i will link this this this infographic from this
fun website in show notes in the post. I love
the history and the breakdown of years and where
it's like Milton Bradley buys McLaughlin Brothers
and then Hasbro buys everybody else throughout
like Hasbro owns gaming at this point Yeah, there
isn't yeah When I think of, I think of Milton
Bradley, I think of Parker Brothers, I think
of a few other things. But like, yeah, now it's
like you want board games, you go to Hasbro.
So it's everybody's first what they would consider
designer board game. Because I sure as hell remember
mine. Well, what was yours? Oh, all right. Well,
fine. Mine now hits close to home. Probably a
little too much. It is unfortunately pandemic.
Okay. Oh, no the irony, but I remember it Well,
so I was at the first Ottawa comic -con and they
had a area set aside for board games This was
before it kind of got super popular and premium
so we're now talking 2000 and I want to say 11.
Okay, I believe was the inaugural year And yeah,
it's just we saw it and the person I was with,
Mark, is a friend of mine. And we would end up
playing and going to board game nights together
after this. But we just sort of asked, like,
what's the most popular and that kind of thing.
And they had somebody there kind of quickly explain
some of the rules. Mark had some idea of how
to play it for anyone who doesn't know. and I'd
be surprised because this is one of the big ones,
but Pandemic came out in 2007. It's from Z -Man
Games. It is the first, I think, of the Matt
Leacock designed games in which it's cooperative.
So there's not, in this one at least, there's
no real player versus player aspect. Everyone's
working together to try to cure the pandemic,
unlike real life. uh it's it blew me away uh
the amount of mechanics and everything else to
it so you can there are different roles everybody
chooses and you sort of come up with a strategy
as the virus spreads and you try to eliminate
it eventually finding a cure and wiping out the
virus and it just yeah we played a game fairly
quickly because in my opinion board games were
still a three hour, or if you're playing risk,
maybe even more than a day, you know, sort of
thing, get together. And yeah, I just, I remember
it really well. And after that, Amina went back
or we would start playing some of the other big
ones. I didn't know Ticket to Ride before then.
I want to say it was kind of next, played Catan
a little bit after and yeah, just kind of went
from there. Yeah, I am all way above you guys
as far as the board game like I stopped playing
board games Right before I graduated high school
in 1999. I don't remember the last board game.
I played in the last 20 years Yeah, there weren't
any good ones before 1999. That's why Funny what
I'm a guy. Oh, I'm sorry. You thought that was
a joke I mean, the only one I would consider
sort of a designer board game, quote unquote
before then is probably Katan. And yeah, Katan
is a formula that has been improved by subsequent
versions of itself significantly. What about
you, Jesse? So so I'm trying to think here. So
the one game that I still own from the 90s, it's
a Milton Bradley game. Which there someone's
looking to bring back is the omega virus would
you consider that one. Yeah. There's a lot of
randomness in that obviously but it's it's also
kind of a unique game I guess I haven't seen
anything similar to that I just got a before
or since. But if we're talking about modern games,
mine is along the same lines as yours, Ryan.
It was a Matt Leacock game. I think it came out
just after Pandemic. It was Forbidden Island.
Forbidden Island, yeah. Which is, I guess, a
simpler version almost of Pandemic. The theme
behind it is quite a bit different, but it uses
the same mechanics. as pandemic, it's also a
little bit simpler in terms of just kind of overall
gameplay. I picked that up just kind of out of
the blue on New Year's Eve 2013. The then X and
I were going to a New Year's party. So we were
like staying in a hotel and we needed to kill
some time before the party kind of started. So
we popped over to the local mall. picked up this
game, just on a whim, looked at it looked interesting.
So we we played it. I think the first game. So
I think it's up to four players, I think is Yeah,
two to four players. I'll take about 30 minutes
and says, so there was two of us playing, it
took probably about the 30 to 40 minutes to play
it a little bit longer the first time because
you got to learn the rules, but Once we played
through the first game, we were hooked, and I
think we played it for the next three hours while
we were waiting for the party to start. So yeah,
so I think that was my first modern, quote unquote,
designer board game. It's a solid game. And I'll
say this, like one thing with the Matt Leacock
ones, they're fairly simple when you get down
to it. Overall, even Pandemic, even Pandemic
Legacy, which is a little more complicated, but
they're great for teaching people all of sort
of the modern mechanics. Like, there's so much
stuff that's used in Forbidden Island, Forbidden
Desert, Pandemic, that are all used in other
games. Yep. And I still remember, so one of the
next games I would end up playing... that's a
lot different, but you can still take a lot from
Pandemic was Betrayal on the House of the Hill.
And. It's a very different board game, but those
same mechanics really kind of serve us. And,
yeah, jeez, there's so many that we've played
since then that are different, but. That, I guess,
is another thing. The mechanics, I find, are
very similar from game to game, but different
enough they feel completely different of the
current crop of designer games. Basically the
ones since 2000 or 95 or 96, I'd say. There were
ones before then that have happened, but they're
all sort of... They've all sort of in reprint
now because nobody played them back then. It
was really. Gosh, it was really sometime in the
2000s around that, like 2005 to 2010 range, probably
with the advent of YouTube and everything else
coming up big that board games or these games
started to take off. Yeah, because like I said
before you had all the the family games or like
you had the sorry's and the troubles and the
this and the that and it was all about having
that's the transition between classic board games
and the modern designer game is that Designers
wanted to create their own games and make their
own rules and do their own things and whether
they were working with a company or not. That's
fine Go ahead and do that and create your own
game. And one of the creator own games that I
will talk about, it's not necessarily a board
game. It's one of the card games. It's called
the long con. This is a card game of conventioning.
This is done by Thomas Zahler who did a, he's
a comic writer and artist. He did a love and
capes and all that entails with that series.
But in his webtoon series called Warning Label,
the female character in that Danielle, she was
creating this board game or this card game about
putting together your own comic convention. And
it's called The Long Con. You can buy it right
now for 26 bucks at Target. It's actually really
fun. I haven't played it, but from what I've
seen and what I've seen other people, it's the
deck building game of conventioneering where
players competing to be the first to build the
best convention. The inspiration for the game
comes from the comic, as I said, warning label.
You know, so, you know, you figure out, you know,
how to put your own convention together for those
of us that can't actually afford to do it in,
you know. So there's definite negatives with
these two which I'll get into before we get into
sort of some of our favorite overall games I
will say this about the designer board games
if you have a negative first experience and I'll
explain some of those The first time you play
some of them, uh, it sucks and you will not want
to go back to them So the two examples I always
use so I mentioned betrayal and house of the
hill I don't like that game and the reason is
that when we first played it mark and i and the
other two people drew what is commonly regarded
apparently as the worst scenario. So when you're
setting up you sort of randomly choose a scenario
and we have to get the worst one. Which was sort
of just a random sort of escape out of the hill
or out of the house. on the hill right and it
sucked it was not all that much fun and so ever
since then i've played it since then and i've
had some good runs but yet just left a bad taste
in my mouth and then the other one is the firefly
board game uh which i hate with the passion of
a thousand fiery suns we took all this time to
set up and it was the first time i was playing
i was playing with a now x And we're playing
with two other people, including the person who
owned the game. Took all this time to set up
everything else. We're trying to play slowly.
I'm on maybe the third turn trying to get the
mechanics and stuff down and memorize how to
move. And there's fuel consumption and blah,
blah, blah. And the guy who owns the game finishes
it and we're done. Like he destroyed everyone
else at the game who he was supposed to be sort
of teaching and all three of us essentially agreed
like, yeah, no, I think we'll skip a second game
and I never played it since then and I have nowhere
to do. That is a great way to completely kill
somebody's enthusiasm or interest in a game to
just completely annihilate the players. Yeah,
I mean the whole the whole point of other than
oh here. This is a new board game I'd like to
have you play with us here read the instructions
other than you reading the instructions on how
to play the game the whole point is to Teach
the person that doesn't know how to play how
to play and not just Destroy them outright because
they don't know how to play it. It's also supposed
to be fun When you don't know the game and somebody
just completely wrecks you at it, it's not a
lot of fun. It's like if you were in an arcade
and you go to play Tekken 3 or something and
you're playing against one of the world champions
and the round lasts four seconds. I will say
that while they can leave a bad taste in your
mouth if they are bad, don't let that dissuade
you from trying other games. So for example,
I'm a big Gears of War fan. So I've got all the
video games. I have a friend group where we would
play the Horde mode and that for like, you know,
hours on end. I haven't done it in quite a while,
but really still love the Horde mode and that.
So I purchased the Gears of War board game thinking,
oh, this would be great, right? Because it's
another cooperative game. And since playing the
Forbidden Island, I kind of seek out the cooperative
type of games, because my wife and I now, we
both enjoy playing board games, and we both like
the cooperative aspect to the genre of game.
So I purchased the Gears of War board game. She
also was one of the people that was in the friend
group that was playing horde mode with us in
Gears of War. We sat down to try to play that.
60 minutes later, OK, between the setup and trying
to read the rules, we hadn't even started the
game. So if you've ever seen that game, it's
got a really thick rule book and it's very hard
to understand. There's multiple card decks in
that game and the card decks, they control the
AI for the enemy that you're fighting. They help
control your movement and things like that. And
it's just, there's a lot to learn, a lot to remember.
And the manual is really hard to refer back to.
So I know rule sets can be off putting, rule
books can be off putting. but don't want to dissuade
you from seeking out other better games that
might be out there. Yeah, there's a few like
that. And I find to one thing that it can help
potentially. It depends on what kind of learner
you are. There's also YouTube videos like let's
play videos or how it's played. If you're starting
out with stuff is a fantastic YouTube channel.
For example, that Gets a lot of love but they
do a really good job or he does a really good
job of explaining or showing off how to play
some of these so yeah, there's Yeah, there's
the complex games and then there's over complex
games Yeah, and then there's the ones we just
at least we used to love I mean, you know I don't
know. I always liked Monopoly because It was
just different than say, I mean, we all grew
up with chess and checkers and part cheesy and
the game of life and how depressing that is now,
uh, you know, clue and candy land and everything
else. And monopoly just to me at the time when
I was a kid in the eighties just felt so different.
I mean, technically candy land is kind of similar,
but it really isn't. I liked them growing up,
but yeah, now I have no urge to kind of go back
to them You know if I'm gonna go back to something
that's in that style for example, so I guess
we'll start listing some of Favorite games if
I have an urge for something in this sort of
monopoly style Ownership that kind of thing tickets
a ride is a more it's a quicker alternative for
example, or Maki Koro is a really good kind of
city builder slash property owning thing that's
different. That's kind of been eclipsed by its
sequel now, but those are examples of that type
of game. If I'm playing in a group, I really
like a lot of the hidden role games. Shadowhunters
was one of the first games I played of the hidden
roles. and it's a lot of fun and it's a quicker
version of something like say Battlestar Galactica
which is fantastic but A takes a long time to
play and B gets people phenomenally angry at
each other which can be a lot of fun but one
of my favorite memories of it was a game that
I wasn't in but I remember like hearing the table
like Couple tables down actually one person just
screaming. I am not a Cylon complete with a bunch
of expletives And apparently they got spaced
anyway, so Wow Because it's one of the mechanics
so hidden -role games are games where there is
somebody actively working against the group Dead
of winter can be like that For example, it's
another popular one So yeah, those are interesting
and That's more so Jesse mentioned like he likes
the co -op games. So do I But every once in a
while I like to play something with an antagonist.
I know You know like I keep going back to monopoly
only because monopoly has basically monopolized
themselves over the years There is every kind
of version of Monopoly that you can think of
if you're a fan of it. I'm sure there's a Friends
Monopoly, there's a Seinfeld Monopoly, there's,
as we mentioned earlier, there's Transformers,
and now there's gonna be Beast Wars Monopoly.
You have to go back to it, because you haven't
played anything new since 1927, you said. Ha
ha ha, funny. Funny guy! Uh, it's one of those
things where just, I'm curious to see, like,
I know what the main game of Monopoly is, and
I'm curious to see how introducing the themes
actually make it different. I mean, do they though?
Not really. I do. I mean, I own a Back to the
Future Monopoly, and it doesn't really change.
I mean, the themes change, but the gameplay is
essentially the same. That version of Monopoly
does include quick play rules, which I think
ends the game in 30 minutes, I think. So that
does change the rule set a little bit. But it
still feels like Monopoly as you're playing it.
Yeah, Transformers Monopoly was just, most of
them are just, frankly, kind of cheap. Changed
the names and the graphics and we're done here.
Sort of in fact if you want to play a good version
of Monopoly play Monopoly deal Which is a card
game and you can end it in like 10 50 minutes.
I think yeah Or play monkey Coro one or two or
And what I'm getting out of all of this is what
the hell is the point of board games if you don't
want to spend time with people playing the game
Yeah, but you can also get in three really good
games in the same time that'll take you to play
one. Okay. Game of true monopoly or whatever.
Like risk is a really good. Yeah. And fun game.
I like risk. Don't get me wrong, but it's a hell
of a lot more work to try to dedicate four hours
a day or two days or whatever. True to you playing
a game than it is to get a group of people together
to play a game for an hour And that's the other
thing is frankly Do you want to dedicate that
much time to it and a lot of the games I enjoy
are Shorter games I inch I still so some of my
other favorite games. I really like stuff like
zombicide or nemesis and those are both Longer
games that take longer to set up and everything
else not to mention they involve miniatures.
Etc etc but. There's either fun games be they
have a relatively quick click finite ending.
And it's still pretty easy to get together with
a group of people to play them. And then you've
got stuff like the legacy games like pandemic
for example i mentioned. Was one of the first
I remember that came out with a legacy game and
They're fun, but it's a pain in the ass to try
to get people together Week after week to play
a game. The other issue I have with them is replay
abilities somewhat limited because on some of
them you literally have to destroy portions of
the game and I don't know if it's all of my video
game playing a lot, but I'm Just not a big fan
of that. I like being able to replay my stuff.
I think it's cool to get a sort of really neat
kind of singular experience, but. I don't know
if I pay 50 bucks for board game or something
like that. I kind of want to be able to get more
than one use out of it. Or what if I have more
than one group of friends that wants to play
it? Mm hmm. Yeah, so I guess regarding the legacy
game, so I've got this on a really talking about
our favorites now, or we just. Yeah, just shooting
the shit here. Okay. So Mike's gonna bring up
how whatever legacy game you played relates to
Monopoly. Exactly. Monopoly legacy. Um, yeah,
so regarding regarding the legacy game, so that
I've also got all three seasons of pandemic legacy.
The first one I played, I took it to work, and
we were playing over lunch. There was a whole
group of us in a previous position, a previous
job. I took it to work and there was a whole
group of us that were interested in playing board
games. So we would typically play it over lunch.
So I had relatively the same group of people.
It was four to five people that were playing
at the same time for pandemic. So we burnt through
season one. pretty well. And while I would agree
with you that I don't necessarily like destroying
the things that I purchase, I look at it as though,
right, if I'm going to go to a movie, for example,
and the movie's like, I don't know what it is,
what it costs for you to go. It's probably about
10, 12 bucks for me to go to like a matinee now,
right? And that's like two hours maybe. Each
playthrough of this game is roughly an hour,
right? And with pandemic, it's going over the
course of like a year. So a year being 12 12
months, and you may play it anywhere from 12
to 24 times, depending on whether you succeed
the first time in the month or not. If you don't
succeed the first time, you've got to replay
that. If you fail a second time, you just move
on to the next month. So it's anywhere between
12 to 24 playthroughs. But I look at that as
it was about an hour long for us to play it.
So anywhere from 12 to 24 hours. So 50 to $75,
depending on where you purchase these games or
how long they've been out. I can kind of justify
that, at least personally. But that very first
time you rip up a component or a piece, it's
like, oh man, what am I doing here? Yeah, I think,
so Pandemic Legacy A, you described pretty much
kind of the best, I would say, scenario to play
it in, right? Like a dedicated group that, in
theory, you're presumably at work anyway, I would
hope. unless you've got other problems going
on in your workplace. But there's that. And then
in terms of the replayability, I think like a
pandemic legacy is one of the better ones. God,
now I can't remember the name of it. If it's
code breakers or there's one of them that is
literally just a you can only ever play through
it once and the replayability is tied to only
the back end of the game. which is kind of less
interesting than the front end of it. What I
will say about the first season of Pandemic Legacy
is that it kind of builds off from the original
Pandemic. So the very first game of Pandemic
Legacy, it's essentially regular Pandemic. So
if you're a fan of Pandemic, I would highly recommend
playing season one. Season two, I picked up my
wife and I played through it. So that was only
two people. I think we were playing, we were
each playing two characters at a time. So technically
four player but again, it was just two of us
We like that game. Okay, I didn't like it as
much as the first one and then we picked up the
the prequel that came out which is called season
zero We haven't even gotten halfway through that
game and I actually have no desire to finish
it I'm not a fan of the story that's going on.
I'm not a fan of the game mechanics that are
in there It's just not an overall fun game to
play Ouch yeah that's one of the downsides of
it too is with those you can't just kind of sell
them so i've had board games that i just i didn't
enjoy it and i've ended up just selling it after
a playthrough or two and yeah that's one of the
other things you can't just you know give it
to friends or something like that. Right. But
I love Pandemic so much that, right, so I've
got the original, I've got all the legacy games,
I've got some of the expansions for the original,
which, you know, introduce new game mechanics,
new characters, new goals to the mission that
you're on. There's different variations of that.
So like I've also got pandemic to cure. So this
is how much I like pandemic. I've got pandemic
to cure, which is like a dice version of the
game. It was a little bit interesting and it's
totally different than the others. But it's got
the same theme. It plays a little bit faster.
There is some luck involved there because you're
rolling dice now. I've got Pandemic Iberia, which
is kind of a rethemed version of Pandemic. So
I don't actually remember what you're doing in
Iberia, but you're not trying to cure diseases
in that particular one. But there's also Pandemic
Cthulhu, Pandemic, is it Fall of Rome? Pandemic
Years of War. I wish I would. Not yet. And then
there's also some offshoot ones where you can
actually be the virus. I forget the name of that
one, Contagion, Pandemic Contagion. So I've got
that one. That one's completely different gameplay,
not at all developed by Matt Leacock. Just uses
the same theme. And then they've got some mini
ones that are out. So there's Pandemic Hot Zones
North America, Pandemic Hot Zones Europe. Same
exact gameplay as regular Pandemic, but it's
on a much smaller board. There's less diseases
you're curing. There are a little bit I guess
different gameplay mechanics. You can introduce
some different things using some cards in there,
but essentially it's the main pandemic rules.
So I've got quite a few versions of pandemic.
Those I haven't played. So the last ones you
listed with the miniatures and they're like,
I'll have to try that sometime. Cause yeah, I've
always liked the games. I like the mechanics.
I mentioned that before. I think Matt Leacock's
a really good designer overall. I've played everything
from his firefighter. Game which now of course
i can't remember the name of kind of getting
old this was so much easier you know any who.
But yeah i like it quite a bit and yeah i mentioned
you know panda always have a soft spot for pandemic
is kind of what got me into it. And even when
i play stuff that's completely different or.
much later on. Like, I'm playing Gloomhaven or
stuff like that. I still feel like there's stuff
I learned from Pandemic that, you know, just
from it being my first of those type of games,
I guess. It seems like if you're going to introduce
a new set of people to the idea of designer board
games, that's sort of the go -to. Yeah, it's
one of the best, I think. It seems like it's
easy to kind of jump in. The rules aren't too
complicated to teach someone. And it kind of
gives them a good idea of kind of what a cooperative
board game is like. Yeah. I guess looking at
looking at other things on my list here. So I've
got Carcassonne. So that's a PVP. My wife really
likes playing or really likes putting together
puzzles. So she often kicks my ass in this game.
But Carcassonne is essentially you draw tiles,
you lay tiles down, you're trying to complete
certain things. So you can complete a castle,
you can complete roads, you can complete fields,
things like that. In doing so, you're putting
down these meeples that you have. So meeples
are like little wooden characters or pawns. Scoring
points, and the more points you score, obviously,
whoever scores the most would win the game. But
you've got to draw these pieces, figure out where
to place them on the board that you're creating,
right? So the board's always constantly changing,
different between every single game. But yeah,
my wife usually wins in that one. It's another
one, by the way, Carcassone's another one that's
pretty important for other games too, because
you mentioned having the meeples and that kind
of thing. Worker placement for a long time, which
is kind of a basis of meeples and those type
of games was huge. I mean, there have been so
many since then, like the worker placement sort
of genre and carcassone in a lot of ways, even
though it's not really a worker placement, kind
of set the stage for them. It's similar mechanics.
Right. Well, yeah, it was sort of in that you
place your pawn there, your meeple, and you don't
really get it back until you complete the thing
you're trying to complete. So you're not actually
getting a resource in that case. But yeah. And
there's so many expansions to that. I think I've
got like five or six of them, and there's numerous
expansions to it. Another one of my favorites,
which is a worker placement, is Lords of Waterdeep.
So I'm not a Dungeons and Dragons player at all,
but I like the idea behind that. I like the theme
behind that. And if you're kind of in the same
boat as me, I would highly recommend Lords of
Waterdeep. I love it, yeah. When I mentioned
worker placement, it's the one I went to in my
head immediately. And I know there have been
a bunch since then, but yeah, I love it. My wife
usually beats me in that game too. I don't think
I've won a game of it in my different groups,
but I still have a lot of fun with it. It's one
of those that I don't care that apparently I
suck at it. Yeah, I mean, the gameplay is so
simple, right? So you have a certain number of
meeples you can play. You go through numerous
rounds. You're putting your meeples out there
just to gain resources. You're gaining resources
to complete different quests. That simply means
you're collecting enough resources in order to
kind of pay it back into the quote unquote bank
to complete the cards that you've got in your
hand. To gain points and so it's very simple
in terms of gameplay and mechanic But I just
kind of like the the idea around it the the theme
behind it and everything Yeah, it just works
and you mentioned, you know the D &D theme you
don't even need any sort of Backstory or anything
like you don't need to know Dungeons and Dragons
or any of this sort of similar things You just
sit down and play it and have a good time with
it Now also there is an expansion for that as
well called scoundrels of Skullport, which I
do own But I find that when I do play this game,
I'm not I'm not at all really playing with the
expansion at all I just kind of stick with the
the main game Very cool. Very cool. Meanwhile,
I'm stuck in the 80s playing Knight Rider. Oh,
I thought you're gonna say I Fooled you didn't
I the last game I have on the list here. Sorry
Talk about this last game last game. I got my
list which is I think what prompted The discussion
of having a podcast around this is the adventures
of Robin Hood, which is a cooperative board game.
Yes Really it couldn't be what's wrong to read
a description of this really quick here, so it
says In England in 1193, so I'm reading this
from, this is shutupandsitdown .com, but I think
it's just the description for the game from the
publisher. It says, the county of Nottingham,
sorry, Nottingham Shires suffers under the yoke
of evil Prince John and his henchmen. Can Robin
Hood and his companions escape the sheriff's
guard and complete their adventures successfully?
Since it's in the adventure of Robin Hood, players
take on the role of Robin Hood and his companions
with the action taking place on a living board
game with no set paths. The board changes over
the course of each adventure and the movement
of the characters is handled via an innovative
mechanism that uses different length of wooden
character pieces. Various actions and secrets
are integrated into the game's levels and are
revealed only in the course of the story. The
game board quote -unquote remembers when players
have already explored or found, and thanks to
the special materials, the entire game can be
set up and dismantled quickly. Instead of using
cards as the author's legends of Andor, the game
tells the story of Robin Hood in a high -quality
hardcover book, and depending on the decisions
the players make, the story changes. So there
is a branching mechanism within this game. So
my wife and I have played through this, and there
are one, two, three, four, five, six. There are
seven total campaigns that you play, but there
are two of them we haven't played because we
didn't take that branch within the game. So there
is definitely replayability here. The game itself
is kind of unlike anything I've played in other
board games. So it was definitely a surprise
to my wife and I. Again, it was something we
just kind of bought on a whim at a local comic
shop. I hadn't seen it anywhere else before.
I just came across it was looking for cooperative
games because that's what we like playing and
picked it up and absolutely fell in love with
it. Once you kind of finish the game, obviously
you can go back through it and choose the other
path if you want. But there are also additional
rules in here. Like if you're playing it beyond
the first time, so it does increase some of the
difficulty, I guess. We haven't played through
it for a second time yet, but I know there is
rules in here to kind of change it up a little
bit as you play through it for a second time.
So Ryan, you said you played it. I guess, what
are your thoughts on it? I like it a lot. It's
another good sort of good co -op game with a
bunch of different, it's not very old, by the
way. When did you first start playing it? Just
out of curiosity. Maybe we first started playing
it? Yeah, so we saw it, it was earlier this year.
Yeah, okay. Because yeah, it only came out last
year. So yeah, yep. It's yeah, no, it's a really
good co op game. It's not super tough to set
up. So the game that it reminds me of and I'll
just mention that it reminds me a fair amount
of Robinson Crusoe if you've ever played it.
Okay, no. All right. Same sort of idea. It's
a co op sort of game that changes as you play
it. uh the difference here is robinson caruso
takes probably about i want to say twice the
time it's kind of gloom haven ask like in terms
of how long it takes to set up and play and everything
else there's a whole ton of pieces it was one
of the first games i can remember somebody made
it like an alternate box to hold all the stuff
robin hood is a lot easier to kind of pick up
and play mechanics mechanics are really good
it's another one of those games that i said it
earlier it's really deep there's a ton of different
things you can do and you can decide to do in
it and there and yet it's still so simple like
anybody can play it and i really like the inclusion
of the storybook and stories like there's so
few games that do that yeah what i also liked
was so You would think this would have some complicated
rule book, but you can actually not read any
rules and just kind of jump right in and start
playing. And that's what the game actually encourages
you to do for that first campaign, which was
kind of surprising. And I'm like, I don't know
what the hell we're supposed to do. How are we
going to do this? And it just walks you through
it, and it's pretty simple. And it's a huge board,
but it's pretty simple to figure out, even though
you want a good sized table for it. Yeah, so
I've actually sprawled it out on the floor here
and I measured it right before we hopped on here.
So it's just over three feet wide and just under
two foot tall in terms of game board. Wowzers.
Yeah, it's large and you put it together like
almost like a puzzle, but you know, not an actual
puzzle obviously. But it's a neat idea and it's
a good way to store it and everything. No, but
because I do love this game and there is replayability
to it the one thing I was Not really a fan of
when it comes to the board itself is at least
on mine I think this might be an issue that they
fixed or addressed in in a current run of the
game is That so you've got to peel up certain
pieces of the board and in doing so at least
on mine It starts to peel up the the actual coating
on the pieces. You're pulling up So it's actually
damaging the cardboard. Oh damn So at some point
right depending on you know, the number of times
you've played this I could easily see where pieces
are ruined But like I said, I think they've addressed
that at least based on what I've read I'm like
board game geek that they may have addressed
that on current prints of the game Yeah, so that's
one thing I play I guess Sort of transition into
some of mine. I play a lot of games with cards
and stuff and a lot of the All of the board games
we listed have like small cards and that kind
of thing And so yeah, I tend to sleeve them now
I used to not but if you start playing something
a lot, holy cow do they get worn fast? I Mean
part of it's the quality of the cards. They're
actually pretty good quality. Yeah, and you know,
they're well sort of paint it or colored on etc
etc so it doesn't take long to wear them out
with your big fat grubby hands if you're me but
yeah i mean some of my favorites so i'm going
to avoid you know terraforming bars and scythe
and some of the big ones there's one big one
i'll mention but some of my favorites uh merchants
and marauders comes to mind so merchants and
marauders is a z -man games game uh two to four
players and you kind of play it really however
you want the negative side of it is it's a three
-hour game but you can be whatever you want you
can be a pirate you can be a merchant you can
just kind of explore whatever you're just trying
to get quote unquote glory points um through
like doing missions completing rumors just getting
gold uh pulling off trades, and you can upgrade
your ship. There's different captains you play
as. I really like it. It's a lot of fun. It's
very sort of different, with the exception of
something like Seafall, which came later, which
is kind of the same idea. But I always liked
Merchants and Marauders a little more. Let's
have the expansion for it. Can I ask a question
before you go to your next one? Yes. So we've
got a three -year -old so we don't typically
have time to play a three -hour game unless it's
late in the evening and then I'm like so And
I really like the idea well, I really like pirate
themed things in general so movies games things
like that I have played a pirate themed game
before I don't remember the name of it. It was
like an auction type game But that aside there
any other pirate games you can recommend that
are maybe shorter in time that aren't three hours
long Oh, God. No, because the problem is, no,
I mean, to be honest, like, you know, I mentioned
Seafall. Seafall is still a two to possibly three
hour game, depending on how many people are playing
and miniatures. Somebody else, if there's anybody
that listens to this, can probably think of one.
But yeah, I haven't played one. I'm sure they
exist, you know, but. Yeah, this one has miniatures
and that kind of thing. So that's one of the
reasons it takes a little bit to set up The board
is also fairly large You've got an actual like
chess to use to store gold that kind of thing
So you've got a picture pulled up on board game
geek and it looks pretty intricate. It is. Yeah,
it's a fun game. But yeah, it's one You need
you need time I'm gonna go back so another game
I like and believe it or not. It's not just because
of the theme of it Deep down. I like katan, but
it's super duper flawed The randomness I think
turns a lot of people off of it because there's
entire turns you can spend three or four turns
doing nothing because your dice don't come up
of One of the things or areas you own So I play
a fair amount of the Star Trek Catan and the
reason I like it is it adds identity slash ability
cards. So even if you don't roll whatever one
of your places is that you need for the resources,
you can still do things on your turn and still
actually get things done. Plus it speeds up the
game immensely. I find it's just a huge. Huge
huge huge improvement of the base game because
the base game takes too damn long Is that a little
lame is that the case with with just that version
of katana or is that also with other? Variations
that are also kind of standalone. I think there's
other variations of it that have cards or identities
with them, too It's just trek was one of the
first ones and after I bought it I don't really
feel the need to get the other ones because honestly
like our games last so much shorter i mean it
went from like a god i remember some of these
games of katan can last forever it went from
like a two hour game a lot of times or one and
a half hours or so to easily under 60 minutes
And what's nice is to there's actually an expansion
which gives you a set board And you flip it over
and there's a different set board. So it even
limits the setup time to basically nothing So
yeah big fan of that The setup time by the way,
one of the biggest sort of things that keeps
me from playing Some of these games like some
of them I really like but it's just a pain in
the ass to set them up and play them and everything
else anyway Video games are much easier Yeah,
I mean it's one of the things I like one of the
reasons I like the current crop though Getting
into some of the card games. I know one of the
things I Mentioned I'd try to avoid popular ones,
but I will mention flux Which is a good sort
of party game good like kind of warm -up game
There's so many different versions of it you
can play there's probably a Gears of War flux
you look that up I've looked there isn't well,
I do want to raise there wouldn't I'm surprised
there isn't a back -to -the -future flux You
know just go back to talking about monopoly funny
funny funny funny Anyway, all right. I mean the
last one I'll mention quickly You knew I was
going to bring it up at some point. Marvel Champions,
which is a co -op card based game. It is huge.
It's licensed, which is usually a shot against
it, but it's well designed. It's by Fantasy Flight
Games. It's co -op. You can play solo as well,
though. It's really meant for one to four players,
although it shines best with two to three, but
single player solo is still quite easy to play.
i don't know i find it a lot of fun uh there
are marvel heroes in it that i'm not a big fan
of that i play a fair amount because they're
actually fun to play there's a lot of them that
play completely different from each other you
have different aspects uh you can just play with
the decks the game gives you when you buy them
or you can set up your own desk decks There's
a really good website that compiles people's
decks they've done and I like to kind of build
based on that and sometimes swap a card or two
out. But yeah, it's a really good one and it's
fantastic if you're a fan of Marvel. It plays
fairly quickly, especially once you get the rules
down or watch some let's plays or something like
that. And yeah, that's kind of the last one I
wanted to mention. So you can buy booster packs
for that then? So you buy them hero packs and
you get a pre -built deck for that hero based
in one of the aspects So you have your hero and
your hero has 15 cards that let them do things
related to themselves So for Captain America,
one of his cards is his shield one of his other
cards lets him throw his shield and hit multiple
enemies It's stuff like that. And then you have
aspect cards, which you choose And the aspects
are aggression, which is pretty obvious. Justice,
which involves sort of thwarting the villain's
schemes versus just attacking him outright. And
then there's protection, which involves protecting
the other members of your group. And then the
last one there is leadership, which is you can
throw out allies who are other Marvel. heroes
and you toss them out and usually you just make
them get killed for you. You toss them out. I
think I've asked you this on Twitter, but how
does this compare? I don't remember what your
answer was. How does this compare or contrast
to like Sentinels of the Multiverse? So I have
Sentinels of the Multiverse and I'm a big fan
of that. Sentinels is... A little bit more simple
I would say so with sentinels of the multiverse
really good hero based game same sort of idea
team up against the villain. With it you get
an action and. A power per turn essentially so
you play a card and then you can do an action
or use a power or whatever champions lets you
pro in theory do more in a turn you have different
cards. Your resource to pay for those cards is
other cards. It's printed on them. So in theory
You can do more in a turn and you have more choice
in terms of what you do That's the big difference.
I would say It plays a little bit quicker. I'd
say Okay, but I really like sentinels Very cool.
Very cool. Anything else we want to say about
board games gentlemen? I mean, there's a whole
other topic that we could discuss, but it's going
to go more than a lot of time. You're supposed
to go off your lunch. That's why I was hurrying
up. Yeah, I was like, wait a second. Yeah. So
this can be part one in a new series of board
game. Jesse has to go play his pandemic legacy
game with his coworkers at work instead of working
just in case his bosses are listening. I thought
that's why everybody's working from home now.
Oh, wait, sorry. That's too real world. All right.
Oh boy. Next time around we've got episode 300
coming up. I don't know what we're doing with
that. No clue I know Steve's gonna be on it,
but I'm not sure what we're doing We're gonna
take a quick ad break because that's how we Sadly
have to pay for things around here and we'll
be back after this because the world needs another
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Radio. This is episode 299. That's going to do
it for us. Ryan is not on social media, so I
will not be. Turning the microphone over to him
while I go through the out. I mean to be fair
You shouldn't have turned the microphone over
to me in the first place That's true I was surprised
whenever he sort of did the comeback right now
and he goes like, you know, we're episode 299
I thought he was just redoing the intro again.
I figured I figured for the third time He was
somehow unhappy with it because he didn't insult
me enough or something. Oh, please Whatever.
Anyway. Thank you for listening to us here on
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I am at TF2 and Mike Jesse if you would like.
What is your Twitter? I only have to provide
Twitter. I can provide anything else. I don't
know what else you have. I still have a YouTube
channel. Okay, well, there you go. You can find
me on Twitter. I'm at, so this is my real name,
Jesse Early, Early with a E -Y. You can find
me on YouTube at YouTube .com slash Matrix Prime.
No underscore there. I put out random shit. No
longer just Transformers stuff. Although, I've
got my Transformers Lego Optimus Prime sitting
next to me that I was going to do a review on,
so that will still be coming at some point. Yeah,
I still haven't put mine together. He's still
also beside me here. So it's so good. Cool. Very
cool. If you're interested in the review, once
I do push it out, I recorded the entire process
of putting it together in time lapse, and that
will be in the reviews. Very cool. Snicked. Well,
it is Canada Day. Happy Canada Day, everybody.
For now, I am TF2 and Mike with... I'm Ryan.
And I'm Jesse. Thank you for listening. Until
next time, if I make it to next time, wow.
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