Showtime Synergy
Interview with Christy Marx on Jem’s 30th Anniversary

Part of a Collection
About this Episode
Hi, this is Christy Marks, creator of Gem and
the Holograms, and you're listening to a truly
outrageous podcast with Mike, Amy, and Nicole.
It's Showtime, Synergy. Welcome to Showtime Synergy.
I am one of your hosts, TFG and Mike. Joining
me is Lady Rek. Hello. Hello. And Nicole Hailstorm.
Hello. Aloha. In the first ever Showtime Synergy
interview, we welcome the creator and head writer
of Gem of the Holograms back to the Geekcast
Radio Network, Christy Marks. Yay! I so cannot
do Kermit the Frog. Hello, Christy. How are you?
Hello there, everybody. Oh, boy. So yeah, Showtime
Synergy. It's our new gem review podcast. I've
been planning this podcast since the DVD set
came out in 2011. Let's be honest. You've been
planning this interview since you were 10. No,
that would be Samantha Newark, which will hopefully
happen in the next few months. Oh, Samantha's
terrific. I'm sure she'd be happy to do something
for you. And I was just going to say that you
just had to find some checks to come and review
it with you, right? Oh, yeah. You get some insane
ones like us. As people will find out as they
listen to all 25 episodes of the podcast. You
are such a liar, Roxy. And the reason why I call
her Roxy, for the listeners viewing or listeners...
Listening. Knowledge. Thank you. Knowledge. And
Christy's knowledge is Nicole actually has a
Roxy wig. Yeah. I love Roxy. It's awesome. That's
awesome. I dressed up as Roxy, what, years ago
for Halloween? Well, I have a cat named Jetta
and she is because she is a, a sort of long haired,
fluffy, but always scruffy looking black cat
with just a little bit of white on her chest.
Okay, so before we get started, can you give
us the scoop on what is going on in the world
of Christy Marks? Any upcoming projects that
you're allowed to talk about? Because I know
there are things that are probably coming up
that you can't talk about. That's true. I'm still
a full -time principal game designer at Zynga,
and I specialize... more specifically in what's
called narrative design, meaning finding ways
to mesh story with gameplay, storytelling with
gameplay, and was recently promoted into a department
where I'm focusing on multiple games rather than
working on one game team at a time as I've been
doing for the previous four years. I'm now taking
that accumulated... knowledge and using it on
more than one team. So that's been a very interesting
change and I just marked four years at Zynga,
so that's pretty cool. And in my spare time,
haha, I've been writing for DC Comics. I finished
up my run on Birds of Prey with issue number
34 and then also the the futures end issue, which
would have been the equivalent of number 35.
And in fact, I just received my contributor's
copy of the compilation trade paperback of all
the rest of my issues from that run. And then
in the meantime, I've been doing some shorter
things for DC. Yeah, we'll be bringing those
up a little bit later. Okay, we can get into
those a bit later. I think one of them has been
announced, and I might be able to talk about
it. Uh -huh, because my jaw nearly dropped when
I saw the solicitation for it. Okay, cool. It's
a boxing glove, right? Okay, boxing glove arrow,
maybe? That'll be better. Oh, okay, boxing glove
arrow, okay. Oh, boy. All right. So you mentioned
Zyngo. Last time I talked to you in 2011, I believe
you had either just wrapped or were wrapping
on Mafia Wars 2. What are you working on with
them now? Well, from that project, I went on
to what's called a hidden objects game. It was
called Hidden Chronicles. It was a very story
-driven hidden objects kind of a game, which
was something I'd never worked on one of those
before. And that was very, very interesting.
And then I went on to Castleville Legends, which
was one of the very first mobile games that Zynga
has made. Because Zynga is now making a huge
turn to producing mobile games along with the
rest of the world. And I think just about every
game company in existence with a few holdouts
in the console world are now really focused on
mobile gaming because it's just becoming gigantic.
It's an enormous market now between the phones
and the tablets and everything else. So Castleville
Legends was a lot of fun. I spent about a year
and a half on that. And then, as I said, I got
promoted to principal game designer. And now
I'm in a special department where I'm using my
expertise across a number of games rather than
on any one game in particular. Nice. Interesting.
So how did it come about that you... started
working for DC Comics and writing Birds of Prey?
Well, it goes back to, oh, let's see. I'm trying
to remember what year it was, but quite a while
back anyway. I did the development and writing
and I was the executive story editor on a show
called Hypernauts. It was a live action show
that had some just amazing CG elements because
it was done by Ron Thornton, who did all of the
initial CG for Babylon 5. And so Ron and I had
become friends and remained friends. So he sold
this concept to ABC. And I was brought in to
do all the development and story editing and
writing and so forth. And the exec on that was
a guy named Dan DiDio. Well, Dan DiDio left ABC
and became vice president of DC Comics, which
is like. his ultimate dream job. This guy was
just absolutely a total comic book geek. And
so for him to get that job was just perfect.
So anyway, I had not heard from him in a very,
very, very long time. And then one day Ed Zingai
get a call and it's Dan. And he says, we would
really love to have you reboot a comic book from
the 1980s called Amethyst. So this was a property.
I was going to ask you about that. Yeah, it was
a property they had, you know, back in the 1980s.
I forget exactly how many issues, you know. And
I said, sure, I would love to do that. I remember
reading the book back at the time. So I ended
up doing a reboot on that. That ran for, how
many issues did that run for? Eight. Yeah, I
think it was like eight. And then they asked
me to take on Birds of Prey. So I picked up Birds
of Prey with number 18 and was writing that through
to, like I said, number 34. And then the last
one, the Futures End one. And I know they, you
know, they would love to have me be doing some
more monthly stuff for them. And so we will see
what happens. Woohoo. That'd be awesome. Okay.
Well, I got questions that you brought up Amethyst.
I was a fan of it. I was kind of sad to see it
canceled after eight. I'm like, really? Was there
any storylines or characters that you didn't
get to show in the world that you wanted to put
in? Oh, yeah. Tons of them. I mean, I sat down
and did a very detailed Bible for that for the
series and for what I wanted to do. And, you
know, there's all the other major houses like
House Ruby and House Emerald and, you know, all
of these. I just had all kinds of stuff planned
that I really wanted to do. So, yeah, I share
your disappointment. I really wish I could have.
Not that I know of, no. Yeah, I really loved
that. Because it was such a great fantasy. And
it was really cool with all the gem world. I
just loved it. It was great. It was sad that
I... It was only eight issues, but it was great
eight issues. And they've collected that into
a trade paperback as well. Yeah, I've got that
and I've got it on my Kindle as well. Oh, cool.
Yeah. Yeah, I think they might have done better
had they actually just called the book Amethyst
and not made it an anthology and just tried to
just sell Amethyst itself. I think they might
have reached their audience a little bit better.
Oh, I could see just where you were going with
all the different houses and all the different
conflicts of them. Oh, my gosh. It could have
been almost like a Green Lantern kind of thing
with all the different colors and stuff. Oh,
absolutely. Yeah, there's a lot there. It was
kind of funny when Dan called and we were talking
about it. You know, Game of Thrones had just
hit. and become, you know, really this massive
hit. And it just started to ring on HBO. And
so he was saying, so we wanted to have this,
you know, this kind of, you know, Game of Thrones
feel. And I'm like, wait, you mean incest and
all kinds of violence and murder and death? And
he's like, no, no, no, no, not that. And I said,
oh, you mean the dynastic stuff, all the, yeah,
yeah, that. Well, I hope it comes back. You have
to be careful what you use for an example, you
know. Well, I hope it comes back. I really do.
I'd like to see your notes on the rest of it,
too. All right, so I mentioned it earlier with
the boxing glove arrow joke. I found out that
you are, and I didn't know about this. I am a
person that is slowly being disillusioned to
DC Comics for what they are doing. certain aspects
of what the company is doing. I'm just not happy
with as far as the writing goes, as far as where
the storylines are going. So I hadn't really
kept up with this whole convergence two month
event because they have to move from New York
to LA. Um, but recently I did an episode of the
pull bag, uh, where, uh, we talked about it.
And as I'm going down, I think it's like either
week one or week two. Uh, Week two. Okay, thank
you. Week two, you're going to be writing a two
-part Green Arrow story. Yes. I have written
it. It is done. It is being penciled and inked.
Nice. Is there anything that you can tell us?
Anything? Boy, I don't know how much I can really
give away, to be honest with you. Convergence
is, of course, this big event, and there are...
or what they're calling the spine books. In other
words, there's going to be the line of books
that tells the really central part of the story.
And then there's all these sort of side branches
that are two -issue stories like the one that
I'm doing with all different people, all different
characters. And the idea behind Convergence is
that they're drawing from all the different multiverse
aspects of the DC universe. So, you know, you
have the... the kingdom come version of Metropolis.
And then you also have the original 1994 green
arrow version of Metropolis. And, and, you know,
you've got all the, all these different timelines
and universes that have occurred and it's all
being drawn into this huge conversions event.
So I think I can probably safely say that in
the first book, one of the key things that happens
is that Oliver Queen has found himself in Metropolis
and encounters the son that he didn't know he
had. So Connor is going to also be in this book.
And a couple of other characters of great interest
that I probably can't give away just yet. Maybe
your other character that you've written for,
Miss Canary over there. seeing as how they used
to date at one point or another. That would be
a fair guess. Yeah. Yeah. Amy, did you have a...
But the interesting thing would be which version.
Oh, yeah. Oh, no. Oh, no. That's the one thing
that's going to give all DC Comics fans a huge
headache with this whole convergence thing is
that question, which version of this character
is it going to be? Oh, man, I had so much fun
with that. I can tell. Brilliant. Yeah. Yeah,
absolutely. What I was going to ask is what was
it like working for the big three in the comics
industry? I mean, some people work really hard
their whole lives to get with DC and just jumped
right in and started going for it, man. It was
awesome. But what was it like? Well, I had previously
worked at Marvel on a number of books. And, of
course, I had Marvel through their Epic line
back in the 80s had published my creator -owned
series, The Sisterhood of Steel. So I had worked
at least with that company and then smaller independent
companies. But DC, of course, is a massive corporate
juggernaut, and you just have to take that into
account. And they're great people to work with.
I mean, I love all the people that I've worked
with and the editors. And, you know, Dan is a
hoot. He's so much fun. And Bob Harris is terrific.
I mean, they've all been very, very good to me
and treated me very well. And it's just that
you just have to understand that there are considerations
that come out of being a big publishing company
like that. There's going to be a certain amount
of action they're going to want to have. And
then they might say, oh, God, we want to have
more ties. Like with Amethyst, the thing that
came up very much towards the end was, oh, we
want to have a bit more tie to the real world,
the earth that she came from. So let's bring
in Eclipso. And then we came up, you know, Rachel
Gluckster and my editor and I. Played with it
and came up with this really cool connection
to make him someone who originally came from
the world of Amethyst. And so, you know, his
Black Diamond then relates to the House of Diamond
and the House of Onyx in that world. And so,
you know, we had fun with stuff like that. But
I had not planned to put Eclipso into that series
at all. I mean, he didn't figure into my plans
anywhere. And it was like all of a sudden, oh,
we suddenly want to have Eclipso in. And so you
have to like rejigger and rethink and go back
and. you know, rework stuff in order to satisfy
that requirement. So, you know, things like that
are going to happen. That's just, just a necessity.
Yeah. Awesome. All right. So we're here on Showtime
Synergy to celebrate the 30th anniversary of
Jim, but we have to talk about what's coming
up later this year for Jim, which is the new
movie. Yay. Hey, don't tell me yet. No, I'm not
being negative. I'm just saying yay. Originally,
a few years ago when this happened, or a couple
years ago, I don't remember what it was. It might
have been the 2011 interview we did with you.
By the way, Michael Wilson says hello. Hopefully
he listens to this. Oh, he will. We'll make him.
I believe we asked you about it then, but just
remind me more than anybody else what your conversation
with John Chu was about the movie. And did you
give what kind of info did you give to him about,
you know, the direction that you thought it might
go? Yeah, well, I mean, John already had a script,
you know, so he already knew the story that he
wanted to tell. But he basically was asking me
for. input about things that might be useful
to him about the characters and thinking about
the characters and so forth. And one of the things
I said to him that I thought that I could have
done a better job of on the original series was
treating Shana and Aja more like real sisters.
I mean, in the animation series, I never really
thought about this for some reason, but Jerika
would only ever refer to Kimber as her sister,
but really... Aja and Shana are just as much
her sisters. And I felt that there could have
been a lot more connection, a lot tighter connection
there for that. And I just reminded him that
it's really just very much about the relationships
of these characters and their friendships and
what they mean to one another and things like
that. And he was just terrific. He was really,
really a wonderful person to talk to. And Hasbro
actually flew me down to L .A. one weekend and
i saw that on a saturday i could sit down and
have lunch with john and he brought his computer,
and he ran me through this whole visual presentation,
the kind of thing he had used to pitch the movie
to Hasbro, and just ran me through what he had
in mind and what his goals and desires were for
it. And he was very enthusiastic. This is very
much a passion project for him. It's something
he's been, he worked for years and years to try
to get Hasbro to finally do something with this.
You know, so it's not like... Hasbro just said,
let's make a low budget movie and then we'll
just grab this guy. It was really much more,
you know, John Chu being deeply enthusiastic
and going out of his way to make it happen. You
know, so he cared very much about the project.
And for that reason and because I really liked
him tremendously when he asked me to do a cameo,
I said that I would. Well, there's one of your
questions already answered, Nicole. I'm so happy
to hear that. So since you already said that
you are making a cameo, before we started this
interview, I made a little prediction, but I
don't know if it will come true or not. We had
discussed this, and I have to bring this up now
that she already answered the question. I know.
I'm smiling so hard right now. It's a good idea.
Yeah. Since, I don't know, 2000. 2002 2003 more
so since iron man came out in 2008 we live in
a generation of where filmmakers and hollywood
in general uses after credit scenes and everything
i've heard about the new jim movie coming out
i believe it's without looking it up i think
it's october 23rd this year everything I've heard
about it and seen about what it's going to be
about has nothing to do with synergy whatsoever.
So I said to Amy and Nicole, I said, if she does
have a cameo, wouldn't it be the most awesome
thing if there was just this giant pink outline
and it's just her voice as synergy? Well, you
understand that I'm under nondisclosure, so I
can't really give much away at this point. The
scene that I did, God knows whether it will actually
make it into the movie. I hope it does. It could
be terribly embarrassing if it does, because
I'm not an actress, and I kept saying over and
over and over again to John, hey. You know, I'm
not an actress. I do not know how to act. But
he had lines he wanted me to deliver. And then
I looked at the lines and me being me, God, this
is so terrible. But I said, you know, this is,
can I rewrite these? And he said, oh, yeah, sure,
fine, whatever. So I rewrote them. Did you get
a writing credit for it then? Oh, no, no. We're
just talking a few lines. That's it. So they
flew me down to L .A., put me up in a really,
really cool old historic hotel in downtown L
.A. area. There's this very cool, interesting
little studio that's down there in the downtown
L .A. area. It's a very self -contained kind
of a little studio. It's an interesting place.
And they were shooting a big nighttime concert
scene. My cameo was taking place during that
event. So when I got into the makeup trailer,
all four girls were there. All four actresses
were there getting made up for this big concert
scene and so forth. So they all came over and
said hello and introduced themselves. They were
very sweet. And so they did the whole makeup
thing on me and everybody treated me. extremely
well on i mean very much i felt like i was treated
like royalty on the set it was very very nice
and then i did a scene with ryan guzman who they've
hired to play rio and so that was the two of
us doing this little scene with with they had
brought in all kinds of extras that were basically
gem fans so they're all behind us miming and
you know to to what should be the concert music
and so forth. So, so it was entertaining. It
was definitely entertaining. We'll be looking
for you. That's for sure. Oh yeah, definitely.
Now we know where to look. It's like, Oh, that's
awesome. I think it's probably, probably towards
the end of the movie. I'm not sure, but it's
my best guess. I haven't seen anything. I haven't
read this. I haven't seen the script. I haven't
read the script. I have not seen any. any of
the movies, so I know absolutely nothing in that
respect. Do you plan on going to opening night?
If they have one and they want to pay my way,
I probably would go. Awesome. They should. What
an experience that will be, though. Wow. I've
got a long way to beat Stan Lee, though. He's
got me beat. I'm sorry. I never matched the number
of cameos that the great Stan Lee has done. I
don't think anybody can. No, I think he's got
that record. Yeah. I don't think anybody will
ever be able to top that record. My favorite
one still is when he drinks the thing in the
Hulk movie. He's such a good sport. Oh, he stands
great. Well, I know you haven't seen the script
or anything about the movie, but I got a question
about it, just about your feeling about it. One
of the rumors around saying that they changed
Eric into Erica. How do you feel about that little
change? I'm kind of baffled by it. If it's true
and if that's actually what they've done, my
feeling is kind of like, why? You know, I mean,
there's nothing particularly wrong with it, I
guess. I just don't understand why go in that
direction. I mean, I didn't know about it. I've
only heard the rumors like everybody else. So
I didn't get a chance to ask John Chu about it.
I was baffled by it, too. That's why I thought
I'd ask him. I was going to say that's a perfect
reaction is it's very baffling. It's like, oh,
OK. You know, I mean, there's been an awful lot
of gender bending and rebooting stuff happening
lately. I mean, I'm a fan of the... elementary
show on tv which is a modern take on a sherlock
holmes and and instead of john watson you've
got joan watson you know lucy lou and and you're
you kind of like have to wrap your head around
it and go okay well at first but then it seems
like it just seems so right because then the
the uh the chemistry between the two main actors
are just so well that it Yeah, I'm a fan of the
show, too. I've been watching it. I've been like,
wow, I'm constantly amazed at how well it's worked
out for that show. So, you know, there's stuff
like that that happens. But I mean, I don't know
what the reasoning is behind it. So I can't really
address why. And, you know, I mean, this is pure
speculation, but maybe it was just as simple
as he had this amazing actress and really wanted
to use her. And that was like the only real role
for her. And so it was like, OK, so why not?
Let's try it. Yeah. See how it works. I mean,
that's that's just a guess. But who knows? It
could have been something as simple as that.
Yeah. In your first interview that you guys did
with back in 2010, you said that if you had any
control over what they did with Gem of the Future,
that you'd hope that it would be in a new animated
show. I know it's not your first choice, but
with the movie releasing later this year. what
do you hope will come out of its existence? I
just like the idea that a whole new generation
can be exposed to, to gem, you know, the concept
of gem and that might breathe more life into
the overall property. I'm sure you guys were
planning to get around to mentioning this at
some point, but IDW was also bringing out a new
comic book. Oh yeah. So, so, you know, there's
maybe opportunity to see other things happen
with Jem as a result. It just really depends.
It's hard to predict at this point. I know that
John would very much like to see these be a series
of movies, of Jem movies, you know, not just
a one -off. Oh, that's good. That's good. I hope
that that happens then. That's what he had in
mind at any rate. Awesome. That'd be cool. It's
interesting because the buildup between now and
the time that the movie comes out, we're going
to have a comic. I'm sure that there are going
to be more conventions and whatnot. It's just
going to be really interesting to kind of sit
back and see how that buildup is going to be
going over the next year and to see how that
pays off. It's quite exciting. It's quite exciting
to see. Yeah, it should be very interesting.
I did GemCon this last year in Toronto, and the
upcoming GemCon is at the end of August in Philadelphia
for this year. And it looks like I'll probably
be at that one. Cool. That'd be so much fun.
Jem is 30 years old this year. Now, I remember
when we were doing pre -production on Showtime
Synergy in 2014, Amy of all people pointed this
out to me about an animation error or an animation
flub, and I actually emailed you about this,
and I said something along the lines of, hello,
Christy, Jem is almost going to have its 30th
anniversary. In the first line of your email
response back to me was, Gack, 30 years? Oh my
god, yeah. It's a little hard to believe it's
been that long. So how do you feel about the
fact that something you created for the cartoon
series is now, it's been 30 years since the first,
well, in October it'll be 30 years since the
first episode aired. It's pretty amazing. I certainly
never imagined it back when we were first doing
this series. And I think it's indicative of the
fact that there's this natural cycle of nostalgia
where people grow up with something. And then
they get to a certain age and they look back
nostalgically on the 80s and they remember things
that meant something to them in the 80s. And
then suddenly that all comes welling up and becomes,
you know, another pop cultural thing that comes
up again. And so that's what we're seeing is
we're seeing this generation that grew up with
Jem and now are introducing Jem to their kids.
It's very interesting to me. The number of email
I've gotten from people who have told me, oh,
my kid just loves Jim. I've showed Jim to my
kids and they're absolutely crazy about it. And
then, of course, when it ran on the hub and then
it became available on Netflix, it began reaching
a new generation that began responding to it.
I mean, never mind that the fashion is old, the
music is old, the technology in the shows is
old, but it doesn't matter because the underlying...
richness of the characters and of the stories
just comes through anyway. And that's what endures.
It communicates across to a new generation of
kids, which is just terrific. Because we've been
going back and we've been reviewing all the episodes.
I don't know if Mike told you that or not. And
I think it's all three of us agree that it still
holds up. It's still very well written and produced
and it's still a great show. There's some shows
you go back. It's one of the most refreshing
eighties cartoons we've ever had. It really,
like it really, it doesn't matter that the vans
and the cars and the mansions are like eighties
style. It doesn't even matter anything about
that. The sad thing is, and I hope someone at
Hasbro listens to this when I'm about to say
right now, get off your butts. Talk to Netflix
and get them to sign the GD contract because
according to Netflix, as of February 2nd, 2015,
Jim will be leaving Netflix US. Oh. Yeah. So
somebody at Hasbro, do something. All right.
I was just going to point out the historical
factor. I mean, it might be the 80s, but at the
same time. For me, going back and watching it,
it's kind of a nostalgic rush because you're
like, oh, I remember when we were wearing that.
So if you're a child of the 80s, you can really
appreciate it. And if you're not, that's okay
because the interactions between the characters
are still very, very rich. I think any child
of any age will be able to relate to the show
just because of that. And not just kids, too.
I mean, I was absolutely amazed when the show
began to rerun on the hub. I received this very
sincere, lovely, handwritten letter from a 16
-year -old girl. Oh, wow. You know, she'd actually
handwritten me a letter, which was just amazing.
Nobody ever does that anymore. And she had discovered
the show for the first time ever, and it just
had resonated with her to the point where she
felt compelled to write to me and let me know.
Wow. That is so awesome. Oh, my gosh. So something's
there. Something works. There was an episode.
I forget which one it is off the top of my head.
I know it was season one. where Jem holds up
the the music biz top 10 with bands like Iron
Faden Twisted Brother the Rumones how did you
come up with all these band names like plays
on the band names well I don't know which episode
are we talking about It was one where their album
hit number one. I don't remember, but there was
an image where someone handed her. She was showing
off. I'll have to show you the picture, but it's
like Bruce Falstein, the moss -covered stones,
Tom Potty, and I can't see the rest of it, but
it says Tom Potty and the something breakers.
That might have been someone else's episode,
but when I was doing the Gem Jam, of course,
instead of Tina Turner, I had Lena Lerner. I
mean, you just do things that are close that
you can get away with. And everybody goes, oh,
yeah, I know who you're talking about. Oh, that's
really supposed to be Michael Jackson. Oh, that's
really supposed to be so -and -so. That's how
you get away with it. Awesome. So you've mentioned
in past interview, we listened to all of those,
of course, before we had this. You mentioned
that you had an idea how to bring Jem back if
you had a chance to bring an animated version
back. And I wanted to follow up on that. Have
you had a chance to pitch it? No, not really.
I don't know whether I just I think Hasbro is
probably sitting back and waiting to see how
all of this goes and what kind of response it
gets. Because animation series are expensive
and kids programming doesn't really pay very
well. There's not a lot of money in it. So, you
know, for them to do something as extreme as
fund, if they were going to fund an animation
show or some, you know, someone would either
have to come to them wanting to do an animation
show for some reason and provide funding because
it's highly unlikely that. that hasbro they're
not in the business of making animated shows
you know they're in the business of making toys
and uh it's true they are moving more into the
movie making and so forth but without a line
of doll to support it i'm not sure that they
would see the value of doing an animation series
so it's a bit difficult to know whether they'd
be willing to to go for that or not well i hope
that if the movie really makes a big impact and
the industry starts Looking at that as like,
hey, there's a space for this that happens that
you get a chance to pitch it because I'm completely
interested. Yeah, I mean, we'll see. I have already
talked to the guys at IDW and I know they're
interested in maybe the potential of working
with me on something. I'm not working on the
current comic. That's two entirely separate.
It has nothing to do with me, and I didn't know
anything about it until it was announced. So
I'm not involved with that. Well, with other
animation shows being in existence right now,
are you up to date on some of the stuff that
comes out now that's been really successful?
A little bit, I guess. I haven't followed it
quite as much lately, mainly just because I've
been working pretty much exclusively in full
time in game design. Yeah. You know, so I haven't
really looked at it all that closely. I mean,
the reason why I was asking that is just because
I thought, you know, if you've seen anything
and, you know, if it's influenced you, have you
updated any of your ideas on your initial? Cause
like I said, it sounded like you had like the
whole thing plotted out, which was awesome. Yeah.
So I was just wondering if, you know, it'd be
really cool. Cause I'm like, ah, I would really
like to see another generation of gem animation.
It'd be so cool. Yeah. I think that would be
a lot of fun. Um, I think that. We're probably
way, way overdue to resolve the Jim Jericho Rio
Triangle, and I think it would be kind of fun
to do something with that. But we shall see.
Time will tell. Okay, going back to that. Okay.
This is one thing that has totally confused me
the whole time. I'm like, what the hell? Did
you ever come to a conclusion where Rio found
out? They just didn't put it into the show? Actually,
when I first started working, the very, very
first development, I believe that was my intention.
But everybody at Sunbow said, oh, no, no, no,
this is too much fun. Let's leave it the way
it is. So we did. Curse you, Tom and Joe. So
you yourself never came up with the conclusion
that he ever found out? Not for the 65 half hours
now. Oh, dang it. That's all I want. I just want
this guy to know. I just want Rio to find out.
Nicole isn't the biggest fan of Rio at all. Oh,
I like Rio. I think Rio knows about the game.
He just enjoys the game. And then somehow Jerika
knows that he knows and she's just playing along
more of the game. That's my conclusion. Every
episode we've reviewed. Anytime Rio's in an episode,
Nicole takes two points off. I gave him credit
for the last one. He actually did something really
smart. I'm like, wow, why can't you always be
like this? Now, now, now. Poor Rio. I was cruel
to Rio. Oh, my God. I'd like you to be bored
now. Wow. Amy, what is your next question? One
of the biggest cool things about Jem is the fact
that there's a lot of music in it. And I was
doing a little bit of research just because we
love the music. I mean, we spend at least every
episode that we've reviewed just talking about,
you know, which one we liked and why. But, you
know, there are a lot of lyrics that are written
for the show. And I was looking on the wiki page
and I know that some of them were written by
other people. Barry Harmon was mentioned. I think
it was like the opening song that he wrote. And
then another one wrote the second half. But I
was wondering who. Who did all of the lyrics
for most of the show? Oh, boy. Or was it just
a group effort? No, no, no, no. There were lyricists.
You had lyricists that were writing lyrics, and
then you had the composer that was doing the
music. And I know that Anne Bryant and Barry
Harmon worked on that, but I'm... my memory is
so bad that I don't quite remember who was doing
the lyrics and who was doing the music, but they
did all of that. That was all done in New York.
What the writers would do, like what I would
do and what the writers would do is in the script
is we might, we would say, this is what the song
is about. And we might suggest kind of some ideas
for visuals or ideas for what might be said in
the song, but we didn't write lyrics. Okay. Yeah,
because I was going to say, did you write the
lyrics? Because they're awesome. Yeah, no, no,
no. That was not within my purview. Yeah, I counted
up for our podcast here. Season one, I don't
know about season two as of this interview, but
season one has 72 songs in it. Yeah, it got to
be very expensive and they reached a point where
we had to start reusing songs. And so it actually
did hit that point where it was. okay, now in
each episode we need to reuse at least one hologram
song or one misfit song. And the reuses, and
you fine listeners will hear us say this as we
go along in the podcast here, but the reuses,
how it blends into each new episode, it's flawless.
I mean, it works well. I didn't think reusing
People Who Care in some other episode other than
World Hunger Shindig would actually work. But
it does. But amazingly, it does. It's tricky,
but that's part of the job of a writer is to
figure out how to incorporate that stuff. I also
thought the fact that each music video that they
went with the music, even if they repurposed
the same tune in the background, it was a completely
new music video. And that, I always point out
as being a good point that helps make it work
is because there's something new that's with
it. So, oh, well, you'd have to. Yeah. Yeah.
Yeah. Otherwise it wouldn't make any sense. Yeah.
Yeah. But it's just it's just cool because like
even when they've replayed the same song, sometimes
they'll they'll do a completely new video that's
with it as well. And and, you know, you know,
it's the same song, but it's because it's being
used in a different situation. You know, you've
got a completely different video that's with
it as well. So. Awesome. Was there ever a season
four planned? Or was it just the three? Remember,
this was syndicated animation. So, I mean, talking
about these things in seasons doesn't really
relate to the way people tend to think of seasons
on television. So really, it was more like batches
of 13 and 13 and 13 until you have 65 half hours.
65 half hours at the time was a full run of syndication.
Gotcha. And they did it that way because then
they would do what they called stripping, which
is where they would run one episode five times
a week, like Monday to Friday. Every afternoon
they'd run an episode. And so that would fill
up a certain number of weeks by doing the 65
half hours that way. So it was really just not
so much a season as just, oh. we've now done
65 half hours and and really it was tied more
to toy development seasons if anything because
there was the first batch was based on the dolls
that we had and then the next quote season unquote
was where you we introduced raya we introduced
jeda we introduced you know some other new based
on the next line of dolls. And then the next,
quote, season is basically, oh, now we're going
to do this whole Stingers campaign. We're going
to introduce the Stingers and all the, you know,
and these other various characters like Regine
and some of the others. So it was really tied
more to that. And it was tied to the 65 half
-hour structure of syndicated animation. So when
we got close to the end of the 65 half hours,
the big question everybody was hanging on was,
will we go beyond this run? Will we do any additional
episodes beyond the 65? And the word finally
came down that we wouldn't be doing that. Gotcha.
As I mentioned before, it's really cool to go
back to see the outfits of the characters in
the show. Was this a conscious effort to be kind
of up to date and kind of show, hey, you know,
because each season you get a variation. I know
you mentioned the dolls and, you know, the designs
of the dolls. Did they have like a clothing designer
consultant or was it just stuff that you kind
of left up to other people? Well, yeah, that
was, I mean, Hasbro was designing all of the
fashions for the dolls, you know. So we had the
glitter and gold episode where they want to introduce
this set of fashions that they had designed.
So basically they just said, okay, there's going
to be this line that's going to be called glitter
and gold. So write us an episode that will introduce
that. And I didn't know what it looked like.
I didn't see anything. I had no idea what it
actually looked like. I just knew thematically
that it was going to be glitter and gold. Glitter
and gold, yeah. So, you know, I just wrote something
that would allow us to introduce that particular
fashion. And then, you know, they had like a
Hollywood gem set of fashions. And so consequently,
we did some episodes that were more additionally
Hollywood oriented beyond the original ones that
I did. And things like that, you know. Yeah,
that's cool. But I got to see some line art of
the fashions, and I was always so impressed by
the really beautiful kind of line art that we
had for the show. It was just wonderful stuff.
That's one of the reasons why I like Roxy. Shit!
Yeah, that was one of the... The ways in which
the stingers were quite different than the other
characters because, you know, the holograms each
had their own look and the misfits each had their
own look. But when they brought out the stingers,
they had this more uniform look. They were all
black and yellow. And it was one of the reasons
behind why I created the characters the way I
did because they... The misfits are so individualistic
and they're a little bit at odds with each other,
you know, and that kind of fit for the misfits.
But when I saw that this was going to be a more
codified look, it made more sense to have the
characters themselves be much more in tune with
one another, you know, to be a much tighter group
that was really in sympathy with one another
rather than going their individualistic ways
like the misfits. So what would you say the biggest
changes are working on the show from the 80s
to working on something of today? What's like
the biggest change that you've seen? That's hard
for me to say because, I mean, for at least the
past seven years, I've been working in game design.
But what I do see looking around that makes everything
so interesting is that there are now just so
many more outlets. There are so many different
ways that you can put things out there. There
are so many different types of channels and different
types of things like Netflix and Amazon is now
producing stuff. And there's just all these other
possibilities, plus just putting stuff on the
web if you want to. I mean, it just seems like
there's a much more fertile ground there for
more independent work. And going back, I got
a quick question for you. Did you help write
the PSAs? I did write those, yes. Oh, cool. How
do you think they would have changed if you were
to write them today? Do you think anything would
change? No, probably not. It's been a long time.
It's been 30 years since I looked at those things,
so I'd have to go back and look at them again.
But, you know, they were pretty... simplistic
and to the point so i love the psa yeah i can't
see them changing too much no texting and driving
people we'll add that yeah see now you might
update it add some that we didn't have before
but yeah you know no texting while you walk even
How many videos have we seen of people who are,
you know, texting their way into ponds and falling
down stairs and things like that? Oh, my goodness.
That's brilliant. I mean, definitely in Rebooting
Gem, you definitely have to take all the new
technology into account. That's a must. That's
a given. Oh, I think that would be. Yeah, just
see if you were writing for a new show today.
It would be awesome. Talking about that as well,
though, after 30 years of Gem and now looking
forward, both looking back and looking forward,
what do you take with you and what are your hopes
for the future of the franchise? Well, what I
take with me is just a wonderful relationship
with all of the fans. I mean, I've been in pretty
much constant touch. for decades and of course
going to the conventions and just the warmth
and enthusiasm of the people. I just love it.
I think it's just fantastic and it's really amazing
to know that something like an animation series
has had this kind of an effect on people that
it has inspired people to become singers or musicians
or artists or whatever. It's had all of these.
wonderful effects that you might not have guessed
would come out of something like an animation
series. So I think it shows the potential of
that medium to actually move and inspire people.
So I still carry all of that with me, which is
wonderful. And I would really like to be able
to wrap up what I started doing with the original
series. I would love to be able to kind of like
wrap it up and move it forward. bring it forward
and just do some more with it that would be really
nice I don't know whether I'll get the opportunity
to do that or not but I do know one thing for
sure that it's really important for a creator
to have more ownership over work I mean Gem was
purely a work for hire situation and consequently
I have no ownership or control over it and consequently
You know, everything can happen without me not
having any participation. And that's fine. That's
just the way the business is. That's how intellectual
property works. It just makes me more aware of
the fact that moving forward, I want to have
more ownership and more control of things that
I create. And it might be, I have thought very
seriously, it might make more sense for me to
just create something new that has the same kind
of reach and feel as Jim, but that I own. So
that's certainly something I've thought about
a lot. That being said, though, I was just going
to say it's really I mean, I'm I I watched the
show and it affected me. And just hearing you
talk about, you know, that taking that with you,
that's just really touching. I know. And inspiring,
you know. So I want that. I can't tell you how
often, just day to day, just at Zynga alone,
how often I run into someone who's a Jem fan,
you know, who goes, oh, my God, you wrote Jem?
You know, had that kind of a reaction. And it
just happens all over the place. It happens all
the time. And I kind of kept track of all the
different places where Jem has popped up as a
pop culture mention. And there's... You know,
a number of mostly women singers who have shown
that connection to Jem, something that inspired
them and that shows up in their work. Oh, and
there's even a gender -bent version of Jem, a
musical group. I think they're Italian and they're
all male, but they're just doing a male version
of Jem in the holograms. I just saw that recently.
So there's just all kinds of fun stuff. Oh, I've
got to go check that out. yeah lots of i i i
know your influence made me really nervous to
talk to you i was telling these guys i'm like
i don't think i've ever been nervous to talk
to anyone you made my childhood not just with
jim but you i mean you helped with gi joe which
i loved and we worked on turtles and i'm like
oh my gosh yeah i get that stuff too that's kind
of it's kind of funny and i i really i kind of
love it because when someone says to me now Oh,
wow. I watched that when I was a kid. I said,
well, I'm very glad that I helped you twist and
distort your childhood. And you made it that
much more awesome. So you said that you're not
involved with the IDW comic book. And you had
said that you had just found out about it when
the world found out about it last... October,
right, Amy, was New York Comic Con? Yeah, I think
it was in October, yeah. Had they, now, since
then, I know when I've seen interviews with him,
that John Barber, Captain Continuity himself
over at IDW, said, the whole purpose of me even
having the job at IDW was to get a gem comic
book going. Amazing. I'm probably paraphrasing
what he said, but he said something along those
lines. Have they contacted you for any kind of
reference or anything like that? I know you're
not working on the current series that's coming
out in March. No, nobody contacted me. Again,
it's like I'm out there. I don't understand.
It's really kind of strange to me. I don't know
why people would not think to contact me, but
for whatever reason, they don't. And when I heard
about it, I contacted them. So I got in touch
with them and discovered, well, they'd already
had a pitch approved by Hasbro, so that was what
they had to go with. And both the writer and
the artist. of the comic have, have both reached
out to me since then, you know, and I told them,
God bless, good luck, you know, have great success
with it. I wish you the best. You know, I got
absolutely no issues with them whatsoever. You
know, it's terrific. They both seem highly enthusiastic
and, and have a strong, passionate desire to
make it a really cool thing. So, you know, good
for them. So my, my question about this was,
Now that you're involved with so much DC, would
you be able to write for IDW in the future? Oh,
yeah. I'm not exclusive to anybody. Oh, okay.
Good to know. John Barber, get on it. Well, first
they have to get themselves up and going with
the current reboot version that they're doing.
And they're dealing with... marketing at Hasbro
and you have to establish a relationship and
you have to build some trust and you have to
get all of that going then we can see what will
happen I think IDW and Hasbro really gave us
all the middle finger when this announcement
came out don't get me wrong I'm very excited
for the series and I somewhat enjoy what I've
seen of the art so far but they put up this idw
teaser poster of the classic looking the the
animated series looking gem and then it comes
out and it's all kiddified looking versions of
the characters and i'm like wait what i'm still
i'm still optimistic no i know i'm still optimistic
but it just was like wow i was expecting something
so totally different on the covers Okay, so it's
time to talk. You already mentioned the conventions,
but Amy, what's that question you got there for?
Well, I was going to ask her if she was going
to be attending any conventions, and she's already
kind of said that she is. So do you know of any
other new ones popping up? Other than GemCon?
Yeah, we've got GemCon. There was one that was
over in the Europe area. And now there's one
that's going to be in Canada, I think is what
you mentioned. There's only one GemCon that I
know of. And it moves, its location moves. So
people bid each year to hold the GemCon. And
so there was one year I got to go to the Netherlands
because they won the bid to have the GemCon there.
And that was just wonderful. That was just absolutely
the most fun in the world. I loved visiting Amsterdam
and Rotterdam. And that was just terrific. Last
year it was in Toronto because they won the bid,
and then this next year it's in Philadelphia.
So it's just a matter of who puts forward a bid
and gets approved to actually hold the convention.
And it moves around to all different places.
It's been in L .A., it's been in Chicago, you
know, it's been all over. So they just asked
me if I would be able to make it to the Philadelphia
one, so we're in the process of talking about
that. So I think I will be there for that one.
I don't know whether I'm going to make it to
San Diego Comic -Con. There might be some slim
chance of that. I don't know. We'll have to wait
and see how that works out. That was my next
question is, well, you know, you've worked in,
you've worked at DC, you've done all the animation.
I mean, you could go pretty much to any comic
convention anywhere, any geek, anything. Yeah,
I went to Denver Comic Con last year and I think
Phoenix Comic Con the year before that. So it
just kind of depends on who invites me. And I
missed it because that's where I met. Darn it.
Two years shy. If they invite me to come as a
guest, then I go. But otherwise, I tend not to
attend since I do have the job at Zynga and there
are expenses involved. Time off work. Yeah, exactly.
Alright, so let's get into other influences.
I have the biggest question. Who are some of
the other writers and artists that have influenced
you? Not just in the past, but even currently.
That I enjoy at any rate? Well, either they're
like, you know, as a writer, I'm sure that, you
know, you look at something, you see something,
and it inspires you. And you're like, oh, I've
never looked at something that way before. And
all of a sudden, now it's something that you
want to know more about. And it starts to influence
you as a creator. Yeah, probably. Currently,
I don't know. It's hard for anyone to influence
me as much these days. I do read and absorb the
work of other people. I know that I do want to
get into writing novels at some point. I just
don't know when. So I read tons of novels and
try to really absorb and learn as much as I can
from other writers. I just finished reading George
R .R. Martin's entire five books in the Songs
of Fire and Ice. And I learned a lot. from his
writing, just looking at how he structured the
books and how he, the things he did, there were
just a lot of really wonderful, I don't want
to say writer tricks, but stylistic decisions
and the way he conveyed information. I mean,
there was a lot that was really chunky and meaty
and it was really, really good stuff to study
in terms of writing novels and so forth. I mean,
growing up, I was very heavily influenced by
comic books, because I just read tons and tons
and tons of comic books. And I was influenced
by people like Isaac Asimov. I read all of his
books. Mary Stewart, I read all of her books.
And Tolkien had a huge, huge impact on me. read
his stuff over and over and over again. And it
definitely influenced me. Michael Moorcock, you
know, I thought he was wonderful. And there were
a lot of people that I read that that had quite
an influence on me as I was developing as a writer.
And currently, I'm a big fan of urban fantasy,
too. I really love the Dresden series. And I
love all of the coyote werewolf books that Patricia
Briggs does. I think her stuff is wonderful,
too. Nice. So I'm all over the place. I like
to do a lot of reading. And I finally got around,
I mean, I'm a bit late on this, but I finally
got around to reading the entire Vorkosigan saga
by Lois McMaster Bujold. And that was just, I'm
sorry, you said Bujold McMaster. But anyway,
and that's wonderful. Those books are absolutely
just delightful. I really enjoyed the hell out
of those. Wow, that's cool. How about Nicole,
if you have a question. I've got a question here.
Okay, so. You have written just about everything.
TV, cartoons, books. I mean, it sounds like you're
just everywhere on the board, which is so awesome.
Out of all the characters you've created, who
would you say you relate to the most? That's
a big list. Who I actually relate to? Yeah, who
would you say you put more of yourself into their
character? Hmm. Hmm. Probably the one that is
my own original creation, and that's probably
Bronway and the Sisterhood of Steel, since that
was 100 % mine. You know, I wasn't working on
anybody else's IP. You know, I wasn't, like,
doing an adaptation. I wasn't working with a
licensed character. It was my very own creation.
So that is probably what I feel the most in tune
with since it's 100 % mine. Is it available on
Amazon? You know, those came out in the mid -1980s.
They came out right around the same time as Jam,
as a matter of fact. Oh, wow. And they're available
for me. I have all of them. I have boxes of them.
to go to my website, which is just christymarks
.com, you can track down the link for that. Nice.
And I signed them. I autographed them. Oh, even
better. Yeah, it was an eight -issue miniseries
followed by a graphic novel. Nice. I've got to
track this down now. Yeah, I was going to say.
I created The Sisterhood of Steel out of a reaction
to what was done with Red Sonja at the time.
Because when I started writing for Marvel, my
very first sale was a Conan story. And then I
did a number of Red Sonja stories. And they had
done an origin story for Red Sonja. They plucked
her. She was a character that they had plucked
out of a Robert E. Howard story that had nothing
to do with Conan and had plunked her into the
Conan universe, basically. And so they had...
created an origin for her. And I had a strong
negative reaction to the origin for her because
I just didn't like that approach to creating
this powerful warrior woman type of character.
And so a lot of the reasoning behind the Sisterhood
of Steel is I wanted to say and show how I thought
an actual society of warrior women might function.
You know, how would that society actually work?
I mean, could it actually exist and function?
And what would that be like? And that was what
I was interested in exploring with that series.
Very cool. Very cool. No steel bikinis. No steel
bikinis. I don't think any of us were thinking
that. Someone was though. Someone out there was.
Because you've written for so many different
media outlets. Is it difficult to switch between
the two? to switch between the different media
outlets that you write for? No, no, it isn't.
I think probably just because I've done so much
of it and I've been doing it for so long, it's,
it's just ingrained. It's something that I've
learned how to do. I'm pretty good at switching
mental gears. What is something that you would
say is required? Like if a new writer or somebody
out there that's just kind of following you around
and going, I want to be doing what she's doing.
What would you say is required for a new writer
to do to be able to be in that mindset, to be
able to acquire that type of knowledge or that
experience? For working across the different
types of media, you mean? Yeah, like if they're
having a problem kind of adjusting and switching
gears from like comic to game to animation, that
type of thing. There are two different aspects
of it. As a writer, you have to first and foremost,
no matter what media you're working in, what
medium you're working in, first and foremost,
obviously, you have to know how to write. You
have to have the basic. fundamental skills of
a writer. So you need to learn that and gain
that no matter what you're working in or how
you're going about doing it. Just understanding
how to structure a story, how to create a character,
what is good writing versus bad writing, all
of those basic things you have to learn. And
then finding your own voice, what I call your
voice. It's that way of writing that characterizes
how you tell a story. So when you read Robert
E. Howard, you can see that it's done in his
voice. When you read a Hemingway story, that's
a very different voice. Or you read a George
Martin story, that's a very different voice.
Every writer has to develop and find and grow
into what is that writer's unique voice. And
then the other aspect is there's the craft. what
you can call, I guess, the art, which is learning
the skill of writing and finding your voice.
And then there's the craft. So working in animation,
working in comics, working in video games, whatever,
those are all very specific areas of craft that
you have to learn. You have to learn. what makes
an animation script. You have to learn what makes
interactive writing and non -linear writing work
and what works for a mobile game versus what
works for a console game. You have to learn the
craft of an animation script and how that looks,
how that's formatted. You have to learn all of
these areas of craft. So that's the other aspect
of it. It's learning those things and learning
how to apply your ability as a writer. into those
formats. You have to be good at adapting to those
different kinds of formats and understanding
what the parameters are. What are the restrictions
that you have to work within? When I'm writing
for a mobile game, for example, I know that I'm
going to have to tell the story in less than
a tweet. And that's because you just look at
a mobile phone. How much text can you put on
a mobile phone and still have it be readable?
And then what you have to think about when you're
a game writer is, It's not just the English text.
You have to think about when that's translated
into German, you know, it's going to be twice
as long. Are they going to be able to read that
text? And consequently, you have these built
-in limitations that you have to, like, well,
how do you tell a story in a series of less than
a tweet? If I only have 125 characters to tell
a story, you know, how do I tell a story using
those little bits and, you know, that you have
to develop? rules and understanding about how
to make story apply within that format. So really,
it's a lot about learning the craft and understanding
what all the requirements of the craft are, which
is probably a great place for me to plug my book.
Because I did create what is very much a craft
how -to book called Writing for Animation, Comics,
and Games, since I have worked a lot in those
three areas. you know, trying to convey not,
not how to write. Cause I think that's, there's
a lot of stuff out there that is really deals
with learning to write and what a three act structure
is and all that sort of thing. So these, these
are a little bit more on the craft side, you
know, the kind of basic things you need to know
if you're going to write an animation or if you're
going to write in, in games or if you're writing
comics. Brilliant. So yeah, absolutely. Go check
out her book. And that's digital and paper, both
that one. And you can get that on your website,
right? That one you can just get through Barnes
and Noble or Amazon. Awesome. But there's links
on it on your website as well, too. Yes. Yeah.
Awesome. And lastly, because this is my last
question, and I listened to, like I said, I've
been saying this the other two interviews that
they've had. I know that you like World of Warcraft.
So which is it, Alliance or Horde? Alliance.
I am a night elf hunter. That's my main, night
elf hunter. And my husband and I have been playing
for nine, ten years, nine, ten years together
as a night elf team. He's a night elf druid.
I'm a night elf hunter. We've got some alts,
you know, and I've got some Drené alts. I don't
know if there's going to be anything to the most
geeky people out there. Oh, it does to me because
I play. I've been doing it for three years. And,
you know, we've been playing the expansion, doing
the garrison stuff. And that's been really intriguing
to me because it's really interesting watching
World of Warcraft actually draw elements from
mobile games. Yeah. I mean, it's really intriguing
the kind of a crossover thing that I've seen
happening, believe it or not. But since I spend
so much of my time now in the world of games
and I'm looking and evaluating at this, you know,
one of the most successful and wildly popular
mobile games out there, you know, has certain
elements that I'm now seeing crop up in World
of Warcraft, which I find extremely interesting.
If it works, you know, might as well try it out,
right? Yeah, so I'm grinding my way towards level
100 on my Hunter at this point. I'm so jealous.
I'm still trying to get to level 80. I'm not
doing it every day, obviously. Yeah, yeah. Well,
you know, you can buy the level up if you want
to. True, but isn't that cheating? I guess it's
just up to you. It depends. If this, if it's
your first character, then it's probably better.
Yeah. If it's your first character, it's better
to level all the way up just to get a better
feel for the game. Yeah. But I've now leveled
up a number of characters. So, you know, I don't
know. I'm a little bit like, oh yeah, fine, just
make me a 90. Yeah, I don't want to miss that
between the 20 levels or whatever, just because
I'm like, you know, it's the experience of the
game. Yeah, especially I think, so you must be
on the Cataclysm part? I think I might have already
updated to the Mists of Pandaria at this point.
Oh, okay. Yeah. Yeah. Because there's a real,
there's a tie between the material that's in
the cataclysm and material that's in this brand
new expansion. That's very interesting. Yeah.
I look forward to getting to that point to, to
seeing that. So, yeah. Oh, oh, okay. Now I'm
getting what you're saying. Sorry. I'm such a
noob. I'm going through this the first time.
Yeah, I am. I'm, I think I'm on the wrath of
the lich king right now, actually. I haven't
hit the monks yet. Right, right. So these world
spaces that you're operating in now are the destroyed
and cataclysmic part that you see still untouched
in the expansion. So when you get to the expansion,
it's a time difference. It's a time thing. You're
actually going back in time. Oh, nice. Yeah,
it's kind of cool stuff. Awesome sauce. I love
that you sound as geeky as the rest of the world.
Because sometimes people like have no idea what
you've done or whatever. And that's another way
for them to get in is to see how geeky you are
about stuff that you like now that they might
be interested in. And then all of a sudden you
start going back and do that. That's how I got
into World of Warcraft is because Chris Metzen,
who works for the company who's done for. I've
done my research since then going, oh, I know
who he is now. But he wrote a comic, a Transformers
comic, on another podcast that I run called The
Underbase. We had him on and interviewed, and
he talked a little bit about World of Warcraft
because that was the other thing that he had
done. And I hadn't played the game since I was,
goodness, since the first expansion or the first
thing that they ever did, like way back in the
game before it was even online. And so because
of that, I jumped into World of Warcraft. shortly
after my interview with him. I had a friend that
was into it as well. Because of that, now I'm
a World of Warcraft geek. Who would have known?
I would have never gotten into that had I not
had the interview with him. Things like that
happen. All I ever remember about World of Warcraft
is those Mr. T commercials. Those were good.
Those were wonderful. Yeah. That's awesome. All
right, so it is Jim's 30th anniversary. As I
said at the beginning of the interview, we are
launching Showtime Synergy. You would have already
heard episode zero. Coming up May 10th, 2015
is when we're going to launch the first episode.
The reason why we're waiting until then is because
May 10th through, I think, the end of October,
beginning of November, it will allow us to actually...
the three of us, Amy, Nicole, and myself, to
actually go see and then come back and review
the movie on the podcast. So, Christy, before
we let you... I have heard at least one of the
songs since I was there that night. I have heard
at least one of the songs that will be in the
movie, and it was really good. It was a really
great little song. It's all new music, you know,
obviously. Oh, it's all new music. Dang, I was
going to say, I was going to say a 30 -year -old
updating of Misfits in Hawaii. No, they've used,
you know, they had a lot of musical talent involved
in it. And the four actresses, by the way, I
should say the four actresses that are playing
Jim in the holograms are musicians. They are
playing instruments and singing, and so that's
their talent. They're not faking it. Right. It's
their talent. That's cool. The more I hear about
this, the more I'm like, dang it, it's going
to be so long of a wait to hear all this awesome.
Before we let you go, Christy, remind everyone
where they can interact with you online, please.
Well, my website is very simply just christymarks
.com. That's C -H -R -I -S -T -Y -M -A -R -X
dot com. It's kind of an old website. I'm a little
embarrassed by it because I created it when HTML
was new. And it needs to be updated. Wow. But
nonetheless, there's a store area where you can
go to buy autograph scripts and books. I'm looking
at it right now. Things of that sort. I looked
at it last night. I found all of your cat blog
stuff, too. And I was like, oh, this is so awesome.
Yeah, I do the moggy blog. And I also do the
moggy blog on Facebook as well. Awesome sauce.
So there's a moggy blog, this part of my site.
And then I take the same material and also post
it on the Facebook version of moggy blog. Yeah,
I've got five cats. They're adorable. What? Upcoming
projects, I know you can't say too much what
you're working on. Is there anything that's coming
out that you can talk about that you've worked
on? The Zynga games that I'm currently working
on are still in development. I don't think I
can actually talk about any of those just yet.
Mafia Wars 3! I believe if they ever did one,
it would not be with me, that's for sure. And
then I'm doing a couple of short Secret Origins
story things for DC, so I'm not sure exactly
when those are coming out. Plus the Convergence.
Okay, I was going to say that's separate from
Convergence. All right. Well, we would like to
thank Christy Marks for taking the time to chat
with us here in the Showtime Synergy interview.
And we will catch you in May when we launch episode
one of the podcast, folks. Have a truly outrageous
year. Yes, indeed. Have a wonderful 2015, everybody.
Show's over, Synergy.
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